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Druid

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Malfurion Stormrage represents the Druid icon.png Druid class in Hearthstone: Heroes of Warcraft.

Malfurion Stormrage-f.png

Background[edit]

Main article: Druid

Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal spirits of Azeroth. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. This flexibility allows them to fill different roles during their adventures, tearing enemies to shreds one minute and surveying the battlefield from the sky the next. These keepers of the natural order are among the most versatile heroes in Azeroth, and they must be prepared to adjust to new challenges on a moment’s notice.[1]

Hero power[edit]

Shapeshift(185).png

Hero powers are unique abilities, specific to each class. Hero powers cost 2 mana, and can be used once per turn.

Shapeshift is the druid hero power. It grant both Armor and a temporary Attack bonus, allowing the druid to tackle enemy minions head-on, or even attack the enemy hero directly. It is useful for removing smaller or weakened minions, and can be combined with effects like Claw and Savage Roar to deal more substantial damage. In the early game and when no other options present themselves, Shapeshift is a decent fallback option, combining accumulation of Armor with the opportunity to deal small amounts of damage to the opponent.

Note that while the Armor gained by Shapeshift stacks with other Armor effects and is not lost at the end of your turn, the Attack bonus is only available for the turn the hero power is used.

Unique mechanics[edit]

Choose One is an ability which allows you to choose one of two options when playing a card. These cards are only available to the druid class.

Through Nourish, Wild Growth, Grove Tender and Innervate, druid also has unique access to rapid mana acceleration.

Strategy and gameplay[edit]

The druid class offers an immensely versatile style of play; capitalizing on the Choose One mechanic given to the druid is essential to make the most of the druid's potential.

A druid is unafraid of taking the offensive himself; the hero power Shapeshift allows him to deal minimal damage, while also gaining Armor to make up for health loss. Claw, Bite and Savagery can take this aspect further.

Druids have powerful damage spells that excel at removal and burn tactics; Wrath, Swipe, Starfall and Starfire. The combination of these cards means continuous board control. Spell damage can make these even more potent, with Swipe being the premier example as both single-target and board-wide damages are increased.

Another thing druids are very good at is fast mana growth through Innervate and Wild Growth. Two Innervates in your initial draw allows you to play a 5 mana (if playing first) or 6 mana (if playing second) creature on your first turn. If your opponent doesn't have any cards to nullify heavy-hitters (such as Polymorph or Execute) or lots of low-cost Taunts, this can potentially allow you to shave off half or more of their health in the first few turns.

The druid's unique minions are primarily geared towards the mid and late game, and embody the class's theme of flexibility. Druid of the Claw and Ancient of War are both bulky Taunt defenders for their cost, and can be also used in an offensive manner. Ancient of Lore is a potent source of card draw, but can also be used to heal in dire situations. Finally, Cenarius can summon Treants to rally a comeback, or empower the druid's army with a devastating buff to finish the game.

Druids are often considered to be the class least affected by RNG, due to the versatility of their Choose One effects, helping the druid to change strategy mid-game.

Druid spells[edit]

See Spell.

