With the arrival of Whispers of the Old Gods and game formats, the wiki has switched over to Standard format.
The preferred format for new and advanced players alike, most card lists will from now on only show cards valid in Standard format, making it easier for readers to find the information they're looking for.
For those interested in Wild format, Wild listings can now be found on subpages, such as Deathrattle/Wild format, linked just above main card listings, and Wild strategy and tips are still featured in our articles.
Hand of Protection
Give a minion Divine Shield.
This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
How to get[edit | edit source]
Hand of Protection x 2 are automatically included in all players' collections.
Strategy[edit | edit source]
Hand of Protection is a relatively cheap way to save a minion from potential death or force a favorable trade. Divine Shield can be placed on a friendly or even an enemy minion to shield it from a single attack. This card can be used even if a minion has lost their own Divine Shield, and is useful in preparation for a Blood Knight.
Lore[edit | edit source]
Hand of Protection is a paladin spell from World of Warcraft.
- Hand of Protection is a paladin spell that protects the target from all physical attacks for 10 seconds, but also prevents from them using physical attacks or abilities for that time. Players may only have one Hand on them per paladin at any time. Hand of Protection also places the 1 minute Forbearance debuff on the target, and cannot be used on targets with Forbearance.