|Set:||Goblins vs Gnomes|
|Abilities:||Forgetful, Overload, Windfury|
|Tags:||Random, Triggered effect|
Windfury, Overload: (1) 50% chance to attack the wrong enemy.
He just closes his eyes and goes for it. Raarararrrarar!
How to get[edit | edit source]
|Golden Dunemaul Shaman||800||100|
Notes[edit | edit source]
- This minion has a 50% chance to attack an enemy target that is not the intended target. This includes heroes and minions.
- Dunemaul Shaman will no longer be offered for selection in Arena, since the 15th of September 2016. However, it is still obtainable in Arena matches through random effects, such as Unstable Portal.
Probability of hitting the right target;[edit | edit source]
With only the enemy hero as a hostile target, this minion has a 100% chance to hit them, effectively negating its triggered effect.
With a single minion on the field, Dunemaul Shaman has a 50% chance of hitting its intended target, and a 50% chance of hitting the other.
With a 50% chance of hitting the wrong target, the percentage likelihood of any specific other enemy character being attacked is (50 / total number of other enemy characters)
|Number of other targets||1||2||3||4||5||6||7|
|Chance of being hit||50%||25%||16.7%||12.5%||10%||8.3%||7.14%|
Strategy[edit | edit source]
Dunemaul is a dangerous direct attacker, capable of dealing 10 damage each turn by itself. Back it up with removal spells like Lightning Storm and with luck it can end the game in short order.
Synergises well with Unbound Elemental turn 3 and Dunemaul Shaman turn 4.
Forgetful[edit | edit source]
- Main article: Forgetful
The main significance of this minion's triggered effect is that with multiple targets available, the player cannot be sure which target will be hit. This makes its use less advisable when there are high-Attack enemy minions on the board (unless they are desirable targets), as hitting them will cause the player a lot of damage. It adds further unpredictability when playing against minions such as Boom Bots.
This minion can be useful for potentially bypassing Taunt minions. For example, with 1 Taunt minion and 3 non-Taunt minions on the field, attacking the Taunt using the Shaman will have a 50% of hitting the Taunt, and a 12.5% chance of hitting any one of the other targets.
This can be useful for removing protected minions, or even for dealing lethal damage to the opponent themselves. For example, with only 1 Taunt minion on the field, attacking the Taunt using the Shaman will have a 50% chance of bypassing the Taunt and striking the enemy hero. In close games this chance at extra damage can allow players to close the gap.
Because of this possibility, when seeking to prevent an opponent with card such as Dunemaul Shaman from hitting your hero while behind a taunt, it is effective to summon as many minions onto the field as possible. Each acts to decrease the likelihood of an attack reaching your hero should the minion miss its intended target.
Lore[edit | edit source]
- The Dunemaul clan is a large clan of nomadic ogres who have taken over a large area of Tanaris and formed a compound to the south. The leader of this clan was Gor'marok the Ravager, but was replaced by Sandscraper at some point.
- Following the Cataclysm the Dunemaul clan was brought into the Horde by Megs Dreadshredder and the Dunemaul "Emissary", who are stationed at the Dunemaul Recruitment Camp, through means of force and treats.
Quotes[edit | edit source]
- Ogre time!
- Get 'em!
- Effect triggering
Artist[edit | edit source]
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 220.127.116.1134 (2014-12-04): Added.
References[edit | edit source]
- Hearthside Chat: Upcoming Arena Changes with Dean Ayala. (2016-09-08).