Heroes[edit | edit source]
Rexxar is the standard hero for hunters. Players who have unlocked the Alleria Windrunner alternate hero may choose to play as her instead when using any hunter deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.
Background[edit | edit source]
- Main article: Hunter
From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. With the ability to wield two weapons simultaneously, hunters can unleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.
The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them.
Hero power[edit | edit source]
Steady Shot is the hunter's Hero Power, dealing 2 damage direct to the enemy hero. Steady Shot is a very direct and straight-forward Hero Power - unlike many other Hero Powers, it does not offer special synergies or boast a range of possible uses, but what it lacks in strategic complexity it makes up for in sheer effectiveness. Without Health or Armor granting effects, Steady Shot can single-handedly destroy the opponent and win the game in just 15 turns. This allows the hunter to rely upon Steady Shot's damage to make steady progress toward victory, regardless of the state of the board. Steady Shot works well with an aggressive approach to build pressure on the opponent.
While it is very effective for bypassing enemy minions, note that the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. Alternatively, Steamwheedle Sniper can be used to expand its functionality, granting it the ability to target any character, and opening up a range of strategic possibilities.
Strategy and gameplay[edit | edit source]
Many hunter decks revolve around the use of Beast minions while maintaining board control. Many hunter-only cards benefit from having other Beasts in play or in your hand, such as Timber Wolf or Tundra Rhino. Certain cards with strong beast synergy tend to become high priority targets for your enemies; Starving Buzzard for example lets you draw a card every time another Beast is summoned, while Scavenging Hyena gains +2/+1 for every friendly beast that dies while it is in play. These minions can provide for a win condition if the enemy does not deal with them in due time, but are very fragile in the early stages of the game so it's advisable to not play them by themselves without any means of protection on the board.
One of the most popular and powerful hunter decks is the so called "Face Hunter". Face Hunter is an aggro deck focusing on consistently dealing damage directly to the enemy hero (the "face") throughout the early game, and using burst damage to finish the opponent off in the early or mid-game. Face Hunter has a very low mana curve, relying on cheap sources of unpreventable damage such as Leper Gnome, Wolfrider and Arcane Golem to inflict damage quickly as possible, so that a double Kill Command or a few turns of Steady Shot can finish the game off. Face Hunter sacrifices longevity for immediate damage, aiming to defeat the opponent before they are able to mount a defence.
Counters[edit | edit source]
Early removal of Starving Buzzard and Scavenging Hyena is essential when playing against a hunter. Hunters are very synergistic in that they require beasts on the board to make full use of their cards such as Kill Command and Houndmaster, so maintaining board control and killing beasts as soon as possible will cripple a hunter. Hunters can have surprising burst damage with Unleash the Hounds, King Krush, or hidden Kill Command cards in their hand so try to keep your health high or keep strong taunt minions on the board for as long as possible. Against a deck that you suspect revolves around Unleash the Hounds, try to play strong taunt minions on turn 5 or 6 to deter their one hit kill by forcing them to waste mana on removal thereby pushing back the combo turn.
Secrets[edit | edit source]
Hunters have moderately strong secrets that can wreak havoc if not properly accounted for.
- Play a weak minion or a minion where taking 4 damage is acceptable in case of Snipe.
- Attack the hero directly with a low cost or unimportant minion in case of Freezing Trap.
- Attack the hero directly before summoning any more minions to avoid unecessary damage from Explosive Trap. Buffing your minions to increase their health to 3 or above is also useful to prevent their deaths.
- Attack with a weak minion first to minimize damage done by Misdirection. Buff the health of the minion that you are not attacking with beforehand if it will prevent its death if the weak minion attacks it.
- Make sure to use removal on cards that have synergy with beasts such as Starving Buzzard before attacking a minion in case of Snake Trap. Removal of the snakes with Area of Effect spells may become a priority if the hunter has synergistic cards in their hand like Scavenging Hyena.
Hunter spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
|Arcane Shot||Free||Hunter||1||Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.|
|Multi-Shot||Free||Hunter||4||Deal 3 damage to two random enemy minions. You see, it's all about throughput.|
|Tracking||Free||Hunter||1||Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!|
|Animal Companion||Common||Hunter||3||Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.|
|Bear Trap||Common||Hunter||2||Secret: After your hero is attacked, summon a 3/3 Bear with Taunt. You'll never guess what's in that conveniently bear-sized, bear-smelling box.|
|Cobra Shot||Common||Hunter||5||Deal 3 damage to a minion and the enemy hero. "Cobra Shot" hurts way, way, way more than "Cobra Cuddle."|
|Dart Trap||Common||Hunter||2||Secret: When an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!|
|Deadly Shot||Common||Hunter||3||Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.|
|Explosive Trap||Common||Hunter||2||Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!|
|Freezing Trap||Common||Hunter||2||Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.|
|Hunter's Mark||Common||Hunter||0||Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.|
|Kill Command||Common||Hunter||3||Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.|
|Quick Shot||Common||Hunter||2||Deal 3 damage.|
If your hand is empty, draw a card. Han shot first.
|Snipe||Common||Hunter||2||Secret: When your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.|
|Unleash the Hounds||Common||Hunter||3||For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.|
|Ball of Spiders||Rare||Hunter||6||Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone|
|Call Pet||Rare||Hunter||2||Draw a card.
