|Tags:||Random, Spell-related, Triggered effect|
After you cast a spell, deal 2 damage randomly split among all enemies.
Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
How to get[edit | edit source]
Once the regular version has been obtained, both regular and golden versions can be crafted and disenchanted:
Notes[edit | edit source]
- This minion's effect shoots 2 missiles, each one dealing 1 damage to a randomly selected enemy character:
- Each missile is resolved (queuing and resolving triggered effects, such as that of Acolyte of Pain) before the next one is shot.
- As with all random effects, the missiles can hit any enemy, including Immune targets (which will however suffer no damage), Stealthed minions and the enemy hero.
- Characters which have been mortally wounded by earlier missiles or destroyed by triggered effects like Acidmaw will not be selected as targets for subsequent missiles (thus preventing missiles from dealing 'overkill' damage to targets that have already been destroyed by earlier missiles).
- Taking control of a Flamewaker with a mind control effect spell (such as Potion of Madness, Shadow Madness or Mind Control) will immediately activate its effect, as the effect will resolve when the minion is on your side, and thus your spell will count as a trigger.
Fixed bugs[edit | edit source]
- For a while during Patch 184.108.40.20674, Wild Pyromancer and Flamewaker maintained Stealth if Stealthed by a spell, such as Conceal or Finicky Cloakfield. (The Stealth will be lost the NEXT time they deal damage.) This bug was hotfixed.
- For a while during Patch 220.127.116.1174, there was no death processing between the spell resolving and Wild Pyromancer/Flamewaker triggering. For example, Haunted Creeper if mortally wounded by the spell would not die and release its Spectral Spiders before the triggers, but conversely if the Wild Pyromancer was mortally wounded by the spell he would activate his effect before dying. This was hotfixed.
Strategy[edit | edit source]
The Flamewaker synergizes incredibly well with Spare Parts, with each spell gaining the additional effect of dealing 2 random damage. This synergy makes Flamewaker an excellent pick for a Mech Mage deck, or any mage deck featuring a lot of spells. The Flamewaker also fits well in spell-synergy decks featuring cards such as Mana Wyrm.
The Flamewaker represents a substantial threat to the opponent, and should usually be removed as quickly as possible. For this reason it's usually best to play it immediately before a number of spells. This makes cheap spells especially valuable, since the player can cast several in the same turn as summoning the Flamewaker. As the opponent, bear in mind the immediate damage output of this minion is limited by the number of spells in the controlling player's hand. Once the opponent has emptied their hand, they are unlikely to be able to play more than 1 spell the next turn, Spare Part-generating minions aside. Nonetheless, the possibility of Taunts and other protective measures mean the Flamewaker should always be a priority target.
Quotes[edit | edit source]
- I serve the firelord.
- Flame on.
Lore[edit | edit source]
- Flamewakers are ruthless servants of Ragnaros. Little is known about flamewakers. They are creatures not purely of fire. They are fiery elementals, but their bodies are flesh and blood. A flamewaker has a humanoid torso with long muscular arms which rests on a serpentine body; the creature's elongated head has a distinctively demonic quality. Its body is mostly covered with yellow or red scales, though a broad strip of grayish scales runs from its chest down the front of its body. Thick spikes range from 1 to 3 feet long protrude from its shoulders, arms, and tail. Few of these fiery harbingers remain following Ragnaros' defeat in the Firelands.
In Hearthstone[edit | edit source]
- A Flamewaker is an ambitious sort of fire elemental. In addition to being helpful when you need to rouse a sleepy fire, Flamewakers tend to be tougher and smarter than their fellow elementals, and often possess some skill in the arcane arts. Fire is their weapon of choice, and you can count on turning their scouring flames to your service should you win a Flamewaker’s loyalty.
Trivia[edit | edit source]
- Flamewaker is often misspelled Flamewalker. This is referenced in the card's flavor text, "Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY."
Artist[edit | edit source]
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 18.104.22.16811 (2015-03-31): Added.