Damage

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Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.

Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as Explosive Shot) or have an area of effect (such as Flamestrike).

Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.

Notes[edit | edit source]

Damaged[edit | edit source]

Main article: Damaged

Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.

For additional details about the damaged status and a list of related cards, see Damaged.

Advanced rules[edit | edit source]

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Damage Events

Damaging effects and combat damage work by creating and resolving Damage Events:

  • Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
  • Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
    • Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
    • Lightning Storm, Elemental Destruction and Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
Example: Frothing Berserker will activate as older minions are damaged by Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
  • Some damaging effects that affect "multiple targets" (Bouncing Blade, Greater Arcane Missiles, Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
    • Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath and Timepiece of Horror) interact with Spell Damage and Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
  • All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
  • When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.

Spells and effects with two steps (such as Mortal Coil and Slam) resolve all Damage Events before querying the target's condition or moving to their next step:

  • Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by Auchenai Soulpriest or Embrace the Shadow);
  • Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
  • Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
  • Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while Commanding Shout does not modify how much damage was considered to be dealt.


Creating a Damage Event

Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:

Proposed damage can then be increased by the following bonuses:

Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.

  • If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
  • If the target of the Damage Event is a hero, predamage triggers queue and resolve: Animated Armor has an early priority and always triggers first, and then Bolf Ramshield and Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any Cursed Blade equipped by that hero will double the reported damage.
  • Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
  • Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and target is Bolf Ramshield and whose proposed damage is the same as the original Damage Event's (and thus "when this minion deals damage" triggers will not run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
  • Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
  • Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.

Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.

  • If the target is affected by Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Imp-losion).


Resolving a Damage Event

If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.

Otherwise, on-damage triggers (listed in the following table) queue and resolve in play order.

Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Acolyte of Pain Common Minion General Any 3 1 3 Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Axe Flinger Common Minion General Warrior 4 2 5 Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Eye for an Eye Common Spell Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Floating Watcher Common Minion Demon Warlock 5 4 4 Whenever your hero takes damage on your turn, gain +2/+2. "Evil Eye Watcher of Doom" was the original name, but marketing felt it was a bit too aggressive.
Gurubashi Berserker Common Minion General Any 5 2 7 Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Imp Gang Boss Common Minion Demon Warlock 3 2 4 Whenever this minion takes damage, summon a 1/1 Imp. His imp gang likes to sneak into Stormwind to spraypaint "Ragnaros Rulez" on the Mage Tower.
Pit Snake Common Minion Beast Rogue 1 2 1 Destroy any minion damaged by this minion. It could be worse. It could be a Snake Pit.
Snowchugger Common Minion Mech Mage 2 2 3 Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Water Elemental Common Minion General Mage 4 3 6 Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Wrathguard Common Minion Demon Warlock 2 4 3 Whenever this minion takes damage, also deal that amount to your hero. After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard.
Alley Armorsmith Rare Minion General Warrior 5 2 7 Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Dragon Egg Rare Minion General Any 1 0 2 Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
Emperor Cobra Rare Minion Beast Any 3 2 3 Destroy any minion damaged by this minion. The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Grim Patron Rare Minion General Any 5 3 3 Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
Mech-Bear-Cat Rare Minion Mech Druid 6 7 6 Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Mistress of Pain Rare Minion Demon Warlock 2 1 4 Whenever this minion deals damage, restore that much Health to your hero. Her sister is the Mistress of Pane who sells windows and shower doors.
Crazed Worshipper Epic Minion General Any 5 3 6 Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Patient Assassin Epic Minion General Rogue 2 1 1 Stealth. Destroy any minion damaged by this minion. He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Acidmaw Legendary Minion Beast Hunter 7 4 2 Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Gahz'rilla Legendary Minion Beast Hunter 7 6 9 Whenever this minion takes damage, double its Attack. The Sen'jin High football team is The Gahz'rillas.
Hallazeal the Ascended Legendary Minion General Shaman 5 4 6 Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Hogger, Doom of Elwynn Legendary Minion General Any 7 6 6 Whenever this minion takes damage, summon a 2/2 Gnoll with TauntWhen C'thun went to sleep, he checked under his bed for Hogger.
Maexxna Legendary Minion Beast Any 6 2 8 Destroy any minion damaged by this minion. Maexxna gets super mad when people introduce her as "Maxina" or "Maxxy".
Wickerflame Burnbristle Legendary Minion General Paladin 3 2 2 Taunt. Divine Shield. Damage dealt by this minion also heals your hero. Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
Showing all 26 cards

