Destroy

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Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player's hand and from the game, but does not destroy it. The destruction of a minion is often referred to as 'killing' or 'dying'. Destroying the enemy hero will conclude the match. The exceptions to this are Lord Jaraxxus and Majordomo Executus.

Destroy effects are effects which directly destroy a minion, hero, weapon or Secret, removing it from play regardless of its stats and enchantments, and without dealing damage to it.

Destruction[edit | edit source]

Cards can be destroyed in several ways. Regardless of the method used, the results are the same.

  • Minions and heroes can be destroyed by reducing their Health to 0
  • Weapons can be destroyed by reducing their Durability to 0
  • Cards of any type can be destroyed using appropriate destroy effects
  • Attempting to return a minion to the controlling player's hand when the player already has 10 cards in their hand will destroy that minion[1]
  • Secrets can be destroyed through attempting to gain a second copy of a specific Secret - currently only possible using Kezan Mystic

Consequences[edit | edit source]

Notes[edit | edit source]

  • Technically, "destroying" a card refers to removing it from play while it is in the Play Zone - the battlefield for minions, or the weapon slot for weapons. Removing a card from play while it is in the hand results in the card being discarded, while removing it from play while it is in the deck results in a remove from deck effect. Note that attempting to move to a full zone will result in the card being removed from play with consequences matching its current zone.
    • Certain effects only come into play when the minion has been destroyed or killed - that is, specifically removed from the Play Zone. For example, Deathrattles will only activate when destroyed, not when discarded or removed from other zones. Likewise, cards destroyed through overdraw are not considered to have died, and therefore will not be summoned by Resurrect.[2]

Destroy effects[edit | edit source]

Notes[edit | edit source]

The majority of destroy effects affect minions, and are ideal for removing minions without triggering on-damage triggered effects such as those of Acolyte of Pain, Armorsmith and Frothing Berserker. However, any Deathrattles will still be triggered by destroy effects.

Poisonous is a specific type of destroy effect. Cards with this ability are listed below.

While heroes are not usually subject to destroy effects, when the opponent is replaced by Lord Jaraxxus, the destroy effect Sacrificial Pact can be used to directly destroy them.

All classes have a spell with a destroy effect, although the shaman's only destroy effect spell, Reincarnate, re-summons the destroyed minion with full health, arguably reducing its outright destructiveness.

Cards[edit | edit source]

For Wild format listings, see Destroy/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Nightmare None Spell Any 0 Give a minion +5/+5. At the start of your next turn, destroy it. 
Acidic Swamp Ooze Free Minion General Any 2 3 2 Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Assassinate Free Spell Rogue 5 Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Corruption Free Spell Warlock 1 Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Execute Free Spell Warrior 2 Destroy a damaged enemy minion. It's okay, he deserved it.
Sacrificial Pact Free Spell Warlock 0 Destroy a Demon. Restore #5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Shadow Word: Death Free Spell Priest 3 Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Spell Priest 2 Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Blastcrystal Potion Common Spell Warlock 4 Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Deadly Shot Common Spell Hunter 3 Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Naturalize Common Spell Druid 1 Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Ravenous Pterrordax Common Minion Beast Warlock 4 4 4 Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Shatter Common Spell Mage 2 Destroy a Frozen minion. What's cooler than being cool?
Stubborn Gastropod Common Minion Beast Any 2 1 2 Taunt
Poisonous Stubbornly pursuing its dream to become Azeroth's fastest animal!
Blade Flurry Rare Spell Rogue 4 Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Book Wyrm Rare Minion Dragon Any 6 3 6 Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".
Corrupting Mist Rare Spell Warlock 2 Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Eater of Secrets Rare Minion General Any 4 2 4 Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Emperor Cobra Rare Minion Beast Any 3 2 3 Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Envenom Weapon Rare Spell Rogue 3 Give your weapon PoisonousLike Deadly Poison, but deadlier.
Felguard Rare Minion Demon Warlock 3 3 5 Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Flare Rare Spell Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Golakka Crawler Rare Minion Beast Any 2 2 3 Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Moat Lurker Rare Minion General Any 6 3 3 Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.
Shadow Word: Horror Rare Spell Priest 4 Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Shadowflame Rare Spell Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Siphon Soul Rare Spell Warlock 6 Destroy a minion. Restore #3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Stampeding Kodo Rare Minion Beast Any 5 3 5 Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Vaporize Rare Spell Mage 3 Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Void Terror Rare Minion Demon Warlock 3 3 3 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Big Game Hunter Epic Minion General Any 5 4 2 Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Blade of C'Thun Epic Minion General Rogue 9 4 4 Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is)C'Thun demands a sacrifice! Preferably a Deathwing.
Blood of The Ancient One Epic Minion General Any 9 9 9 If you control two of these at the end of your turn, merge them into 'The Ancient One'. Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!
Brawl Epic Spell Warrior 5 Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
DOOM! Epic Spell Warlock 10 Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Doomsayer Epic Minion General Any 2 0 7 At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Gluttonous Ooze Epic Minion General Any 3 3 3 Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Hungry Crab Epic Minion Beast Any 1 1 2 Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Living Mana Epic Spell Druid 5 Transform your Mana Crystals into 2/2 minions. Recover the mana when they die. If you truly love your mana, set it free.
Patient Assassin Epic Minion General Rogue 2 1 1 Stealth
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Twisting Nether Epic Spell Warlock 8 Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Vilespine Slayer Epic Minion General Rogue 5 3 4 Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Deathwing Legendary Minion Dragon Any 10 12 12 Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Harrison Jones Legendary Minion General Any 5 5 4 Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Hemet, Jungle Hunter Legendary Minion General Any 6 6 6 Battlecry: Destroy all cards in your deck that cost (3) or less. The goblin travel agency lost his luggage, but he's still having a great vacation!
King Mosh Legendary Minion Beast Warrior 9 9 7 Battlecry: Destroy all damaged Minions. He's a terror at concerts.
The Black Knight Legendary Minion General Any 6 4 5 Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Showing all 47 cards


