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The Hunter icon.png Hunter is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Rexxar and Alleria Windrunner.

Heroes[edit | edit source]

Rexxar is the standard hero for hunters. Players who have unlocked the Alleria Windrunner alternate hero may choose to play as her instead when using any hunter deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.

Rexxar(484).png Alleria Windrunner(14694).png

Background[edit | edit source]

Main article: Hunter

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. With the ability to wield two weapons simultaneously, hunters can unleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.

The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them.[1]

Hero Power[edit | edit source]

Steady Shot(481).png

Hero powers are unique abilities, specific to each class. Hero powers cost 2 mana, and can be used once per turn.

Steady Shot is the hunter's Hero Power, dealing 2 damage direct to the enemy hero. Steady Shot is a very direct and straightforward Hero Power - unlike many other Hero Powers, it does not offer special synergies or boast a range of possible uses, but what it lacks in strategic complexity it makes up for in sheer effectiveness. Without Health or Armor-granting effects, Steady Shot can single-handedly destroy the opponent and win the game in just 15 turns if used every turn. This allows the hunter to rely upon Steady Shot's damage to make steady progress toward victory, regardless of the state of the board. Steady Shot works well with an aggressive approach to build pressure on the opponent.

While it is very effective for bypassing enemy minions, note that the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. The exception is Steamwheedle Sniper, which can be used to expand Steady Shot's functionality, granting it the ability to target any character, and opening up a range of strategic possibilities.

Strategy and gameplay[edit | edit source]

NB: This video's depiction of Starving Buzzard and Flare are now out of date.

Many hunter decks revolve around the use of Beast minions while maintaining board control. Many hunter-only cards benefit from having other Beasts in play or in your hand, such as Timber Wolf, Tundra Rhino or Ram Wrangler. Certain cards with strong Beast synergy tend to become high priority targets for your enemies; Starving Buzzard for example lets you draw a card every time another Beast is summoned, while Scavenging Hyena gains +2/+1 for every friendly beast that dies while it is in play. These minions can provide for a win condition if the enemy does not deal with them in due time, but are very fragile in the early stages of the game so it's advisable to not play them by themselves without a means of protection on the board.

One popular hunter deck is the so-called "Face Hunter". Face Hunter is an aggro deck focusing on consistently dealing damage directly to the enemy hero (the "face") throughout the early game, and using burst damage to finish the opponent off in the early or mid-game. Face Hunter has a very low mana curve, relying on cheap sources of unpreventable damage such as Leper Gnome, Wolfrider and Quick Shot to inflict damage quickly as possible, so that a double Kill Command or a few turns of Steady Shot can finish the game off. Face Hunter sacrifices longevity for immediate damage, aiming to defeat the opponent before they are able to mount a defence.

Hunter decks can also be strong midrange, tempo decks which involve strong board control while playing and buffing Beasts, with cards like Houndmaster, Savannah Highmane and Freezing Trap. Many hunter decks revolve around Secrets, of which hunters have a strong range. Hunter Secrets especially tend to affect the board, with cards like Explosive Trap, Snake Trap and Misdirection giving any opponent reason to hesitate before sending a minion to attack. Eaglehorn Bow is a staple hunter card for use with Secrets.

Hunters also have a minor Deathrattle theme, with cards like Forlorn Stalker, Explorer's Hat and Princess Huhuran offering special synergies.

Counters[edit | edit source]

Hunters are very synergistic in that they require Beasts on the board to make full use of their cards such as Kill Command and Houndmaster, so maintaining board control and killing Beasts as soon as possible will cripple a hunter. Early removal of Scavenging Hyena especially is essential, but ideally make sure never to leave a Beast on the hunter's board. Hunters can have surprising burst damage with Unleash the Hounds, King Krush, or hidden Kill Command cards in their hand so try to keep your Health high or keep strong Taunt minions on the board for as long as possible.

Secrets[edit | edit source]

Hunters have moderately strong Secrets that can wreak havoc if not properly accounted for. Proper counter-strategy requires knowledge of the popular Secrets in the current meta, and ideally your opponent's deck, but when in doubt, the following precautions can help avoid the worst of their effects.