If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.
|Explorer's Hat||Rare||Hunter||2||Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.|
|Explosive Shot||Rare||Hunter||5||Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.|
|Flare||Rare||Hunter||2||All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but its also great for parties!|
|Misdirection||Rare||Hunter||2||Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.|
|Powershot||Rare||Hunter||3||Deal 2 damage to a minion and the minions next to it. pow POW pow|
|Bestial Wrath||Epic||Hunter||1||Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.|
|Feign Death||Epic||Hunter||2||Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.|
|Lock and Load||Epic||Hunter||2||Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."|
This card pays homage to that special moment.
|Snake Trap||Epic||Hunter||2||Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?|
|Showing all 26 cards|
Hunter minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Houndmaster||Free||General||Hunter||4||4||3||Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.|
|Timber Wolf||Free||Beast||Hunter||1||1||1||Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.|
|Brave Archer||Common||General||Hunter||1||2||1||Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.|
|Desert Camel||Common||Beast||Hunter||3||2||4||Battlecry: Put a 1-Cost minion from each deck into the battlefield. Dang. This card is sweet. Almost as sweet as Dessert Camel.|
|King's Elekk||Common||Beast||Hunter||2||3||2||Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.|
|Scavenging Hyena||Common||Beast||Hunter||2||2||2||Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.|
|Starving Buzzard||Common||Beast||Hunter||5||3||2||Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.|
|Tundra Rhino||Common||Beast||Hunter||5||2||5||Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?|
|Webspinner||Common||Beast||Hunter||1||1||1||Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!|
|Core Rager||Rare||Beast||Hunter||4||4||4||Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.|
|King of Beasts||Rare||Beast||Hunter||5||2||6||Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.|
|Metaltooth Leaper||Rare||Mech||Hunter||3||3||3||Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.|
|Ram Wrangler||Rare||General||Hunter||5||3||3||Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.|
|Savannah Highmane||Rare||Beast||Hunter||6||6||5||Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.|
|Stablemaster||Epic||General||Hunter||3||4||2||Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.|
|Steamwheedle Sniper||Epic||General||Hunter||2||2||3||Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.|
|Acidmaw||Legendary||Beast||Hunter||7||4||2||Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!|
|Dreadscale||Legendary||Beast||Hunter||3||4||2||At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.|
|Gahz'rilla||Legendary||Beast||Hunter||7||6||9||Whenever this minion takes damage, double its Attack. The Sen'jin High football team is The Gahz'rillas.|
|King Krush||Legendary||Beast||Hunter||9||8||8||Charge The best defense against King Krush is to have someone you don’t like standing in front of you.|
|Showing all 20 cards|
Uncollectible[edit | edit source]
The following minions are generated by other hunter cards or effects, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Leokk||Common||Beast||Hunter||3||2||4||Other friendly minions have +1 Attack.|
|Showing all 6 cards|
Hunter weapons[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Glaivezooka||Common||Hunter||2||2||2||Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.|
|Eaglehorn Bow||Rare||Hunter||3||3||2||Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.|
|Gladiator's Longbow||Epic||Hunter||7||5||2||Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.|
|Showing all 3 cards|
Levelling rewards[edit | edit source]
Starting cards[edit | edit source]
All hunters start with the following class cards.
Level 2-10[edit | edit source]
Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.
|Level 2||Level 4||Level 6|
|Level 8||Level 10|
Level 11-60[edit | edit source]
Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.
|Level 15/20||Level 23/26||Level 28/30|
|Level 32/34||Level 36/38||Level 40/42|
|Level 43/44||Level 45/46||Level 47/48|
|Level 49/50||Level 51/52||Level 53/54|
|Level 55/56||Level 57/58||Level 59/60|
Trivia[edit | edit source]
- Hemet Nesingwary was the original hunter hero in the game's pre-alpha. Rexxar was eventually chosen for the role in part due to his strong connection with Beasts, which the developers wanted to focus upon.
- Hunter was the game's original starting class. This was changed to mage because the developers wanted to use a non-weapon class, presumably to reduce complexity.
References[edit | edit source]
- Ben Brode on Twitter. (2015-06-11).
- Ben Brode on Twitter. (2015-01-01).
- Ben Brode on Twitter. (2015-08-19).