Destroy effects can be categorized by which types of targets they destroy.

Minions[edit | edit source]

Nightmare(334).png
Assassinate(568).png
Corruption(252).png
Execute(227).png
Sacrificial Pact(348).png
Shadow Word- Death(547).png
Shadow Word- Pain(315).png
Blastcrystal Potion(49741).png
Deadly Shot(239).png
Giant Wasp(55525).png
Naturalize(154).png
Shatter(35244).png
Stubborn Gastropod(55532).png
Emperor Cobra(625).png
Envenom Weapon(55588).png
Moat Lurker(42063).png
Shadow Word- Horror(33150).png
Shadowflame(673).png
Siphon Soul(573).png
Stampeding Kodo(389).png
Vaporize(160).png
Void Terror(119).png
Big Game Hunter(73).png
Blood of The Ancient One(33164).png
Brawl(297).png
DOOM!(33129).png
Doomsayer(467).png
Hungry Crab(660).png
Patient Assassin(14).png
Twisting Nether(398).png
Deathwing(474).png
The Black Knight(396).png


Weapons[edit | edit source]

Acidic Swamp Ooze(74).png
Blade Flurry(244).png
Harrison Jones(602).png

Secrets[edit | edit source]

Eater of Secrets(31121).png
Flare(630).png

Mana Crystals[edit | edit source]

Blastcrystal Potion(49741).png
Felguard(236).png
Living Mana(55491).png


Related cards[edit | edit source]

For Wild format listings, see Destroy/Wild format

The below cards have synergy with minion death.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Mortal Coil Free Spell Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Cult Master Common Minion General Any 4 4 2 Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Flesheating Ghoul Common Minion General Any 3 2 3 Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Redemption Common Spell Paladin 1 Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Scavenging Hyena Common Minion Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Usher of Souls Common Minion General Warlock 5 5 6 Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is)Nothing unburdens your soul like a good ushing!
Blood To Ichor Rare Spell Warrior 1 Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Cruel Dinomancer Rare Minion General Warlock 6 5 5 Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Doomcaller Rare Minion General Any 8 7 9 Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Getaway Kodo Rare Spell Paladin 1 Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Onyx Bishop Rare Minion General Priest 5 3 4 Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Bane of Doom Epic Spell Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
N'Zoth, the Corruptor Legendary Minion General Any 10 5 7 Battlecry: Summon your Deathrattle minions that died this game. Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.
The Boogeymonster Legendary Minion General Any 8 6 7 Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
Showing all 14 cards
Mortal Coil(43).png
Cult Master(140).png
Flesheating Ghoul(610).png
Redemption(657).png
Scavenging Hyena(279).png
Usher of Souls(35242).png
Blood To Ichor(35209).png
Cruel Dinomancer(55569).png
Doomcaller(35211).png
Getaway Kodo(49640).png
Onyx Bishop(42058).png
Bane of Doom(670).png
N'Zoth, the Corruptor(33134).png
The Boogeymonster(33138).png


Trivia[edit | edit source]

References[edit | edit source]

  1. Hearth Trolden (2014-07-09). Funny and Lucky Moments - Hearthstone - Ep. 53
  2. Tested by jerodast on 9-8-2015: Without ever letting a friendly minion die, allowed hand to grow to 10 cards, and then overdrew two minions. Played Resurrect; no minion was summoned.