Hunter

From Hearthstone: Heroes of Warcraft Wiki
Jump to: navigation, search

The Hunter icon.png Hunter is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Rexxar and Alleria Windrunner.

Heroes[edit | edit source]

Rexxar is the standard hero for hunters. Players who have unlocked the Alleria Windrunner alternate hero may choose to play as her instead when using any hunter deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.

Rexxar(484).png Alleria Windrunner(14694).png

Background[edit | edit source]

Main article: Hunter

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. With the ability to wield two weapons simultaneously, hunters can unleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.

The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them.[1]

Hero Power[edit | edit source]

Steady Shot(481).png

Hero powers are unique abilities, specific to each class. Hero powers cost 2 mana, and can be used once per turn.

Steady Shot is the hunter's Hero Power, dealing 2 damage direct to the enemy hero. Steady Shot is a very direct and straightforward Hero Power - unlike many other Hero Powers, it does not offer special synergies or boast a range of possible uses, but what it lacks in strategic complexity it makes up for in sheer effectiveness. Without Health or Armor-granting effects, Steady Shot can single-handedly destroy the opponent and win the game in just 15 turns if used every turn. This allows the hunter to rely upon Steady Shot's damage to make steady progress toward victory, regardless of the state of the board. Steady Shot works well with an aggressive approach to build pressure on the opponent.

While it is very effective for bypassing enemy minions, note that the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. The exception is Steamwheedle Sniper, which can be used to expand Steady Shot's functionality, granting it the ability to target any character, and opening up a range of strategic possibilities.

Strategy and gameplay[edit | edit source]

NB: This video's depiction of Starving Buzzard and Flare are now out of date.

Many hunter decks revolve around the use of Beast minions while maintaining board control. Many hunter-only cards benefit from having other Beasts in play or in your hand, such as Timber Wolf, Tundra Rhino or Ram Wrangler. Certain cards with strong Beast synergy tend to become high priority targets for your enemies; Starving Buzzard for example lets you draw a card every time another Beast is summoned, while Scavenging Hyena gains +2/+1 for every friendly beast that dies while it is in play. These minions can provide for a win condition if the enemy does not deal with them in due time, but are very fragile in the early stages of the game so it's advisable to not play them by themselves without a means of protection on the board.

One popular hunter deck is the so-called "Face Hunter". Face Hunter is an aggro deck focusing on consistently dealing damage directly to the enemy hero (the "face") throughout the early game, and using burst damage to finish the opponent off in the early or mid-game. Face Hunter has a very low mana curve, relying on cheap sources of unpreventable damage such as Leper Gnome, Wolfrider and Quick Shot to inflict damage quickly as possible, so that a double Kill Command or a few turns of Steady Shot can finish the game off. Face Hunter sacrifices longevity for immediate damage, aiming to defeat the opponent before they are able to mount a defence.

Hunter decks can also be strong midrange, tempo decks which involve strong board control while playing and buffing Beasts, with cards like Houndmaster, Savannah Highmane and Freezing Trap. Many hunter decks revolve around Secrets, of which hunters have a strong range. Hunter Secrets especially tend to affect the board, with cards like Explosive Trap, Snake Trap and Misdirection giving any opponent reason to hesitate before sending a minion to attack. Eaglehorn Bow is a staple hunter card for use with Secrets.

Hunters also have a minor Deathrattle theme, with cards like Forlorn Stalker, Explorer's Hat and Princess Huhuran offering special synergies.

Counters[edit | edit source]

Hunters are very synergistic in that they require Beasts on the board to make full use of their cards such as Kill Command and Houndmaster, so maintaining board control and killing Beasts as soon as possible will cripple a hunter. Early removal of Scavenging Hyena especially is essential, but ideally make sure never to leave a Beast on the hunter's board. Hunters can have surprising burst damage with Unleash the Hounds, King Krush, or hidden Kill Command cards in their hand so try to keep your Health high or keep strong Taunt minions on the board for as long as possible.

