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Hunter

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NB: This video's depiction of Starving Buzzard is now out of date.

Rexxar represents the Hunter icon.png Hunter class in Hearthstone: Heroes of Warcraft.

Rexxar-f.png

Background[edit]

Main article: Hunter

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. With the ability to wield two weapons simultaneously, hunters can unleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.

The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them.[1]

Hero power[edit]

Steady Shot(481).png

Hero powers are unique abilities, specific to each class. Hero powers cost 2 mana, and can be used once per turn.

Steady Shot is the hunter's hero power, dealing 2 damage direct to the enemy hero. While it is very effective for bypassing enemy minions, the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. Steady Shot is a reliable source of damage, and works with an aggressive approach to build pressure on the opponent.

Strategy and gameplay[edit]

Hunter decks revolve around the use of beast cards while maintaining board control. Many hunter-only cards benefit from having other beasts in play or in your hand such as Timber Wolf or Tundra Rhino so it's generally advisable that most, if not all, minions in a hunter deck are beasts. Certain cards with strong beast synergy tend to become extremely high priority targets for your enemies; Starving Buzzard for example lets you draw a card every time another beast is summoned, while Scavenging Hyena gains +2/+1 for every friendly beast that dies while it is in play. These minions can provide for a win condition if the enemy does not deal with them in due time, but are very fragile in the early stages of the game so it's advisable to not play them by themselves without any means of protection on the board.

Hunter decks can also be strong mid range, tempo decks which involve strong board control while playing and buffing beasts with cards like Houndmaster or Tundra Rhino. Safe use of Starving Buzzard to guarantee at least one or two card draws is recommended. Savannah Highmane and Snake Trap both have amazing synergy with Starving Buzzard but be careful to not draw while you have ten cards in your hand otherwise the drawn card(s) will automatically be discarded. In this case, the hunter can destroy their own Starving Buzzard, ideally by attacking an enemy minion, in order to prevent overdraw. With this style of play, you can swarm the board with many low or mid-cost minions, or one or two high-cost minions such as King Krush or Core Hound, to close out the game.

Counters[edit]

Early removal of Starving Buzzard and Scavenging Hyena is essential when playing against a hunter. Hunters are very synergistic in that they require beasts on the board to make full use of their cards such as Kill Command and Houndmaster, so maintaining board control and killing beasts as soon as possible will cripple a hunter. Hunters can have surprising burst damage with Unleash the Hounds, King Krush, or hidden Kill Command cards in their hand so try to keep your health high or keep strong taunt minions on the board for as long as possible. Against a deck that you suspect revolves around Unleash the Hounds, try to play strong taunt minions on turn 5 or 6 to deter their one hit kill by forcing them to waste mana on removal thereby pushing back the combo turn.

Secrets[edit]

Hunters have moderately strong secrets that can wreak havoc if not properly accounted for.

  • Play a weak minion or a minion where taking 4 damage is acceptable in case of Snipe.
  • Attack the hero directly with a low cost or unimportant minion in case of Freezing Trap.
  • Attack the hero directly before summoning any more minions to avoid unecessary damage from Explosive Trap. Buffing your minions to increase their health to 3 or above is also useful to prevent their deaths.
  • Attack with a weak minion first to minimize damage done by Misdirection. Buff the health of the minion that you are not attacking with beforehand if it will prevent its death if the weak minion attacks it.
  • Make sure to use removal on cards that have synergy with beasts such as Starving Buzzard before attacking a minion in case of Snake Trap. Removal of the snakes with Area of Effect spells may become a priority if the hunter has synergistic cards in their hand like Scavenging Hyena.

Hunter spells[edit]

See Spell.