Cards with damaging effects[edit | edit source]

For Wild format listings, see Damage/Wild format

The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancient Curse None Spell Any 0 When you draw this, take 7 damage and draw a card. 
Ballista Shot None Hero Power Hunter 2 Hero Power
Deal 3 damage to the enemy hero. 
Cursed! None Spell Warlock 2 While this is in your hand, take 2 damage at the start of your turn. 
DIE, INSECT! None Hero Power Any 2 Hero Power
Deal 8 damage to a random enemy. 
Fireblast None Hero Power Mage 2 Hero Power
Deal 1 damage. 
Fireblast Rank 2 None Hero Power Mage 2 Hero Power
Deal 2 damage. 
Firebloom Toxin None Spell Rogue 1 Deal 2 damage. 
Kazakus Potion None Spell Mage, Priest, Warlock 5
Kazakus Potion None Spell Mage, Priest, Warlock 10
Kazakus Potion None Spell Mage, Priest, Warlock 1
Life Tap None Hero Power Warlock 2 Hero Power
Draw a card and take 2 damage. 
Lightning Jolt None Hero Power Shaman 2 Hero Power
Deal 2 damage. 
Mind Shatter None Hero Power Priest 2 Hero Power
Deal 3 damage. 
Mind Spike None Hero Power Priest 2 Hero Power
Deal 2 damage. 
Roaring Torch None Spell Mage 3 Deal 6 damage. 
Steady Shot None Hero Power Hunter 2 Hero Power
Deal 2 damage to the enemy hero. 
Tail Swipe None Spell Any 4 Deal 4 damage. 
Timepiece of Horror None Spell Any 10 Deal 10 damage randomly split among all enemies. 
Ysera Awakens None Spell Any 2 Deal 5 damage to all characters except Ysera. 
Arcane Explosion Free Spell Mage 2 Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Arcane Missiles Free Spell Mage 1 Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Arcane Shot Free Spell Hunter 1 Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Backstab Free Spell Rogue 0 Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Drain Life Free Spell Warlock 3 Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Fireball Free Spell Mage 4 Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Frost Shock Free Spell Shaman 1 Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Hammer of Wrath Free Spell Paladin 4 Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hellfire Free Spell Warlock 4 Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Holy Smite Free Spell Priest 1 Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Mind Blast Free Spell Priest 2 Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Multi-Shot Free Spell Hunter 4 Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Nightblade Free Minion General Any 5 4 4 Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Shadow Bolt Free Spell Warlock 3 Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Sinister Strike Free Spell Rogue 1 Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Abyssal Enforcer Common Minion Demon Warlock 7 6 6 Battlecry: Deal 3 damage to all other characters. The Kabal print this on every package of illicit Mana Crystals: WARNING - DO NOT PUT WITHIN REACH OF ABYSSALS. THIS IS NOT APPROVED FOR USE BY FLAMING DEMONS OF ANY KIND.
Axe Flinger Common Minion General Warrior 4 2 5 Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Backstreet Leper Common Minion General Any 3 3 1 Deathrattle: Deal 2 damage to the enemy hero. Quit playing games with his heart. And his fingers. And foot. It's rude.
Bash Common Spell Warrior 3 Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Betrayal Common Spell Rogue 2 Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Blackwing Corruptor Common Minion General Any 5 5 4 Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
Blowgill Sniper Common Minion Murloc Any 2 2 1 Battlecry: Deal 1 damage. Imagine how much further his darts would go if he had lungs instead of gills!
Brave Archer Common Minion General Hunter 1 2 1 Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Cleave Common Spell Warrior 2 Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Cone of Cold Common Spell Mage 4 Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Consecration Common Spell Paladin 4 Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Dart Trap Common Spell Hunter 2 Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Demonfire Common Spell Warlock 2 Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Dragon's Breath Common Spell Mage 5 Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Dread Infernal Common Minion Demon Warlock 6 6 6 Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Earth Shock Common Spell Shaman 1 Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Elven Archer Common Minion General Any 1 1 1 Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Eviscerate Common Spell Rogue 2 Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Explosive Trap Common Spell Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Eye for an Eye Common Spell Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Fan of Knives Common Spell Rogue 3 Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Fiery Bat Common Minion Beast Hunter 1 2 1 Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Fire Elemental Common Minion General Shaman 6 6 5 Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Firelands Portal Common Spell Mage 7 Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Flame Imp Common Minion Demon Warlock 1 3 2 Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Flame Juggler Common Minion General Any 2 2 3 Battlecry: Deal 1 damage to a random enemy. At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"