Secrets[edit | edit source]

Hunters have moderately strong Secrets that can wreak havoc if not properly accounted for. Proper counter-strategy requires knowledge of the popular Secrets in the current meta, and ideally your opponent's deck, but when in doubt, the following precautions can help avoid the worst of their effects.

  • Attack the hero directly with a low cost or unimportant minion, or a minion played primarily for its Battlecry, in case of Freezing Trap.
  • Attack the hero directly before summoning any more minions to avoid unnecessary damage from Explosive Trap. Buffing your minions to increase their Health to 3 or above can also be useful to prevent their deaths.
  • Make sure to use removal on cards that have synergy with beasts such as Starving Buzzard before attacking a minion in case of Snake Trap. Removal of the snakes with Area of Effect spells may become a priority if the hunter has synergistic cards in their hand like Scavenging Hyena.
  • Play a weak minion or a minion where taking 4 damage is acceptable in case of Snipe.
  • Attack with a weak minion first to minimize damage done by Misdirection. Buff the Health of the minion that you are not attacking with beforehand if it will prevent its death if the weak minion attacks it.

Spells[edit | edit source]

For Wild format listings, see Hunter/Wild format

See Spell. For a list of hunter Secrets, see Secret#Hunter.

Name / Desc Rarity Class Cost Description
Animal Companion Free Hunter 3 Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Shot Free Hunter 1 Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Hunter's Mark Free Hunter 1 Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Kill Command Free Hunter 3 Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Multi-Shot Free Hunter 4 Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Tracking Free Hunter 1 Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Deadly Shot Common Hunter 3 Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Explosive Trap Common Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Freezing Trap Common Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Grievous Bite Common Hunter 2 Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
On the Hunt Common Hunter 1 Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Smuggler's Crate Common Hunter 1 Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
Snipe Common Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Unleash the Hounds Common Hunter 3 For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Cat Trick Rare Hunter 2 Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth"I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Explosive Shot Rare Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Flare Rare Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Hidden Cache Rare Hunter 2 Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache.
Infest Rare Hunter 3 Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Misdirection Rare Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Bestial Wrath Epic Hunter 1 Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Call of the Wild Epic Hunter 9 Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.
Dinomancy Epic Hunter 2 Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Snake Trap Epic Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Stampede Epic Hunter 1 Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
The Marsh Queen Legendary Hunter 1 Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
Showing all 26 cards
Animal Companion(578).png
Arcane Shot(167).png
Hunter's Mark(22).png
Kill Command(488).png
Multi-Shot(407).png
Tracking(163).png
Deadly Shot(239).png
Explosive Trap(344).png
Freezing Trap(99).png
Grievous Bite(55527).png
On the Hunt(35220).png
Smuggler's Crate(49735).png
Snipe(553).png
Unleash the Hounds(317).png
Cat Trick(42051).png
Explosive Shot(114).png
Flare(630).png
Hidden Cache(49736).png
Infest(33146).png
Misdirection(447).png
Bestial Wrath(304).png
Call of the Wild(33167).png
Dinomancy(55526).png
Snake Trap(210).png
Stampede(55536).png
The Marsh Queen(55497).png


Minions[edit | edit source]