Name Rarity Class Cost Description
Arcane Shot {0Free Hunter icon.png Hunter 1 Mana icon.png Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Multi-Shot {0Free Hunter icon.png Hunter 4 Mana icon.png Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Tracking {0Free Hunter icon.png Hunter 1 Mana icon.png Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Animal Companion {2Common Hunter icon.png Hunter 3 Mana icon.png Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Cobra Shot {2Common Hunter icon.png Hunter 5 Mana icon.png Deal 3 damage to a minion and the enemy hero. "Cobra Shot" hurts way, way, way more than "Cobra Cuddle."
Deadly Shot {2Common Hunter icon.png Hunter 3 Mana icon.png Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Explosive Trap {2Common Hunter icon.png Hunter 2 Mana icon.png Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Freezing Trap {2Common Hunter icon.png Hunter 2 Mana icon.png Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Hunter's Mark {2Common Hunter icon.png Hunter 0 Mana icon.png Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Kill Command {2Common Hunter icon.png Hunter 3 Mana icon.png Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Snipe {2Common Hunter icon.png Hunter 2 Mana icon.png Secret: When your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Unleash the Hounds {2Common Hunter icon.png Hunter 3 Mana icon.png For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.
Call Pet {3Rare Hunter icon.png Hunter 2 Mana icon.png Draw a card. If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.
Explosive Shot {3Rare Hunter icon.png Hunter 5 Mana icon.png Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Flare {3Rare Hunter icon.png Hunter 2 Mana icon.png All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but its also great for parties!
Misdirection {3Rare Hunter icon.png Hunter 2 Mana icon.png Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Bestial Wrath {4Epic Hunter icon.png Hunter 1 Mana icon.png Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Feign Death {4Epic Hunter icon.png Hunter 2 Mana icon.png Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
Snake Trap {4Epic Hunter icon.png Hunter 2 Mana icon.png Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?


Animal Companion(578).png Arcane Shot(167).png Hunter's Mark(22).png Kill Command(488).png Multi-Shot(407).png Tracking(163).png Cobra Shot.png Deadly Shot(239).png Unleash the Hounds(317).png Call Pet.png Explosive Shot(114).png Flare(630).png Bestial Wrath(304).png Feign Death.png

Hunter secrets[edit]

Secret cards are spell cards which do not activate upon being played, but rather lie in wait until triggered by a specific event or condition. See Secret.

Explosive Trap(344).png Freezing Trap(99).png Snipe(553).png Misdirection(447).png Snake Trap(210).png

Hunter minions[edit]

All classes can also use neutral minions. See Minion.

Name Name / Desc Rarity Subtype Class Cost Atk HP Description
Houndmaster Houndmaster {0Free General Hunter icon.png Hunter 4 Mana icon.png 4 Attack icon.png 3 Health icon.png Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.
Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.
Timber Wolf Timber Wolf {0Free Beast Hunter icon.png Hunter 1 Mana icon.png 1 Attack icon.png 1 Health icon.png Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Scavenging Hyena Scavenging Hyena {2Common Beast Hunter icon.png Hunter 2 Mana icon.png 2 Attack icon.png 2 Health icon.png Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Starving Buzzard Starving Buzzard {2Common Beast Hunter icon.png Hunter 5 Mana icon.png 3 Attack icon.png 2 Health icon.png Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Tundra Rhino Tundra Rhino {2Common Beast Hunter icon.png Hunter 5 Mana icon.png 2 Attack icon.png 5 Health icon.png Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Webspinner Webspinner {2Common Beast Hunter icon.png Hunter 1 Mana icon.png 1 Attack icon.png 1 Health icon.png Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
King of Beasts King of Beasts {3Rare Beast Hunter icon.png Hunter 5 Mana icon.png 2 Attack icon.png 6 Health icon.png Taunt. Battlecry: Gain +1 Attack for each other beast you have. He never sleeps. Not even in the mighty jungle.
Taunt. Battlecry: Gain +1 Attack for each other beast you have. He never sleeps. Not even in the mighty jungle.
Metaltooth Leaper Metaltooth Leaper {3Rare Mech Hunter icon.png Hunter 3 Mana icon.png 3 Attack icon.png 3 Health icon.png Battlecry: Give your other Mechs +2 attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Battlecry: Give your other Mechs +2 attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Savannah Highmane Savannah Highmane {3Rare Beast Hunter icon.png Hunter 6 Mana icon.png 6 Attack icon.png 5 Health icon.png Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Steamwheedle Sniper Steamwheedle Sniper {4Epic General Hunter icon.png Hunter 2 Mana icon.png 2 Attack icon.png 3 Health icon.png Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
Gahz'rilla Gahz'rilla {5Legendary Beast Hunter icon.png Hunter 7 Mana icon.png 6 Attack icon.png 9 Health icon.png Whenever this minion takes damage, double its Attack. The Sen'jin High football team is The Gahz'rillas.
Whenever this minion takes damage, double its Attack. The Sen'jin High football team is The Gahz'rillas.
King Krush King Krush {5Legendary Beast Hunter icon.png Hunter 9 Mana icon.png 8 Attack icon.png 8 Health icon.png Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.


