With the arrival of Whispers of the Old Gods and game formats, the wiki has switched over to Standard format.
The preferred format for new and advanced players alike, most card lists will from now on only show cards valid in Standard format, making it easier for readers to find the information they're looking for.
For those interested in Wild format, Wild listings can now be found on subpages, such as Deathrattle/Wild format, linked just above main card listings, and Wild strategy and tips are still featured in our articles.
|Tags:||Area of effect, Triggered effect|
At the start of your turn, destroy ALL minions.
He's almost been right so many times. He was sure it was coming during the Cataclysm.
How to get[edit | edit source]
Doomsayer can be obtained through Classic card packs, through crafting, or as an Arena reward. Golden Doomsayer can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
Strategy[edit | edit source]
The Doomsayer has a low cost and a unique ability: at the start of your next turn, he will destroy ALL minions, including himself. This effect will clear the board of all minions on both sides. With 7 Health, he can take some punishment before dying, allowing him to do his job. Obviously, this card should not be included in a deck that depends on minions as the primary source of damage, but it may be able to slow down an opposing deck that depends on minions.
Protecting Doomsayer with minions that have Taunt is possible but often undesirable, because those minions will be lost upon a successful Doomsayer activation. Instead, spells such as Frost Nova or Conceal can be used to keep Doomsayer alive until his ability triggers.
A Silence will render Doomsayer useless unless its controller can increase its Attack, give it Taunt or return it to their hand, as a minion with 0 Attack and no abilities poses no threat and can simply be ignored. However, it is still a risk to leave a Silenced Doomsayer on the board, given the minion's high Health and the potential for the opponent to make use of it with buffs such as Inner Fire or Defender of Argus. The Doomsayer's Health makes for an excellent Taunt minion or small-minion remover.
If using Doomsayer, be careful when destroying an enemy Deathlord. The Deathlord's Deathrattle may fetch your Doomsayer, wiping the board in the process. Doomsayer is also a possible summon from the Deathrattle of either player's Piloted Shredder, regardless of the players' decks.
If you know or suspect that one of your opponent's Secrets is a Mirror Entity, Doomsayer acts as a hard counter. Summoning him will trigger Mirror Entity, and your opponent's Doomsayer will then wipe the board.
It is possible to play Doomsayer simply as a soft taunt, knowing that that it probably won't have the chance to activate. Even if it fails to activate, it may still absorb 7+ damage in attacks, a spell, a Silence, or such.
Quotes[edit | edit source]
- The end is coming!!!
- Did I miss it?
- I knew it!
Lore[edit | edit source]
This is the original, uncorrupted version of Validated Doomsayer. It remains unclear whether the arrival of the Old Gods was the doom originally expected by the Doomsayer, but he appears quite happy to accept it as the fulfilment of his prophecies. Judging by his transformation from a 0/7 to a 7/7, the Doomsayer's self doubt was really holding him back.
Trivia[edit | edit source]
- Doomsayer is banned during the Curse of Naxxramas adventure's Heroic The Four Horsemen encounter. If played it will be immediately destroyed, accompanied by Kel'Thuzad saying "Doomsayer... You think you are so clever." No mana will be refunded for the card. However, if Doomsayer is resummoned by Resurrect, it will remain in play and be able to take effect normally.