Divine Shield

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Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that damage is ignored. The amount of damage taken is not important, and may occur in combat from either attacking or defending, or from a spell or other effect.

Divine Shield is available to all classes, but is most strongly associated with the paladin class.

Notes[edit | edit source]

  • Minions with Divine Shield who engage in combat will still deal damage normally.
  • Divine Shield can also be removed through spells such as Silence and transforming abilities.
  • Divine Shield does not protect the minion from all sources of harm or attack, only from damaging abilities. Spells that do not specifically cause damage, such as Hunter's Mark, Equality and Assassinate, are therefore not prevented by Divine Shield.
  • Spells with both damage and an additional component, such as Cone of Cold, will have their damage prevented by Divine Shield (consuming the effect) but will still apply all non-damage effects.
  • Minions with an effect that triggers when they deal damage, such as the Water Elemental, will not apply this effect as the shield prevents all damage.
  • Engaging in combat with minions with zero Attack will not remove a target's Shield, since no damage is taken.
  • As with Stealth, Divine Shield is both an ability of a minion and an effect on the minion. Once the effect is consumed, the card text will still be present but does not do anything.
    • If a minion with Divine Shield is silenced, it will lose any Divine Shield effect.
    • If a card without a Divine Shield effect is given Divine Shield, it will gain the effect, regardless of whether it already has the Divine Shield card text or has ever had the effect before.
    • A minion cannot have two Divine Shields active; attempting to give it to a minion does nothing if it already has the effect.

Strategy[edit | edit source]

Since Divine Shield is removed by any source of damage, regardless of amount, when seeking to quickly destroy a shielded target, it is often wise to use a weak ability to remove the shield before targeting the minion with a more substantial attack (if required). Good sources for this include weak minions, low damage spells like Arcane Explosion, and the mage Hero Power Fireblast. Cards with low damage secondary effects like a druid's Swipe and warrior's Death's Bite are similarly useful, by primarily targeting another minion while allowing the secondary damage to remove the Divine Shield.

Minions that originally possessed Divine Shield but have already lost it are good targets for return effects or re-summoning using cards such as Redemption, allowing them to regain their shield.

Cards with Divine Shield[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Hand of Protection Free Spell Paladin 1 Give a minion Divine Shield.This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Annoy-o-Tron Common Minion Mech Any 2 1 2 Taunt

Divine ShieldThe inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether.

Argent Horserider Common Minion General Any 3 2 1 Charge
Divine ShieldHis horse's name is Betsy.
Argent Protector Common Minion General Paladin 2 2 2 Battlecry: Give a friendly minion Divine Shield."I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Argent Squire Common Minion General Any 1 1 1 Divine Shield"I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Force-Tank MAX Common Minion Mech Any 8 7 7 Divine ShieldThere is a factory in Tanaris for crafting force-tanks, but it only ever made two, because of cost overruns.
Scarlet Crusader Common Minion General Any 3 3 1 Divine ShieldNever wash your whites with a Scarlet Crusader.
Shielded Minibot Common Minion Mech Paladin 2 2 2 Divine ShieldHe chooses to believe what he is programmed to believe!
Silent Knight Common Minion General Any 3 2 2 Stealth

Divine ShieldHe used to be a librarian. Old habits die hard.

Silvermoon Guardian Common Minion General Any 4 3 3 Divine ShieldThe first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Argent Commander Rare Minion General Any 6 4 2 Charge
Divine ShieldThe Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Cobalt Guardian Rare Minion Mech Paladin 5 6 3 Whenever you summon a Mech, gain Divine Shield.Guardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Master Jouster Rare Minion General Any 6 5 6 Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield.Needs just a few more ratings points to become Grandmaster Jouster.
Sunwalker Rare Minion General Any 6 4 5 Taunt. Divine ShieldShe doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Coghammer Epic Weapon Paladin 3 2 3 Battlecry: Give a random friendly minion Divine Shield and Taunt.So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Enhance-o Mechano Epic Minion Mech Any 4 3 2 Battlecry: Give your other minions Windfury, Taunt, or Divine Shield.

(at random)His enhancements are gluten free!

Al'Akir the Windlord Legendary Minion General Shaman 8 3 5 Windfury, Charge, Divine Shield, TauntHe is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Fjola Lightbane Legendary Minion General Any 3 3 4 Whenever you target this minion with a spell, gain Divine Shield.LOVES being called "the wonder twins".
Tirion Fordring Legendary Minion General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Showing all 19 cards
Hand of Protection(499).pngAnnoy-o-Tron(12181).pngArgent Horserider(22301).pngArgent Protector(191).pngArgent Squire(473).pngForce-Tank MAX(12248).pngScarlet Crusader(475).pngShielded Minibot(12257).pngSilent Knight(22297).pngSilvermoon Guardian(634).pngArgent Commander(463).pngCobalt Guardian(12222).pngMaster Jouster(22317).pngSunwalker(221).pngCoghammer(12228).pngEnhance-o Mechano(12176).pngAl'Akir the Windlord(335).pngFjola Lightbane(22296).pngTirion Fordring(391).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Blood Knight Epic Minion General Any 3 3 3 Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost.The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Showing the only card
Blood Knight(75).png