Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player's hand and from the game, but does not destroy it. The destruction of a minion is often referred to as 'killing' or 'dying'. Destroying the enemy hero will conclude the match. The exceptions to this are Lord Jaraxxus and Majordomo Executus.
Destruction[edit | edit source]
Cards can be destroyed in several ways. Regardless of the method used, the results are the same.
- Minions and heroes can be destroyed by reducing their Health to 0
- Weapons can be destroyed by reducing their Durability to 0
- Cards of any type can be destroyed using appropriate destroy effects
- Attempting to return a minion to the controlling player's hand when the player already has 10 cards in their hand will destroy that minion
- Secrets can be destroyed through attempting to gain a second copy of a specific Secret - currently only possible using Kezan Mystic
Consequences[edit | edit source]
- When a card is destroyed, it is immediately removed from play, and any Deathrattles will be activated. Other minions' triggered effects may also be activated (e.g., Flesheating Ghoul), as well as Secrets (e.g., Redemption). For a list of related triggered effects, see Triggered effect#Minion death.
- Some spells provide special effects if the target minion is killed, namely Mortal Coil and Bane of Doom.
Notes[edit | edit source]
- Technically, "destroying" a card refers to removing it from play while it is in the Play Zone - the battlefield for minions, or the weapon slot for weapons. Removing a card from play while it is in the hand results in the card being discarded, while removing it from play while it is in the deck results in a remove from deck effect. Note that attempting to move to a full zone will result in the card being removed from play with consequences matching its current zone.
- Certain effects only come into play when the minion has been destroyed or killed - that is, specifically removed from the Play Zone. For example, Deathrattles will only activate when destroyed, not when discarded or removed from other zones. Likewise, cards destroyed through overdraw are not considered to have died, and therefore will not be summoned by Resurrect.
Destroy effects[edit | edit source]
Notes[edit | edit source]
The majority of destroy effects affect minions, and are ideal for removing minions without triggering on-damage triggered effects such as those of Acolyte of Pain, Armorsmith and Frothing Berserker. However, any Deathrattles will still be triggered by destroy effects.
All classes have a spell with a destroy effect, although the shaman's only destroy effect spell, Reincarnate, re-summons the destroyed minion with full health, arguably reducing its outright destructiveness.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Nightmare||None||Spell||Any||0||Give a minion +5/+5. At the start of your next turn, destroy it.|
|Assassinate||Free||Spell||Rogue||5||Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!|
|Execute||Free||Spell||Warrior||2||Destroy a damaged enemy minion. It's okay, he deserved it.|
|Shadow Word: Pain||Free||Spell||Priest||2||Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".|
|Acidic Swamp Ooze||Common||Minion||General||Any||2||3||2||Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.|
|Blastcrystal Potion||Common||Spell||Warlock||4||Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.|
|Corruption||Common||Spell||Warlock||1||Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!|
|Deadly Shot||Common||Spell||Hunter||3||Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.|
|Naturalize||Common||Spell||Druid||1||Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.|
|Pit Snake||Common||Minion||Beast||Rogue||1||2||1||Destroy any minion damaged by this minion. It could be worse. It could be a Snake Pit.|
|Power Overwhelming||Common||Spell||Warlock||1||Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.|
|Sacred Trial||Common||Spell||Paladin||1||Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.|
|Sacrificial Pact||Common||Spell||Warlock||0||Destroy a Demon. Restore #5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.|
|Shadow Word: Death||Common||Spell||Priest||3||Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.|
|Shatter||Common||Spell||Mage||2||Destroy a Frozen minion. What's cooler than being cool?|
|Blade Flurry||Rare||Spell||Rogue||4||Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer|
|Book Wyrm||Rare||Minion||Dragon||Any||6||3||6||Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".|
|Eater of Secrets||Rare||Minion||General||Any||4||2||4||Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...|
|Emperor Cobra||Rare||Minion||Beast||Any||3||2||3||Destroy any minion damaged by this minion. The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.|
|Flare||Rare||Spell||Hunter||2||All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!|
|Moat Lurker||Rare||Minion||General||Any||6||3||3||Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.|
|Shadow Word: Horror||Rare||Spell||Priest||4||Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."|
|Shadowflame||Rare||Spell||Warlock||4||Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!|
|Siphon Soul||Rare||Spell||Warlock||6||Destroy a minion. Restore #3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.|
|Stampeding Kodo||Rare||Minion||Beast||Any||5||3||5||Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.|
|Vaporize||Rare||Spell||Mage||3||Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.|
|Void Crusher||Rare||Minion||Demon||Warlock||6||5||4||Inspire: Destroy a random minion for each player. We like to call him "Wesley".|