  • Attack the hero directly with a low cost or unimportant minion, or a minion played primarily for its Battlecry, in case of Freezing Trap.
  • Attack the hero directly before summoning any more minions to avoid unnecessary damage from Explosive Trap. Buffing your minions to increase their Health to 3 or above can also be useful to prevent their deaths.
  • Make sure to use removal on cards that have synergy with beasts such as Starving Buzzard before attacking a minion in case of Snake Trap. Removal of the snakes with Area of Effect spells may become a priority if the hunter has synergistic cards in their hand like Scavenging Hyena.
  • Play a weak minion or a minion where taking 4 damage is acceptable in case of Snipe.
  • Attack with a weak minion first to minimize damage done by Misdirection. Buff the Health of the minion that you are not attacking with beforehand if it will prevent its death if the weak minion attacks it.

Spells[edit | edit source]

For Wild format listings, see Hunter/Wild format

See Spell. For a list of hunter Secrets, see Secret#Hunter.

Name / Desc Rarity Class Cost Description
Arcane Shot Free Hunter 1 Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Multi-Shot Free Hunter 4 Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Tracking Free Hunter 1 Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Animal Companion Common Hunter 3 Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Bear Trap Common Hunter 2 Secret: After your hero is attacked, summon a 3/3 Bear with TauntYou'll never guess what's in that conveniently bear-sized, bear-smelling box.
Dart Trap Common Hunter 2 Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Deadly Shot Common Hunter 3 Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Explosive Trap Common Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Freezing Trap Common Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Hunter's Mark Common Hunter 1 Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Kill Command Common Hunter 3 Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
On the Hunt Common Hunter 1 Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Quick Shot Common Hunter 2 Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Snipe Common Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Unleash the Hounds Common Hunter 3 For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Ball of Spiders Rare Hunter 6 Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone
Cat Trick Rare Hunter 2 Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth"I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Explorer's Hat Rare Hunter 2 Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.
Explosive Shot Rare Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Flare Rare Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Infest Rare Hunter 3 Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Misdirection Rare Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Powershot Rare Hunter 3 Deal 2 damage to a minion and the minions next to it. pow POW pow
Bestial Wrath Epic Hunter 1 Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Call of the Wild Epic Hunter 9 Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.
Lock and Load Epic Hunter 2 Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."

This card pays homage to that special moment.
Snake Trap Epic Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Showing all 27 cards
Arcane Shot(167).png
Animal Companion(578).png
Bear Trap(22364).png
Dart Trap(27227).png
Deadly Shot(239).png
Explosive Trap(344).png
Freezing Trap(99).png
Hunter's Mark(22).png
Kill Command(488).png
On the Hunt(35220).png
Quick Shot(14459).png
Unleash the Hounds(317).png
Ball of Spiders(22272).png
Cat Trick(42051).png
Explorer's Hat(27209).png
Explosive Shot(114).png
Bestial Wrath(304).png
Call of the Wild(33167).png
Lock and Load(22258).png
Snake Trap(210).png

Minions[edit | edit source]

For Wild format listings, see Hunter/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Houndmaster Free General Hunter 4 4 3 Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Timber Wolf Free Beast Hunter 1 1 1 Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Brave Archer Common General Hunter 1 2 1 Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Carrion Grub Common Beast Hunter 3 2 5 Carrion, my wayward grub.
Cloaked Huntress Common General Hunter 3 3 4 Your Secrets cost (0). She's practically GIVING your secrets away!
Desert Camel Common Beast Hunter 3 2 4 Battlecry: Put a 1-Cost minion from each deck into the battlefield. Dang. This card is sweet. Almost as sweet as Dessert Camel.
Fiery Bat Common Beast Hunter 1 2 1 Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Kindly Grandmother Common Beast Hunter 2 1 1 Deathrattle: Summon a 3/2 Big Bad Wolf. "Goodness! What… abundant drool you have."
King's Elekk Common Beast Hunter 2 3 2 Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.
Scavenging Hyena Common Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Starving Buzzard Common Beast Hunter 5 3 2 Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Tundra Rhino Common Beast Hunter 5 2 5 Your Beasts have ChargeTundra rhinos are often mistaken for kodos. Or am I mistaken?
Core Rager Rare Beast Hunter 4 4 4 Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
Forlorn Stalker Rare General Hunter 3 4 2 Battlecry: Give all minions with Deathrattle in your hand +1/+1. He's going to leave the dying up to you, if that's cool.
Infested Wolf Rare Beast Hunter 4 3 3 Deathrattle: Summon two 1/1 Spiders. A little flea powder will fix that right up.
Ram Wrangler Rare General Hunter 5 3 3 Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Savannah Highmane Rare Beast Hunter 6 6 5 Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Giant Sand Worm Epic Beast Hunter 8 8 8 Whenever this attacks and kills a minion, it may attack again. Banned from every all-you-can-eat buffet on Azeroth.
Stablemaster Epic General Hunter 3 4 2 Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.
Acidmaw Legendary Beast Hunter 7 4 2 Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Dreadscale Legendary Beast Hunter 3 4 2 At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.
King Krush Legendary Beast Hunter 9 8 8 Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Princess Huhuran Legendary Beast Hunter 5 6 5 Battlecry: Trigger a friendly minion's Deathrattle effect immediately. She flitters around Ahn'Qiraj dreaming of the day she will meet a sweet prince, whom she can lay thousands of eggs with.
Showing all 23 cards
Timber Wolf(86).png
Brave Archer(22310).png
Carrion Grub(35218).png
Cloaked Huntress(42050).png
Desert Camel(27251).png
Fiery Bat(35214).png
Kindly Grandmother(42020).png
King's Elekk(22370).png
Scavenging Hyena(279).png
Starving Buzzard(101).png
Tundra Rhino(162).png
Core Rager(14444).png
Forlorn Stalker(33181).png
Infested Wolf(35215).png
Ram Wrangler(22344).png
Savannah Highmane(8).png
Giant Sand Worm(31118).png
King Krush(194).png
Princess Huhuran(35188).png

