|At the start of your turn, destroy ALL minions.|
|He's almost been right so many times. He was sure it was coming during the Cataclysm.|
|See this card on Hearthpwn|
 How to get
The Doomsayer has a low cost and a unique ability: at the start of your next turn, he will destroy ALL minions, including himself. This effect will clear the board of all minions on both sides. With 7 health, he can take some punishment before dying, allowing him to do his job. Obviously, this card shouldn't be included in a deck that depends on minions as the primary source of damage, but it may be able to slow down an opposing deck that depends on minions.
Protecting Doomsayer with minions that have taunt is possible but often undesirable, because those minions will be lost upon a successful Doomsayer activation. Instead, spells such as Frost Nova or Conceal can be used to keep Doomsayer alive until his ability triggers.
- The end is coming!!!
- Did I miss it?
- I knew it!