Destroy

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Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player's hand and from the game, but does not destroy it. The destruction of a minion is often referred to as 'killing' or 'dying'. Destroying the enemy hero will conclude the match. The exceptions to this are Lord Jaraxxus and Majordomo Executus.

Destroy effects are effects which directly destroy a minion, hero, weapon or Secret, removing it from play regardless of its stats and enchantments, and without dealing damage to it.

Destruction[edit | edit source]

Cards can be destroyed in several ways. Regardless of the method used, the results are the same.

  • Minions and heroes can be destroyed by reducing their Health to 0
  • Weapons can be destroyed by reducing their Durability to 0
  • Cards of any type can be destroyed using appropriate destroy effects
  • Attempting to return a minion to the controlling player's hand when the player already has 10 cards in their hand will destroy that minion[1]
  • Secrets can be destroyed through attempting to gain a second copy of a specific Secret - currently only possible using Kezan Mystic

Consequences[edit | edit source]

Notes[edit | edit source]

  • Technically, "destroying" a card refers to removing it from play while it is in the Play Zone - the battlefield for minions, or the weapon slot for weapons. Removing a card from play while it is in the hand results in the card being discarded, while removing it from play while it is in the deck results in a remove from deck effect. Note that attempting to move to a full zone will result in the card being removed from play with consequences matching its current zone.
    • Certain effects only come into play when the minion has been destroyed or killed - that is, specifically removed from the Play Zone. For example, Deathrattles will only activate when destroyed, not when discarded or removed from other zones. Likewise, cards destroyed through overdraw are not considered to have died, and therefore will not be summoned by Resurrect.[2]

Destroy effects[edit | edit source]

Notes[edit | edit source]

The majority of destroy effects affect minions, and are ideal for removing minions without triggering on-damage triggered effects such as those of Acolyte of Pain, Armorsmith and Frothing Berserker. However, any Deathrattles will still be triggered by destroy effects.

The poison ability is a kind of destroy effect. Minions with the ability are included in the below list.

While heroes are not usually subject to destroy effects, when the opponent is replaced by Lord Jaraxxus, the destroy effect Sacrificial Pact can be used to directly destroy them.

All classes have a spell with a destroy effect, although the shaman's only destroy effect spell, Reincarnate, re-summons the destroyed minion with full health, arguably reducing its outright destructiveness.

Cards[edit | edit source]

For Wild format listings, see Destroy/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Nightmare None Spell Any 0 Give a minion +5/+5. At the start of your next turn, destroy it. 
Assassinate Free Spell Rogue 5 Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Execute Free Spell Warrior 2 Destroy a damaged enemy minion. It's okay, he deserved it.
Shadow Word: Pain Free Spell Priest 2 Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Acidic Swamp Ooze Common Minion General Any 2 3 2 Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Blastcrystal Potion Common Spell Warlock 4 Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Corruption Common Spell Warlock 1 Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Deadly Shot Common Spell Hunter 3 Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Naturalize Common Spell Druid 1 Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Pit Snake Common Minion Beast Rogue 1 2 1 Poisonous It could be worse. It could be a Snake Pit.
Power Overwhelming Common Spell Warlock 1 Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Sacred Trial Common Spell Paladin 1 Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Sacrificial Pact Common Spell Warlock 0 Destroy a Demon. Restore #5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Shadow Word: Death Common Spell Priest 3 Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shatter Common Spell Mage 2 Destroy a Frozen minion. What's cooler than being cool?
Blade Flurry Rare Spell Rogue 4 Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Book Wyrm Rare Minion Dragon Any 6 3 6 Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".
Eater of Secrets Rare Minion General Any 4 2 4 Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Emperor Cobra Rare Minion Beast Any 3 2 3 Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Flare Rare Spell Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Moat Lurker Rare Minion General Any 6 3 3 Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.
Shadow Word: Horror Rare Spell Priest 4 Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Shadowflame Rare Spell Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Siphon Soul Rare Spell Warlock 6 Destroy a minion. Restore #3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Stampeding Kodo Rare Minion Beast Any 5 3 5 Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Vaporize Rare Spell Mage 3 Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Void Crusher Rare Minion Demon Warlock 6 5 4 Inspire: Destroy a random minion for each player. We like to call him "Wesley".
Void Terror Rare Minion Demon Warlock 3 3 3 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Big Game Hunter Epic Minion General Any 5 4 2 Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Blade of C'Thun Epic Minion General Rogue 9 4 4 Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is)C'Thun demands a sacrifice! Preferably a Deathwing.
Blood of The Ancient One Epic Minion General Any 9 9 9 If you control two of these at the end of your turn, merge them into 'The Ancient One'. Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!
Brawl Epic Spell Warrior 5 Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
DOOM! Epic Spell Warlock 10 Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Dark Bargain Epic Spell Warlock 6 Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Doomsayer Epic Minion General Any 2 0 7 At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Enter the Coliseum Epic Spell Paladin 6 Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Hungry Crab Epic Minion Beast Any 1 1 2 Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Mulch Epic Spell Druid 3 Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Patient Assassin Epic Minion General Rogue 2 1 1 Stealth
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Twisting Nether Epic Spell Warlock 8 Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Acidmaw Legendary Minion Beast Hunter 7 4 2 Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Deathwing Legendary Minion Dragon Any 10 12 12 Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Harrison Jones Legendary Minion General Any 5 5 4 Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Rend Blackhand Legendary Minion General Any 7 8 4 Battlecry: If you're holding a Dragon, destroy a Legendary minion. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for "Warchief of the Horde" to include his picture.
The Black Knight Legendary Minion General Any 6 4 5 Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Showing all 45 cards


Destroy effects can be categorized by which types of targets they destroy.