Uncollectible[edit | edit source]

For Wild format listings, see Hunter/Wild format

The following minions are generated by other hunter cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Big Bad Wolf None Beast Hunter 2 3 2
Cat in a Hat None Beast Hunter 3 4 2 Stealth 
Mastiff None Beast Hunter 1 1 1
Spider None Beast Hunter 1 1 1
Hound Common Beast Hunter 1 1 1 Charge 
Huffer Common Beast Hunter 3 4 2 Charge 
Leokk Common Beast Hunter 3 2 4 Your other minions have +1 Attack. 
Misha Common Beast Hunter 3 4 4 Taunt 
Snake Common Beast Hunter 1 1 1
Hyena Rare Beast Hunter 2 2 2
Showing all 10 cards
Big Bad Wolf(42196).png
Cat in a Hat(42195).png

Weapons[edit | edit source]

For Wild format listings, see Hunter/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Eaglehorn Bow Rare Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Gladiator's Longbow Epic Hunter 7 5 2 Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Showing all 2 cards
Eaglehorn Bow(363).png
Gladiator's Longbow(278).png

Levelling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new Basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All hunters start with the following class cards.

Arcane Shot(167).png
Timber Wolf(86).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will reward the player with a new Basic class card x 2. These cards are not obtainable through any other means.

Animal Companion(578).png

Level 2
Starving Buzzard(101).png

Level 4
Hunter's Mark(22).png

Level 6
Tundra Rhino(162).png

Level 8
Kill Command(488).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Tracking(163) Gold.png

Level 15/20
Timber Wolf(86) Gold.png

Level 23/26
Houndmaster(225) Gold.png

Level 28/30
Arcane Shot(167) Gold.png

Level 32/34
Multi-Shot(407) Gold.png

Level 36/38
Hunter's Mark(22) Gold.png

Level 40/42
Tundra Rhino(162) Gold.png

Level 43/44
Animal Companion(578) Gold.png

Level 45/46
Starving Buzzard(101) Gold.png

Level 47/48
Kill Command(488) Gold.png

Level 49/50
Core Hound(173) Gold.png

Level 51/52
Stonetusk Boar(76) Gold.png

Level 53/54
Razorfen Hunter(47) Gold.png

Level 55/56
Bloodfen Raptor(576) Gold.png

Level 57/58
Ironfur Grizzly(519) Gold.png

Level 59/60

Trivia[edit | edit source]

  • Hemet Nesingwary was the original hunter hero in the game's pre-alpha.[2] Rexxar was eventually chosen for the role in part due to his strong connection with Beasts, which the developers wanted to focus upon.[3]
  • Hunter was the game's original starting class. This was changed to mage because the developers wanted to use a non-weapon class, presumably to reduce complexity.[4]

References[edit | edit source]

  2. Ben Brode on Twitter. (2015-06-11). 
  3. Ben Brode on Twitter. (2015-01-01). 
  4. Ben Brode on Twitter. (2015-08-19).