Doomsayer

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Doomsayer
Doomsayer(467).png
Doomsayer(467) Gold.png
Set: Classic
Type: Minion
Rarity: Epic
Cost: 2
Attack: 0
Health: 7
Abilities: Destroy
Tags: Area of effect, Triggered effect

At the start of your turn, destroy ALL minions.

He's almost been right so many times. He was sure it was coming during the Cataclysm.

See this card on Hearthpwn

Doomsayer is an epic neutral minion card, from the Classic set.

How to get[edit | edit source]

Doomsayer can be obtained through Classic card packs, through crafting, or as an Arena reward. Golden Doomsayer can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.

Card Crafting cost Disenchanting
Doomsayer 400 100
Golden Doomsayer 1600 400

Strategy[edit | edit source]

The Doomsayer has a low cost and a unique ability: at the start of your next turn, he will destroy ALL minions, including himself. This effect will clear the board of all minions on both sides. With 7 Health, he can take some punishment before dying, allowing him to do his job. Obviously, this card should not be included in a deck that depends on minions as the primary source of damage, but it may be able to slow down an opposing deck that depends on minions. This makes it popular in control decks, especially those with very few minions and/or which use Freeze effects, such as Freeze Mage.

Protecting Doomsayer with minions that have Taunt is possible but often undesirable, because those minions will be lost upon a successful Doomsayer activation. Instead, spells such as Frost Nova, Blizzard or Conceal can be used to keep Doomsayer alive until his ability triggers.

Doomsayer is often played even on an entirely empty board. While this offers no guaranteed value, it can stymy the opponent's plans to summon minions, in a best case scenario causing them to end their turn without being able to take any useful action. Alternatively the opponent could counter the Doomsayer using spells, Hero Powers or ideally minion Battlecries, allowing them to summon at least some minions that turn. Playing Doomsayer on an empty board offers some of the best chances of its ability being allowed to activate, alongside playing it on a full, Frozen board.

While Doomsayer is capable of destroying several enemy minions (especially if combined with a Freeze effect), it can still be an effective card when destroying a more modest number of targets. Note that while Doomsayer offers excellent card advantage, the main reason for including it in a deck is not card advantage but in fact tempo. It is therefore usually more important for the Doomsayer to thwart the opponent's progression and board development than for it to destroy a large number of minions, hence why the card is often played with an empty board.

A Silence will render Doomsayer useless unless its controller can increase its Attack, give it Taunt or return it to their hand, as a minion with 0 Attack and no abilities poses no threat and can simply be ignored. However, it is still a risk to leave a Silenced Doomsayer on the board, given the minion's high Health and the potential for the opponent to make use of it with buffs such as Inner Fire or Defender of Argus. The Doomsayer's Health makes for an excellent Taunt minion or small-minion remover.

Another easy way to get rid of Doomsayer is to use a Reversing Switch or Crazed Alchemist. After the Health and Attack swap, it will have 0 Health and die instantly.

If using Doomsayer, be careful when destroying an enemy Deathlord. The Deathlord's Deathrattle may fetch your Doomsayer, wiping the board in the process. Doomsayer is also a possible summon from the Deathrattle of either player's Piloted Shredder, regardless of the players' decks.

If you know or suspect that one of your opponent's Secrets is a Mirror Entity, Doomsayer acts as a hard counter. Summoning him will trigger Mirror Entity, and your opponent's Doomsayer will then wipe the board.

It is possible to play Doomsayer simply as a soft taunt, knowing that that it probably won't have the chance to activate. Even if it fails to activate, it may still absorb 7+ damage in attacks, a spell, a Silence, or such.

Quotes[edit | edit source]

Summon
The end is coming!!!
Attack
Did I miss it?
Death
I knew it!

Lore[edit | edit source]

This is the original, uncorrupted version of Validated Doomsayer. It remains unclear whether the arrival of the Old Gods was the doom originally expected by the Doomsayer, but he appears quite happy to accept it as the fulfilment of his prophecies. Judging by his transformation from a 0/7 to a 7/7, the Doomsayer's self doubt was really holding him back.

In World of Warcraft, Doomsayers were humans who stood in Stormwind and Orgrimmar as part of the pre-Cataclysm Elemental Unrest event. The Doomsayers would, as their name suggests, spread rumour and panic about the incoming cataclysm.

The Doomsayers returned to Azeroth with Legion, but their appearance seems to have been inspired by their Hearthstone counterparts - they are now blood elves (or night elves, in Alliance cities) wearing the same outfit depicted in this card's art.[1]

Trivia[edit | edit source]

  • Doomsayer is banned during the Curse of Naxxramas adventure's Heroic The Four Horsemen encounter. If played it will be immediately destroyed, accompanied by Kel'Thuzad saying "Doomsayer... You think you are so clever." No mana will be refunded for the card. However, if Doomsayer is resummoned by Resurrect, it will remain in play and be able to take effect normally.

Artist[edit | edit source]

Alex Horley Orlandelli

Gallery[edit | edit source]

Doomsayer, full art

References[edit | edit source]

  1. Wowhead on Twitter. (2016-06-08).