Houndmaster(225).png Starving Buzzard(101).png Timber Wolf(86).png Tundra Rhino(162).png Scavenging Hyena(279).png Webspinner.png King of Beasts.png Metaltooth Leaper.png Savannah Highmane(8).png Steamwheedle Sniper.png King Krush(194).png Gahz'rilla.png

Uncollectible[edit]

The following minions are generated by other hunter cards or effects, and are uncollectible.

Name Name / Desc Rarity Subtype Class Cost Atk HP Description
Hound Hound {2Common Beast Hunter icon.png Hunter 1 Mana icon.png 1 Attack icon.png 1 Health icon.png Charge
Charge
Huffer Huffer {2Common Beast Hunter icon.png Hunter 3 Mana icon.png 4 Attack icon.png 2 Health icon.png Charge
Charge
Leokk Leokk {2Common Beast Hunter icon.png Hunter 3 Mana icon.png 2 Attack icon.png 4 Health icon.png Other friendly minions have +1 Attack.
Other friendly minions have +1 Attack.
Misha Misha {2Common Beast Hunter icon.png Hunter 3 Mana icon.png 4 Attack icon.png 4 Health icon.png Taunt
Taunt
Snake Snake {2Common Beast Hunter icon.png Hunter 0 Mana icon.png 1 Attack icon.png 1 Health icon.png
Hyena Hyena {3Rare Beast Hunter icon.png Hunter 2 Mana icon.png 2 Attack icon.png 2 Health icon.png


Huffer(369).png Leokk(32).png Misha(593).png Hound(290).png Snake(512).png Hyena(689).png

Hunter weapons[edit]

See Weapon.

Name Name / Desc Rarity Class Cost Atk HP Description
Glaivezooka Glaivezooka {2Common Hunter icon.png Hunter 2 Mana icon.png 2 Attack icon.png 2 Health icon.png Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Eaglehorn Bow Eaglehorn Bow {3Rare Hunter icon.png Hunter 3 Mana icon.png 3 Attack icon.png 2 Health icon.png Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Gladiator's Longbow Gladiator's Longbow {4Epic Hunter icon.png Hunter 7 Mana icon.png 5 Attack icon.png 2 Health icon.png Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.


Glaivezooka.png Eaglehorn Bow(363).png Gladiator's Longbow(278).png

Levelling rewards[edit]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit]

All hunters start with the following class cards.

Arcane Shot(167).png Houndmaster(225).png Multi-Shot(407).png Timber Wolf(86).png Tracking(163).png

Level 2-10[edit]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2 Level 4 Level 6
Animal Companion(578).png Starving Buzzard(101).png Hunter's Mark(22).png

Level 8 Level 10
Tundra Rhino(162).png Kill Command(488).png

Level 11-60[edit]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Level 15/20 Level 23/26 Level 28/30
Tracking(163) Gold.png Timber Wolf(86) Gold.png Houndmaster(225) Gold.png

Level 32/34 Level 36/38 Level 40/42
Arcane Shot(167) Gold.png Multi-Shot(407) Gold.png Hunter's Mark(22) Gold.png

Level 43/44 Level 45/46 Level 47/48
Tundra Rhino(162) Gold.png Animal Companion(578) Gold.png Starving Buzzard(101) Gold.png

Level 49/50 Level 51/52 Level 53/54
Kill Command(488) Gold.png Core Hound(173) Gold.png Stonetusk Boar(76) Gold.png

Level 55/56 Level 57/58 Level 59/60
Razorfen Hunter(47) Gold.png Bloodfen Raptor(576) Gold.png Ironfur Grizzly(519) Gold.png

References[edit]

  1. http://us.battle.net/wow/en/game/class/hunter