Name Rarity Class Cost Description
Claw {0Free Druid icon.png Druid 1 Mana icon.png Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Healing Touch {0Free Druid icon.png Druid 3 Mana icon.png Restore #8 Health. 8 Health, no waiting.
Innervate {0Free Druid icon.png Druid 0 Mana icon.png Gain 2 Mana Crystals this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Mark of the Wild {0Free Druid icon.png Druid 2 Mana icon.png Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Wild Growth {0Free Druid icon.png Druid 2 Mana icon.png Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Mark of Nature {2Common Druid icon.png Druid 3 Mana icon.png Choose One - Give a minion +4 Attack; or +4 Health and Taunt. Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Moonfire {2Common Druid icon.png Druid 0 Mana icon.png Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Naturalize {2Common Druid icon.png Druid 1 Mana icon.png Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Poison Seeds {2Common Druid icon.png Druid 4 Mana icon.png Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Power of the Wild {2Common Druid icon.png Druid 2 Mana icon.png Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Savage Roar {2Common Druid icon.png Druid 3 Mana icon.png Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Soul of the Forest {2Common Druid icon.png Druid 4 Mana icon.png Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Starfire {2Common Druid icon.png Druid 6 Mana icon.png Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Swipe {2Common Druid icon.png Druid 4 Mana icon.png Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Wrath {2Common Druid icon.png Druid 2 Mana icon.png Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Bite {3Rare Druid icon.png Druid 4 Mana icon.png Give your hero +4 Attack this turn and 4 Armor. Chew your food!
Nourish {3Rare Druid icon.png Druid 5 Mana icon.png Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Recycle {3Rare Druid icon.png Druid 6 Mana icon.png Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
Savagery {3Rare Druid icon.png Druid 1 Mana icon.png Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Starfall {3Rare Druid icon.png Druid 5 Mana icon.png Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Dark Wispers {4Epic Druid icon.png Druid 6 Mana icon.png Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Force of Nature {4Epic Druid icon.png Druid 6 Mana icon.png Summon three 2/2 Treants with Charge that die at the end of the turn. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Tree of Life {4Epic Druid icon.png Druid 9 Mana icon.png Restore all characters to full Health. Healing: It grows on trees!
Claw(532).pngHealing Touch(258).pngInnervate(548).pngMark of the Wild(480).pngWild Growth(282).pngMark of Nature(149).pngMoonfire(619).pngNaturalize(154).pngPoison Seeds(7726).pngPower of the Wild(165).pngSavage Roar(329).pngSoul of the Forest(311).pngStarfire(667).pngSwipe(620).pngWrath(633).pngBite(266).pngNourish(120).pngRecycle(12279).pngSavagery(148).pngStarfall(464).pngDark Wispers(12298).pngForce of Nature(237).pngTree of Life(12270).png

Uncollectible[edit]

The following spells are generated by other druid spells or effects, and are uncollectible.

Individual Choose One effect cards are not listed here. See Choose One for a full list.

Name Rarity Class Cost Description
Excess Mana {0None Druid icon.png Druid 0 Mana icon.png Draw a card. (You can only have 10 Mana in your tray.)
Excess Mana(520).png

Druid minions[edit]

All classes can also use neutral minions in their decks. See Minion.

Name Name / Desc Rarity Subtype Class Cost Atk HP Description
Anodized Robo Cub Anodized Robo Cub {2Common Mech Druid icon.png Druid 2 Mana icon.png 2 Attack icon.png 2 Health icon.png Taunt. Choose One -

+1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE

Taunt. Choose One -

+1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE

Druid of the Claw Druid of the Claw {2Common General Druid icon.png Druid 5 Mana icon.png 4 Attack icon.png 4 Health icon.png Choose One - Charge; or +2 Health and Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Choose One - Charge; or +2 Health and Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Druid of the Fang Druid of the Fang {2Common General Druid icon.png Druid 5 Mana icon.png 4 Attack icon.png 4 Health icon.png Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Ironbark Protector Ironbark Protector {2Common General Druid icon.png Druid 8 Mana icon.png 8 Attack icon.png 8 Health icon.png Taunt I dare you to attack Darnassus.
Taunt I dare you to attack Darnassus.
Grove Tender Grove Tender {3Rare General Druid icon.png Druid 3 Mana icon.png 2 Attack icon.png 4 Health icon.png Choose One - Give each player a Mana Crystal; or Each player draws a card. Likes: Hiking and the great outdoors. Dislikes: Goblin shredders and sandals. (Can’t find any that fit!).
Choose One - Give each player a Mana Crystal; or Each player draws a card. Likes: Hiking and the great outdoors. Dislikes: Goblin shredders and sandals. (Can’t find any that fit!).
Keeper of the Grove Keeper of the Grove {3Rare General Druid icon.png Druid 4 Mana icon.png 2 Attack icon.png 4 Health icon.png Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Mech-Bear-Cat Mech-Bear-Cat {3Rare Mech Druid icon.png Druid 6 Mana icon.png 7 Attack icon.png 6 Health icon.png Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Ancient of Lore Ancient of Lore {4Epic General Druid icon.png Druid 7 Mana icon.png 5 Attack icon.png 5 Health icon.png Choose One - Draw 2 cards; or Restore 5 Health. Go ahead, carve your initials in him.
Choose One - Draw 2 cards; or Restore 5 Health. Go ahead, carve your initials in him.
Ancient of War Ancient of War {4Epic General Druid icon.png Druid 7 Mana icon.png 5 Attack icon.png 5 Health icon.png Choose One - +5 Attack; or +5 Health and Taunt. Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Choose One - +5 Attack; or +5 Health and Taunt. Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Cenarius Cenarius {5Legendary General Druid icon.png Druid 9 Mana icon.png 5 Attack icon.png 8 Health icon.png Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.
Malorne Malorne {5Legendary Beast Druid icon.png Druid 7 Mana icon.png 9 Attack icon.png 7 Health icon.png Deathrattle: Shuffle this minion into your deck. When Malorne isn't mauling hordes of demons, he enjoys attending parties, though he prefers to go stag.
Deathrattle: Shuffle this minion into your deck. When Malorne isn't mauling hordes of demons, he enjoys attending parties, though he prefers to go stag.
Anodized Robo Cub(12219).pngDruid of the Claw(587).pngDruid of the Fang(12243).pngIronbark Protector(238).pngGrove Tender(12273).pngKeeper of the Grove(459).pngMech-Bear-Cat(12226).pngAncient of Lore(34).pngAncient of War(242).pngCenarius(605).pngMalorne(12293).png