For Wild format listings, see Hunter/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Houndmaster Free General Hunter 4 4 3 Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Starving Buzzard Free Beast Hunter 5 3 2 Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Timber Wolf Free Beast Hunter 1 1 1 Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Tundra Rhino Free Beast Hunter 5 2 5 Your Beasts have ChargeTundra rhinos are often mistaken for kodos. Or am I mistaken?
Alleycat Common Beast Hunter 1 1 1 Battlecry: Summon a 1/1 Cat. To be a cool cat in Gadgetzan, you gotta have bling.
Carrion Grub Common Beast Hunter 3 2 5 Carrion, my wayward grub.
Cloaked Huntress Common General Hunter 3 3 4 Your Secrets cost (0). She's practically GIVING your secrets away!
Crackling Razormaw Common Beast Hunter 2 3 2 Battlecry: Adapt a friendly Beast. Wasn't clever enough to go AROUND the electric fence.
Fiery Bat Common Beast Hunter 1 2 1 Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Grimestreet Smuggler Common General Hunter, Paladin, Warrior 3 2 4 Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Jeweled Macaw Common Beast Hunter 1 1 1 Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Kindly Grandmother Common Beast Hunter 2 1 1 Deathrattle: Summon a 3/2 Big Bad Wolf. "Goodness! What… abundant drool you have."
Scavenging Hyena Common Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Shaky Zipgunner Common General Hunter 3 3 3 Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.
Dispatch Kodo Rare Beast Hunter 4 2 4 Battlecry: Deal damage equal to this minion's Attack. "Crime reported at First Bank of Gadgetzan. Huge quantities of Jade being carried away by what looks like a bunch of Hozen. Kodo 77 can you make it over there now?"
Forlorn Stalker Rare General Hunter 3 4 2 Battlecry: Give all minions with Deathrattle in your hand +1/+1. He's going to leave the dying up to you, if that's cool.
Grimestreet Informant Rare General Hunter, Warrior, Paladin 2 1 1 Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Infested Wolf Rare Beast Hunter 4 3 3 Deathrattle: Summon two 1/1 Spiders. A little flea powder will fix that right up.
Raptor Hatchling Rare Beast Hunter 1 2 1 Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Savannah Highmane Rare Beast Hunter 6 6 5 Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Terrorscale Stalker Rare General Hunter 3 3 3 Battlecry: Trigger a friendly minion's DeathrattleLikes to scare his friends half to death.
Tol'vir Warden Rare General Hunter 5 3 5 Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Trogg Beastrager Rare General Hunter 2 3 2 Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
Giant Sand Worm Epic Beast Hunter 8 8 8 Whenever this attacks and kills a minion, it may attack again. Banned from every all-you-can-eat buffet on Azeroth.
Rat Pack Epic Beast Hunter 3 2 2 Deathrattle: Summon a number of 1/1 Rats equal to this minion's Attack. He's gonna do it his way.
Don Han'Cho Legendary General Hunter, Warrior, Paladin 7 5 6 Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
King Krush Legendary Beast Hunter 9 8 8 Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Knuckles Legendary Beast Hunter 5 3 7 After this attacks a minion, it also hits the enemy hero. When confronted with accusations of performance-enhancing bananas, Knuckles replied, "I get my fruit from trees I knock down with my bare hands like everyone else."
Princess Huhuran Legendary Beast Hunter 5 6 5 Battlecry: Trigger a friendly minion's Deathrattle effect immediately. She flitters around Ahn'Qiraj dreaming of the day she will meet a sweet prince, whom she can lay thousands of eggs with.
Swamp King Dred Legendary Beast Hunter 7 9 9 After your opponent plays a minion, attack it. Swamp King Dred, more like Swamp King Dead, amiright?
Showing all 30 cards
Houndmaster(225).png
Starving Buzzard(101).png
Timber Wolf(86).png
Tundra Rhino(162).png
Alleycat(49745).png
Carrion Grub(35218).png
Cloaked Huntress(42050).png
Crackling Razormaw(55500).png
Fiery Bat(35214).png
Grimestreet Smuggler(49664).png
Jeweled Macaw(55528).png
Kindly Grandmother(42020).png
Scavenging Hyena(279).png
Shaky Zipgunner(49669).png
Dispatch Kodo(49674).png
Forlorn Stalker(33181).png
Grimestreet Informant(49627).png
Infested Wolf(35215).png
Raptor Hatchling(55502).png
Savannah Highmane(8).png
Terrorscale Stalker(55505).png
Tol'vir Warden(55484).png
Trogg Beastrager(49660).png
Giant Sand Worm(31118).png
Rat Pack(49681).png
Don Han'Cho(49683).png
King Krush(194).png
Knuckles(49682).png
Princess Huhuran(35188).png
Swamp King Dred(55454).png

Uncollectible[edit | edit source]

