Elemental

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Journey to Un'Goro logo.png The subject of this article is part of the
Journey to Un'Goro expansion, planned for release early April, 2017.

Elemental is a type of minion, depicting elemental spirits who have attained raw physical form.

Elemental synergy effects require an elemental minion to have been played on the previous turn. Many elemental synergy cards are reserved for the shaman and mage classes.

For a list of cards featuring elementals, see Elemental art.

Lore[edit | edit source]

From Wowpedia:

Elementals are manifestations of volatile energy - elemental spirits that have attained raw physical form with the spirit remaining as the core.
The exact origin of these innately chaotic entities is unknown, though some have been accidentally created when bits of magic seeped into coals, over the course of a few decades manifesting in a small elemental being of immense fortitude. Other elementals have been created by mogu sorcerers who prefer more solid companions over beastly familiars. Other elementals (albeit fel-corrupted ones) have been born solely from demonic magic. Elemental cores seem to retain some semi-sentient properties after being defeated.
Elementals are an incredibly varied group; Some are bound to distant realms known as the Elemental Planes and are usually servants of the powerful Elemental Lords that rule over each plane. Others are native to the world of Azeroth, bound to the state of their surroundings as representations of the elemental spirits. Still others appear independent from any greater master, acting as individual beings. The elemental forces are ageless and unchanging.
Background
Elementals are chaotic by nature and once raged freely on primordial Azeroth until the Old Gods arrived and enslaved them. As servants of the Old Gods, the elementals were later defeated by titanic forces and banished to a specially crafted prison known as the Elemental Plane. Although most elementals remain in the Elemental Plane, they can be summoned to Azeroth by those who seek to use their power.
Over the millennia, some intelligent creatures of Azeroth have found ways to summon elementals and bind them to their service. Human mages are fond of summoning or creating Water Elementals for their brute force and imposing size. Ragnaros was summoned into the material plane by the Dark Iron dwarves three centuries ago, residing in the Molten Core until he was killed and banished to his home realm. Some shamans have demonstrated the ability to summon and control elementals. The Twilight's Hammer has used magical cages to create and control bound elementals.
Of the four lords, only two remained under the control of the Old Gods: Ragnaros of fire and Al'Akir of air. Following the Cataclysm, these two sent their armies to attack Azeroth. Ragnaros laid siege to Mount Hyjal, seeking to destroy Nordrassil, but his armies were driven back by the Guardians of Hyjal, and he himself was killed. Al'akir attacked Uldum, joining with the Neferset tribe to destroy the other Tol'vir, and was also killed. While Therazane of earth and Neptulon of water were no longer in service of the Old Gods, their realms became battlefields following the Cataclysm, as servants of Deathwing invaded Deepholm and the naga invaded the Abyssal Maw. While the Earthen Ring was successful in fighting off the former, Ozumat captured Neptulon, who is now presumably under naga control.

In Hearthstone[edit | edit source]

Nothing is more primal than the elements themselves, and Un’Goro’s ancient energies empower the resident elementals with a vigor and ferocity not seen anywhere else. Some of Hearthstone's familiar faces will gain the Elemental minion type, joining the ranks of Murlocs, Dragons, Pirates, and Beasts for exciting new synergies.[1]

Elementals were introduced as a new minion type with Journey to Un'Goro. While Hearthstone already featured many elementals - including most of the Elemental Lords themselves - the arrival of this powerful new breed led to the recognition of the elementals as a minion type in themselves, allowing even older cards to benefit from the new synergies.

Strategy[edit | edit source]

Elemental synergies are activated if an elemental minion was played on the previous turn. Some effects become stronger the more elemental minions were played last turn.

Elemental cards[edit | edit source]

Collectible[edit | edit source]


Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Fire Fly Common Elemental Any 1 1 2 Battlecry: Add a 1/2 Elemental to your hand. 
Tar Creeper Common Elemental Any 3 1 5 Taunt
Has +2 Attack during your opponent's turn. 
Crystalline Oracle Rare Elemental Priest 1 1 1 Deathrattle: Copy a card from your opponent's deck and add it to your hand. 
Stone Sentinel Epic Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt
Kalimos, Primal Lord Legendary Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. 
Ozruk Legendary Elemental Any 9 5 5 Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn. 
Pyros Legendary Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6). 
Showing all 7 cards
Fire Fly(55466).png
Tar Creeper(55456).png
Crystalline Oracle(55461).png
Stone Sentinel(55467).png
Kalimos, Primal Lord(55473).png
Ozruk(55468).png
Pyros(52582).png


Uncollectible[edit | edit source]


Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Elemental (Stone Sentinel) None Elemental Shaman 2 3 Taunt 
Flame Elemental None Elemental Any 1 1 2
Pyros Legendary Elemental Mage 6 6 6 Deathrattle:Return this to your hand as a 10/10 that costs (10). 
Pyros Legendary Elemental Mage 10 10 10
Showing all 4 cards
Flame Elemental.png
Pyros(52585).png
Pyros(52586).png


Cards that generate Elementals[edit | edit source]

These cards bring new Elementals into play through their card text.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Hammer of Twilight Epic Weapon Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental. Stop! It's Twlight Hammer time.
Illidan Stormrage Legendary Minion Demon Any 6 7 5 Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
Showing all 2 cards
Hammer of Twilight(33163).png
Illidan Stormrage(203).png


Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Pyros Legendary Minion Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6). 
Pyros Legendary Minion Elemental Mage 6 6 6 Deathrattle:Return this to your hand as a 10/10 that costs (10). 
Showing all 2 cards
Pyros(52582).png
Pyros(52585).png


Related cards[edit | edit source]


Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Tol'vir Stoneshaper Rare Minion General Any 4 3 5 Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield
Stone Sentinel Epic Minion Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt
Kalimos, Primal Lord Legendary Minion Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. 
Ozruk Legendary Minion Elemental Any 9 5 5 Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn. 
Showing all 4 cards
Tol'vir Stoneshaper(55478).png
Stone Sentinel(55467).png
Kalimos, Primal Lord(55473).png
Ozruk(55468).png


Patch changes[edit | edit source]

  • Journey to Un'Goro logo.png Not yet implemented, planned April 2017: Added.

References[edit | edit source]

  1. Prepare to Embark on a Journey to Un'Goro!. (2017-02-27).