|Abilities:||Battlecry, Destroy, Discard|
Battlecry: Destroy all other minions and discard your hand.
Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
How to get
Deathwing is a very risky, but theoretically rewarding card. It is very large for its cost, but Deathwing's Battlecry can be devastating to you, or your opponent. This minion is meant to end games, one way or another. The reason that it is a gamble to play this card is you could either destroy all minions and win the following turn, or you could discard your hand and be left with a single minion that could be removed using a destroy effect such as Execute, Siphon Soul or Deadly Shot, or transformed using Hex or Polymorph. Deathwing can also be taken control of by spells such as Mind Control, or Shadow Word: Death in combination with Sylvanas Windrunner. For this reason you should be sure that they have no way of destroying, neutralising or stealing Deathwing, or you could easily meet your end.
Using this card when the opponent's Health is 12 or less is the best time to play this, as you can destroy them the next turn since there will be no minions on the field, and this late in the game, even if they play a minion it's unlikely to have Taunt. The later Deathwing is placed the better, as your opponent is likely to have fewer cards in their hand meaning less opportunity for counter play.
The fewer cards the opponent has in their hand, the lower the chance of them having good removal or counter options. Also keep a count of removal used, and try to estimate which removal the opponent's deck likely uses. For example, if you're playing against a mage who hasn't used any Polymorphs yet, and who has been holding a certain card for the last several turns, you may have good reason to believe they have a Polymorph up their sleeve. If possible, bait out big removal options by using other minions before playing Deathwing.
While his Battlecry sweeps away all opposition (and allies), Deathwing can be easily foiled by the right Taunt minion, provided the player has no other means of removal. Probably the most painful example is Annoy-o-Tron, which can prevent Deathwing from reaching the enemy hero for 2 full turns, effectively mitigating 24 points of damage for 2 mana. Sludge Belcher and Hogger are also effective, the former due to its two-stage Taunt. Freeze effects such as Blizzard, Ice Lance and Snowchugger can also stop Deathwing in his tracks.
Any minion with a Deathrattle Summon effect can allow the player to maintain a board presence despite Deathwing's Battlecry, improving the odds. These include Haunted Creeper, Harvest Golem, Piloted Shredder, Piloted Sky Golem, Sludge Belcher, and Savannah Highmane.
- I am power incarnate!
- All will burn!
- Pain... Agony... My hatred burns through the cavernous deeps. The world heaves with my torment. Its wretched kingdoms quake beneath my rage. But at last... The whole of Azeroth will break... And all will burn beneath the shadow of my wings.
Deathwing, formerly known as Neltharion the Earth-Warder, was one of the five Dragon Aspects and leader of the black dragonflight. Thousands of years ago, Neltharion was empowered by the Titans with dominion over the earth and the deep places of Azeroth. However, driven mad by the Old Gods, he turned against the other Aspects during the War of the Ancients. Among both mortals and dragons his name became one whispered with a feeling of fear and contempt.
The black aspect involved himself in the Second War, adopting the form of Lord Daval Prestor in order to destroy the Alliance from within. He also managed to turn his greatest enemy, Alexstrasza, into a slave of the Horde, with which he later allied himself. After a series of setbacks, culminating in his defeat at the hands of the other Aspects, Deathwing retreated to the elemental plane of Deepholm to recuperate. From there, he observed his former mate Sintharia's experiments with the twilight dragonflight in Grim Batol.
Though believed dead by many, Deathwing returned in spectacular fashion after the fall of the Lich King. His wrath resulted in the Shattering, which reshaped the map of Azeroth and unleashed widespread destruction; as the world reeled, he also appeared and brought flame to various regions of Azeroth. His ultimate goal was to bring about the Hour of Twilight - the final end of all life on Azeroth. To that end, he was aided by powerful allies, minions of his Old God masters. These included the warped ogre-mage Cho'gall and his Twilight's Hammer cult, the powerful Elemental Lords Al'Akir and Ragnaros, and the Neferset tol'vir of Uldum.
Uniting their powers, the remaining Dragon Aspects sent adventurers to brave the unstable paths of the Caverns of Time to retrieve the Dragon Soul, an ancient artifact crafted by Deathwing himself ten thousand years earlier and destroyed shortly after the Second War, and believed to be the only means of defeating him. With the weapon secure, the Aspects took the battle to their corrupted brother, with the orc shaman Thrall as the wielder of the Soul, now imbued with Deathwing's essence - the very essence of the earth itself. After laying siege to the Wyrmrest Temple and unleashing his most powerful minions, Deathwing took to the skies, until he was blasted into the Maelstrom by the powers of the Soul. His body at last giving way to the corruption within, Deathwing made his final stand in the raging torrent of the Maelstrom, until he was at last destroyed by the combined powers of the shaman, the Aspects, and the mortal champions sent to defeat him.
- See also
- The design for Deathwing originally came from the prototype card Ozumat, which was removed from the game shortly before the beginning of the beta.
- Ben Brode on Twitter. (2015-04-23).