For Wild format listings, see Hunter/Wild format

The following minions are generated by other hunter cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Big Bad Wolf None Beast Hunter 2 3 2
Carnassa's Brood None Beast Hunter 1 3 2 Battlecry: Draw a card. 
Cat in a Hat None Beast Hunter 3 4 2 Stealth 
Mastiff None Beast Hunter 1 1 1
Piranha None Beast Hunter 1 1 1
Raptor Patriarch None Beast Hunter 1 4 3
Rat None Beast Hunter 1 1 1
Spider None Beast Hunter 1 1 1
Tabbycat None Beast Hunter 1 1 1
Hound Common Beast Hunter 1 1 1 Charge 
Huffer Common Beast Hunter 3 4 2 Charge 
Leokk Common Beast Hunter 3 2 4 Your other minions have +1 Attack. 
Misha Common Beast Hunter 3 4 4 Taunt 
Snake Common Beast Hunter 1 1 1
Hyena Rare Beast Hunter 2 2 2
Queen Carnassa Legendary Beast Hunter 5 8 8 Battlecry: Shuffle 15 Raptors into your deck. 
Showing all 16 cards
Big Bad Wolf(42196).png
Carnassa's Brood(55499).png
Cat in a Hat(42195).png
Mastiff(35286).png
Piranha(49779).png
Raptor Patriarch(55504).png
Rat(49773).png
Spider(35322).png
Tabbycat(49772).png
Hound(290).png
Huffer(369).png
Leokk(32).png
Misha(593).png
Snake(512).png
Hyena(689).png
Queen Carnassa(55498).png

Weapons[edit | edit source]

For Wild format listings, see Hunter/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Eaglehorn Bow Rare Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Gladiator's Longbow Epic Hunter 7 5 2 Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Piranha Launcher Epic Hunter 5 2 4 Whenever your hero attacks, summon a 1/1 Piranha. A great improvement over the guppy launcher.
Showing all 3 cards
Eaglehorn Bow(363).png
Gladiator's Longbow(278).png
Piranha Launcher(49618).png


Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new Basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All hunters start with the following class cards.

Arcane Shot(167).png
Houndmaster(225).png
Multi-Shot(407).png
Timber Wolf(86).png
Tracking(163).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Animal Companion(578).png

Level 2
Starving Buzzard(101).png

Level 4
Hunter's Mark(22).png

Level 6
Tundra Rhino(162).png

Level 8
Kill Command(488).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Tracking(163) Gold.png

Level 15/20
Timber Wolf(86) Gold.png

Level 23/26
Houndmaster(225) Gold.png

Level 28/30
Arcane Shot(167) Gold.png

Level 32/34
Multi-Shot(407) Gold.png

Level 36/38
Hunter's Mark(22) Gold.png

Level 40/42
Tundra Rhino(162) Gold.png

Level 43/44
Animal Companion(578) Gold.png

Level 45/46
Starving Buzzard(101) Gold.png

Level 47/48
Kill Command(488) Gold.png

Level 49/50
Core Hound(173) Gold.png

Level 51/52
Stonetusk Boar(76) Gold.png

Level 53/54
Razorfen Hunter(47) Gold.png

Level 55/56
Bloodfen Raptor(576) Gold.png

Level 57/58
Ironfur Grizzly(519) Gold.png

Level 59/60

Trivia[edit | edit source]

  • Hemet Nesingwary was the original hunter hero in the game's pre-alpha.[2] Rexxar was eventually chosen for the role in part due to his strong connection with Beasts, which the developers wanted to focus on.[3]
  • Hunter was the game's original starting class. This was changed to mage because the developers wanted to use a non-weapon class, presumably to reduce complexity.[4]

References[edit | edit source]

  1. http://us.battle.net/wow/en/game/class/hunter
  2. Ben Brode on Twitter. (2015-06-11). 
  3. Ben Brode on Twitter. (2015-01-01). 
  4. Ben Brode on Twitter. (2015-08-19).