|Void Terror||Rare||Minion||Demon||Warlock||3||3||3||Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.|
|Big Game Hunter||Epic||Minion||General||Any||5||4||2||Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.|
|Blade of C'Thun||Epic||Minion||General||Rogue||9||4||4||Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is). C'Thun demands a sacrifice! Preferably a Deathwing.|
|Blood of The Ancient One||Epic||Minion||General||Any||9||9||9||If you control two of these at the end of your turn, merge them into 'The Ancient One'. Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!|
|Brawl||Epic||Spell||Warrior||5||Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?|
|DOOM!||Epic||Spell||Warlock||10||Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"|
|Dark Bargain||Epic||Spell||Warlock||6||Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.|
|Doomsayer||Epic||Minion||General||Any||2||0||7||At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.|
|Enter the Coliseum||Epic||Spell||Paladin||6||Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...|
|Hungry Crab||Epic||Minion||Beast||Any||1||1||2||Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.|
|Mulch||Epic||Spell||Druid||3||Destroy a minion.|
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
|Patient Assassin||Epic||Minion||General||Rogue||2||1||1||Stealth. Destroy any minion damaged by this minion. He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.|
|Twisting Nether||Epic||Spell||Warlock||8||Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.|
|Acidmaw||Legendary||Minion||Beast||Hunter||7||4||2||Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!|
|Deathwing||Legendary||Minion||Dragon||Any||10||12||12||Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?|
|Harrison Jones||Legendary||Minion||General||Any||5||5||4||Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”|
|Rend Blackhand||Legendary||Minion||General||Any||7||8||4||Battlecry: If you're holding a Dragon, destroy a Legendary minion. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for "Warchief of the Horde" to include his picture.|
|The Black Knight||Legendary||Minion||General||Any||6||4||5||Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.|
|Showing all 45 cards|
Destroy effects can be categorized by which types of targets they destroy.
Minions[edit | edit source]
Weapons[edit | edit source]
Secrets[edit | edit source]
Related cards[edit | edit source]
The below cards have synergy with minion death.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Cult Master||Common||Minion||General||Any||4||4||2||Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.|
|Dragon's Breath||Common||Spell||Mage||5||Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.|
|Flesheating Ghoul||Common||Minion||General||Any||3||2||3||Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.|
|Mortal Coil||Common||Spell||Warlock||1||Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.|
|Redemption||Common||Spell||Paladin||1||Secret: When one of your minions dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!|
|Scavenging Hyena||Common||Minion||Beast||Hunter||2||2||2||Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.|
|Slam||Common||Spell||Warrior||2||Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.|
|Solemn Vigil||Common||Spell||Paladin||5||Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.|
|Usher of Souls||Common||Minion||General||Warlock||5||5||6||Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is). Nothing unburdens your soul like a good ushing!|
|Volcanic Drake||Common||Minion||Dragon||Any||6||6||4||Costs (1) less for each minion that died this turn. Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.|
|Anyfin Can Happen||Rare||Spell||Paladin||10||Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.|
|Blood To Ichor||Rare||Spell||Warrior||1||Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.|
|Doomcaller||Rare||Minion||General||Any||8||7||9||Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"|
|Effigy||Rare||Spell||Mage||3||Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.|
|Getaway Kodo||Rare||Spell||Paladin||1||Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!|
|Grim Patron||Rare||Minion||General||Any||5||3||3||Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!|
|Onyx Bishop||Rare||Minion||General||Priest||5||3||4||Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.|
|Resurrect||Rare||Spell||Priest||2||Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"|
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
|Bane of Doom||Epic||Spell||Warlock||5||Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.|
|N'Zoth, the Corruptor||Legendary||Minion||General||Any||10||5||7||Battlecry: Summon your Deathrattle minions that died this game. Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.|
|The Boogeymonster||Legendary||Minion||General||Any||8||6||7||Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.|
|Showing all 22 cards|
Trivia[edit | edit source]
- Minion death is a major card feature for the adventure Curse of Naxxramas, with most of the adventure's cards involving Deathrattles or minion death in some way.
References[edit | edit source]
- Hearth Trolden (2014-07-09). Funny and Lucky Moments - Hearthstone - Ep. 53.
- Tested by jerodast on 9-8-2015: Without ever letting a friendly minion die, allowed hand to grow to 10 cards, and then overdrew two minions. Played Resurrect; no minion was summoned.
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