Generate effects are abilities which create new cards and place them into a player's hand, or more rarely shuffle them into the player's deck. They may generate entirely new cards, or combine with a copy effect to generate copies of existing cards. Discover effects incorporate a generate effect for the chosen card, while Summon and equip effects are essentially generate effects which place the generated minion or weapon directly into play, without passing through the player's hand.
Generate effects often provide the only means of obtaining uncollectible cards like Spare Parts, Power of the Horde or even Burrowing Mine, but can also create collectible cards. Many generate random cards from a pool of possibilities. Cards created by generate effects usually display the text "Created by [name of card]" when played by the opponent or moused over in the history.
Generate effects are distinguished from card draw and put into hand effects which draw cards from the player's deck; from Summon effects which summon new minions directly onto the battlefield; and from equip effects which directly equip the hero with new weapons.
Notes[edit | edit source]
- Generate effects cannot create cards in a player's hand if the hand is already full (10 cards). Effects which generate multiple cards, such as Thoughtsteal, will generate as many as possible without exceeding the maximum hand size. The same is true for generate effects which shuffle cards into the player's deck, although the deck maximum of 60 cards means this is rarely a concern.
Strategy[edit | edit source]
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Kazakus Potion||None||Spell||Mage, Priest, Warlock||1|
|Kazakus Potion||None||Spell||Mage, Priest, Warlock||5|
|Kazakus Potion||None||Spell||Mage, Priest, Warlock||10|
|Map to the Golden Monkey||None||Spell||Any||2||Shuffle the Golden Monkey into your deck. Draw a card.|
|Curse of Rafaam||Common||Spell||Warlock||2||Give your opponent a 'Cursed!' card.
While they hold it, they take 2 damage on their turn. This is what happens when Rafaam stubs his toe unexpectedly.
|Deadly Fork||Common||Minion||General||Rogue||3||3||2||Deathrattle: Add a 3/2 weapon to your hand. For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.|
|Forgotten Torch||Common||Spell||Mage||3||Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.|
|Gang Up||Common||Spell||Rogue||2||Choose a minion. Shuffle 3 copies of it into your deck. If you are thinking about visiting Moonbrook, you better roll deep.|
|Kabal Chemist||Common||Minion||General||Mage, Priest, Warlock||4||3||3||Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!|
|Mind Vision||Common||Spell||Priest||1||Put a copy of a random card in your opponent's hand into your hand. I see what you did there.|
|Sense Demons||Common||Spell||Warlock||3||Put 2 random Demons from your deck into your hand. Generally demons are pretty obvious and you don’t need a spell to sense them.|
|Spellslinger||Common||Minion||General||Mage||3||3||4||Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?|
|Swashburglar||Common||Minion||Pirate||Rogue||1||1||1||Battlecry: Add a random class card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"|
|Thoughtsteal||Common||Spell||Priest||3||Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke|
|Tomb Pillager||Common||Minion||General||Rogue||4||5||4||Deathrattle: Add a Coin to your hand. After the guild broke up, he could no longer raid the tombs.|
|Ancient Shade||Rare||Minion||General||Any||4||7||4||Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn. Warning: Do not expose to direct sunlight.|
|Burgle||Rare||Spell||Rogue||3||Add 2 random class cards to your hand (from your opponent's class). Yoink!|
|Convert||Rare||Spell||Priest||2||Put a copy of an enemy minion into your hand. "Are you interested in... HEALTH benefits?!"|
|Cutpurse||Rare||Minion||General||Rogue||2||2||2||Whenever this minion attacks a hero, add the Coin to your hand. He has a giant collection of purses now. One for every outfit!|
|Doomcaller||Rare||Minion||General||Any||8||7||9||Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"|
|Drakonid Operative||Rare||Minion||Dragon||Priest||5||5||6||Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.|
|Explorer's Hat||Rare||Spell||Hunter||2||Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.|
|Infest||Rare||Spell||Hunter||3||Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.|
|Jade Idol||Rare||Spell||Druid||1||Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. Shuffle or no guts.|
|Shifting Shade||Rare||Minion||General||Priest||4||4||3||Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.|
|Thistle Tea||Rare||Spell||Rogue||6||Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.|
|Undercity Huckster||Rare||Minion||General||Rogue||2||2||2||Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?|
|Beneath the Grounds||Epic||Spell||Rogue||3||Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.|
|Blood Warriors||Epic||Spell||Warrior||3||Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.|
|Burgly Bully||Epic||Minion||General||Any||5||4||6||Whenever your opponent casts a spell, add a Coin to your hand. He only burgles to pay the bills. He is really just a bully at heart.|
|Cabalist's Tome||Epic||Spell||Mage||5||Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!|
|Grand Crusader||Epic||Minion||General||Any||6||5||5||Battlecry: Add a random Paladin card to your hand. A veteran of a number of crusades, she is a force for light and goodness. Her latest crusade is against goblin telemarketers.|
|Kabal Trafficker||Epic||Minion||General||Warlock||6||6||6||At the end of your turn, add a random Demon to your hand. She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE.|
|Lock and Load||Epic||Spell||Hunter||2||Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."|
This card pays homage to that special moment.
|Mulch||Epic||Spell||Druid||3||Destroy a minion.|
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
|Recruiter||Epic||Minion||General||Any||5||5||4||Inspire: Add a 2/2 Squire to your hand. Join the Argent Crusade! We have attractive tabards and you get to carry really nice swords!|
|Shadowcaster||Epic||Minion||General||Rogue||5||4||4||Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1). I mean, it's not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf.|
|Archmage Antonidas||Legendary||Minion||General||Mage||7||5||7||Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.|
|Chromaggus||Legendary||Minion||Dragon||Any||8||6||8||Whenever you draw a card, put another copy into your hand. Left head and right head can never agree about what to eat for dinner, so they always end up just eating ramen again.|
|Elise Starseeker||Legendary||Minion||General||Any||4||3||5||Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck. A large part of her job entails not mixing up the Map to the Golden Monkey with the Map to Monkey Island.|
|Kazakus||Legendary||Minion||General||Mage, Priest, Warlock||4||3||3||Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.|
|King Mukla||Legendary||Minion||Beast||Any||3||5||5||Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.|
|Lorewalker Cho||Legendary||Minion||General||Any||2||0||4||Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.|
|Mukla, Tyrant of the Vale||Legendary||Minion||Beast||Any||6||5||5||Battlecry: Add 2 Bananas to your hand. Pro tip: DO NOT BOGART THE BANANAS.|
|Nefarian||Legendary||Minion||Dragon||Any||9||8||8||Battlecry: Add 2 random spells to your hand (from your opponent's class). They call him "Blackwing" because he's a black dragon...... and he's got wings.|
|Nexus-Champion Saraad||Legendary||Minion||General||Any||5||4||5||Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.|
|Prince Malchezaar||Legendary||Minion||Demon||Any||5||5||6||When the game starts, add 5 extra Legendary minions to your deck. He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction.|
|Rhonin||Legendary||Minion||General||Mage||8||7||7||Deathrattle: Add 3 copies of Arcane Missiles to your hand. A masterless shamurai.|
|Shaku, the Collector||Legendary||Minion||General||Rogue||3||2||3||Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class). Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.|
Deathrattle: Shuffle 'The Storm Guardian' into your deck. My life for Aya!
|Xaril, Poisoned Mind||Legendary||Minion||General||Rogue||4||3||2||Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.|
|Ysera||Legendary||Minion||Dragon||Any||9||4||12||At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?|
|Showing all 52 cards|
|By minion type|
|By effect type|
|By card set|