Uncollectible[edit]

The following minions are generated through other druid spells or effects, and are uncollectible.

Name Name / Desc Rarity Subtype Class Cost Atk HP Description
Druid of the Fang Druid of the Fang {0None Beast Druid icon.png Druid 5 Mana icon.png 7 Attack icon.png 7 Health icon.png
Druid of the Claw Druid of the Claw {2Common Beast Druid icon.png Druid 5 Mana icon.png 4 Attack icon.png 6 Health icon.png Taunt
Taunt
Druid of the Claw Druid of the Claw {2Common Beast Druid icon.png Druid 5 Mana icon.png 4 Attack icon.png 4 Health icon.png Charge
Charge
Panther Panther {2Common Beast Druid icon.png Druid 2 Mana icon.png 3 Attack icon.png 2 Health icon.png
Treant Treant {2Common General Druid icon.png Druid 1 Mana icon.png 2 Attack icon.png 2 Health icon.png Charge. At the end of the turn, destroy this minion.
Charge. At the end of the turn, destroy this minion.
Treant Treant {2Common General Druid icon.png Druid 1 Mana icon.png 2 Attack icon.png 2 Health icon.png
Treant Treant {2Common General Druid icon.png Druid 1 Mana icon.png 2 Attack icon.png 2 Health icon.png
Treant Treant {2Common General Druid icon.png Druid 1 Mana icon.png 2 Attack icon.png 2 Health icon.png Taunt
Taunt
Druid of the Fang(12353).pngDruid of the Claw(45).pngDruid of the Claw(408).pngPanther(190).pngTreant(337).pngTreant(272).pngTreant (Poison Seeds).pngTreant(181).png

Leveling rewards[edit]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit]

All druids start with the following class cards.

Claw(532).png Healing Touch(258).png Innervate(548).png Mark of the Wild(480).png Wild Growth(282).png

Level 2-10[edit]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2 Level 4 Level 6
Starfire(667).png Savage Roar(329).png Moonfire(619).png
Level 8 Level 10
Swipe(620).png Ironbark Protector(238).png

Level 11-60[edit]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Level 15/20 Level 23/26 Level 28/30
Healing Touch(258) Gold.png Wild Growth(282) Gold.png Mark of the Wild(480) Gold.png
Level 32/34 Level 36/38 Level 40/42
Claw(532) Gold.png Innervate(548) Gold.png Moonfire(619) Gold.png
Level 43/44 Level 45/46 Level 47/48
Savage Roar(329) Gold.png Starfire(667) Gold.png Swipe(620) Gold.png
Level 49/50 Level 51/52 Level 53/54
Ironbark Protector(238) Gold.png Oasis Snapjaw(15) Gold.png Nightblade(184) Gold.png
Level 55/56 Level 57/58 Level 59/60
River Crocolisk(535) Gold.png Elven Archer(356) Gold.png Novice Engineer(435) Gold.png

References[edit]

  1. http://us.battle.net/wow/en/game/class/druid