Minions[edit | edit source]

Nightmare(334).png
Assassinate(568).png
Execute(227).png
Shadow Word- Pain(315).png
Blastcrystal Potion(49741).png
Corruption(252).png
Deadly Shot(239).png
Naturalize(154).png
Pit Snake(27221).png
Power Overwhelming(170).png
Sacred Trial(27217).png
Sacrificial Pact(348).png
Shadow Word- Death(547).png
Shatter(35244).png
Emperor Cobra(625).png
Moat Lurker(42063).png
Shadow Word- Horror(33150).png
Shadowflame(673).png
Siphon Soul(573).png
Stampeding Kodo(389).png
Vaporize(160).png
Void Terror(119).png
Big Game Hunter(73).png
Blood of The Ancient One(33164).png
Brawl(297).png
DOOM!(33129).png
Doomsayer(467).png
Hungry Crab(660).png
Patient Assassin(14).png
Twisting Nether(398).png
Deathwing(474).png
The Black Knight(396).png


Weapons[edit | edit source]

Acidic Swamp Ooze(74).png
Blade Flurry(244).png
Harrison Jones(602).png

Secrets[edit | edit source]

Eater of Secrets(31121).png
Flare(630).png


Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Corrupting Mist Rare Spell Warlock 5 Corrupt every minion. Destroy them at the start of your next turn. 
Golakka Crawler Rare Minion Beast Any 2 2 3 Battlecry: Destroy a Pirate and gain +1/+1. 
Gluttonous Ooze Epic Minion General Any 3 3 3 Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. 
Living Mana Epic Spell Druid 5 Transform your Mana Crystals into 2/2 minions. Recover the mana when they die. 
Vilespine Slayer Epic Minion General Rogue 5 3 4 Combo: Destroy a minion. 
Showing all 5 cards
Corrupting Mist(55493).png
Golakka Crawler(55453).png
Gluttonous Ooze(55488).png
Living Mana(55491).png
Vilespine Slayer(55490).png

Related cards[edit | edit source]

For Wild format listings, see Destroy/Wild format

The below cards have synergy with minion death.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Cult Master Common Minion General Any 4 4 2 Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Dragon's Breath Common Spell Mage 5 Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Flesheating Ghoul Common Minion General Any 3 2 3 Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Mortal Coil Common Spell Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Redemption Common Spell Paladin 1 Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Scavenging Hyena Common Minion Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Slam Common Spell Warrior 2 Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Solemn Vigil Common Spell Paladin 5 Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Usher of Souls Common Minion General Warlock 5 5 6 Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is)Nothing unburdens your soul like a good ushing!
Volcanic Drake Common Minion Dragon Any 6 6 4 Costs (1) less for each minion that died this turn. Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.
Anyfin Can Happen Rare Spell Paladin 10 Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Blood To Ichor Rare Spell Warrior 1 Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Doomcaller Rare Minion General Any 8 7 9 Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Effigy Rare Spell Mage 3 Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Getaway Kodo Rare Spell Paladin 1 Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Grim Patron Rare Minion General Any 5 3 3 Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
Onyx Bishop Rare Minion General Priest 5 3 4 Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Resurrect Rare Spell Priest 2 Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Volcanic Lumberer Rare Minion General Druid 9 7 8 Taunt
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Bane of Doom Epic Spell Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
N'Zoth, the Corruptor Legendary Minion General Any 10 5 7 Battlecry: Summon your Deathrattle minions that died this game. Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.
The Boogeymonster Legendary Minion General Any 8 6 7 Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
Showing all 22 cards
Cult Master(140).png
Dragon's Breath(14446).png
Flesheating Ghoul(610).png
Mortal Coil(43).png
Redemption(657).png
Scavenging Hyena(279).png
Slam(215).png
Solemn Vigil(14453).png
Usher of Souls(35242).png
Volcanic Drake(14450).png
Anyfin Can Happen(27240).png
Blood To Ichor(35209).png
Doomcaller(35211).png
Effigy(22267).png
Getaway Kodo(49640).png
Grim Patron(14435).png
Onyx Bishop(42058).png
Resurrect(14461).png
Volcanic Lumberer(14458).png
Bane of Doom(670).png
N'Zoth, the Corruptor(33134).png
The Boogeymonster(33138).png


Trivia[edit | edit source]

References[edit | edit source]

  1. Hearth Trolden (2014-07-09). Funny and Lucky Moments - Hearthstone - Ep. 53
  2. Tested by jerodast on 9-8-2015: Without ever letting a friendly minion die, allowed hand to grow to 10 cards, and then overdrew two minions. Played Resurrect; no minion was summoned.