Flame Lance Common Spell Mage 5 Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Flamestrike Common Spell Mage 7 Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Forgotten Torch Common Spell Mage 3 Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.
Forked Lightning Common Spell Shaman 1 Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Frostbolt Common Spell Mage 2 Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Holy Nova Common Spell Priest 5 Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Huge Toad Common Minion Beast Any 2 3 2 Deathrattle: Deal 1 damage to a random enemy. Deals damage when he croaks.
Ice Lance Common Spell Mage 1 Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Inner Rage Common Spell Warrior 0 Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Ironforge Rifleman Common Minion General Any 3 2 2 Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Jade Lightning Common Spell Shaman 4 Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Jade Shuriken Common Spell Rogue 2 Deal 2 damage. Combo: Summon a Jade GolemGood news is, after you remove it from your wound, you can use it to pay your medical bills!
Kill Command Common Spell Hunter 3 Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Leper Gnome Common Minion General Any 1 1 1 Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Lightning Bolt Common Spell Shaman 1 Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Living Roots Common Spell Druid 1 Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
Mad Bomber Common Minion General Any 2 3 2 Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Medivh's Valet Common Minion General Mage 2 2 3 Battlecry: If you control a Secret, deal 3 damage. "Magus Medivh sir, I've brought the flaming balloons, as you requested."
Moonfire Common Spell Druid 0 Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Mortal Coil Common Spell Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
North Sea Kraken Common Minion General Any 9 9 7 Battlecry: Deal 4 damage. You have no idea how tired this guy is of being released.
On the Hunt Common Spell Hunter 1 Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Quick Shot Common Spell Hunter 2 Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Ravaging Ghoul Common Minion General Warrior 3 3 3 Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.
Rumbling Elemental Common Minion General Shaman 4 2 6 After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
Shadow Strike Common Spell Rogue 3 Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.
Shiv Common Spell Rogue 2 Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Slam Common Spell Warrior 2 Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snipe Common Spell Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Soulfire Common Spell Warlock 1 Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Starfire Common Spell Druid 6 Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Stormcrack Common Spell Shaman 2 Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Stormpike Commando Common Minion General Any 5 4 2 Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Swipe Common Spell Druid 4 Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Tentacle of N'Zoth Common Minion General Any 1 1 1 Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
Twilight Flamecaller Common Minion General Mage 3 2 2 Battlecry: Deal 1 damage to all enemy minions Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!
Undercity Valiant Common Minion General Rogue 2 3 2 Combo: Deal 1 damage. Almost went to play for Stormwind before signing with Undercity.
Whirlwind Common Spell Warrior 1 Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Wrath Common Spell Druid 2 Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Wrathguard Common Minion Demon Warlock 2 4 3 Whenever this minion takes damage, also deal that amount to your hero. After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard.
Abomination Rare Minion General Any 5 4 4 Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Blade Flurry Rare Spell Rogue 4 Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Blizzard Rare Spell Mage 6 Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Blood To Ichor Rare Spell Warrior 1 Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Bomb Squad Rare Minion General Any 5 2 2 Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!
Corrupted Seer Rare Minion Murloc Any 6 2 3 Battlecry: Deal 2 damage to all non-Murloc minions. For seers, it's very handy to have your crystal ball hanging right in front of your face.
Dark Iron Skulker Rare Minion General Rogue 5 4 3 Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
Demolisher Rare Minion Mech Any 3 1 4 At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Demonwrath Rare Spell Warlock 3 Deal 2 damage to all non-Demon minions. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Disciple of C'Thun Rare Minion General Any 3 2 1 Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Dispatch Kodo Rare Minion Beast Hunter 4 2 4 Battlecry: Deal damage equal to this minion's Attack. "Crime reported at First Bank of Gadgetzan. Huge quantities of Jade being carried away by what looks like a bunch of Hozen. Kodo 77 can you make it over there now?"
Excavated Evil Rare Spell Priest 5 Deal 3 damage to all minions.

Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!

Explosive Shot Rare Spell Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Felfire Potion Rare Spell Warlock 6 Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
Fist of Jaraxxus Rare Spell Warlock 4 When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Flamewaker Rare Minion General Mage 3 2 4 After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Headcrack Rare Spell Rogue 3 Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Holy Fire Rare Spell Priest 6 Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Holy Wrath Rare Spell Paladin 5 Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Imp Master Rare Minion General Any 3 1 5 At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Injured Blademaster Rare Minion General Any 3 4 7 Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Injured Kvaldir Rare Minion General Any 1 2 4 Battlecry: Deal 3 damage to this minion. Don't worry. With a little skin cream he's going to clear right up.
Keeper of the Grove Rare Minion General Druid 4 2 2 Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Knife Juggler Rare Minion General Any 2 2 2 After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Lava Burst Rare Spell Shaman 3 Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lava Shock Rare Spell Shaman 2 Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Lightning Storm Rare Spell Shaman 3 Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Maelstrom Portal Rare Spell Shaman 2 Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Mortal Strike Rare Spell Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Perdition's Blade Rare Weapon Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Powershot Rare Spell Hunter 3 Deal 2 damage to a minion and the minions next to it. pow POW pow
Revenge Rare Spell Warrior 2 Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
SI:7 Agent Rare Minion General Rogue 3 3 3 Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Savagery Rare Spell Druid 1 Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Shadowflame Rare Spell Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Spawn of Shadows Rare Minion General Priest 4 5 4 Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
Spreading Madness Rare Spell Warlock 3 Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Starfall Rare Spell Druid 5 Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Volcanic Potion Rare Spell Mage 3 Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Wild Pyromancer Rare Minion General Any 2 3 2 After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Arcane Blast Epic Spell Mage 1 Deal 2 damage to a minion. This spell gets double bonus from Spell DamageNow with 100% more blast!
Avenging Wrath Epic Spell Paladin 6 Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Bane of Doom Epic Spell Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Dragonfire Potion Epic Spell Priest 6 Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.
Elemental Destruction Epic Spell Shaman 3 Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Fel Orc Soulfiend Epic Minion General Any 3 3 7 At the start of your turn, deal 2 damage to this minion. "Doc says the persistent burning sensation in my soul is probably just an ulcer."
Forbidden Flame Epic Spell Mage 0 Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Greater Arcane Missiles Epic Spell Mage 7 Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Magnataur Alpha Epic Minion General Warrior 4 5 3 Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Pit Lord Epic Minion Demon Warlock 4 5 6 Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Pyroblast Epic Spell Mage 10 Deal 10 damage. Take the time for an evil laugh after you draw this card.
Sea Reaver Epic Minion General Warrior 6 6 7 When you draw this, deal 1 damage to your minions. A little better than Sea Minus Reaver.
Shield Slam Epic Spell Warrior 1 Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Sleep with the Fishes Epic Spell Warrior 2 Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
Unlicensed Apothecary Epic Minion Demon Warlock 3 5 5 Whenever you summon a minion, deal 5 damage to your Hero. Get the ingredients wrong on ONE healing potion and they take your license. What a world!
Anomalus Legendary Minion General Mage 8 8 6 Deathrattle: Deal 8 damage to all minions. That's short for "Anomnomnomnomalus".
Baron Geddon Legendary Minion General Any 7 7 5 At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Bolf Ramshield Legendary Minion General Any 6 3 9 Whenever your hero takes damage, this minion takes it instead. Bolf keeps coming in 2nd at the Grand Tournament. It might be his year this year, if Lebron doesn't enter.
C'Thun Legendary Minion General Any 10 6 6 Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies. C'Thun's least favorite Hearthstone card: Eye for an Eye.
Chillmaw Legendary Minion Dragon Any 7 6 6 Taunt
Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. Chillmaw keeps trying to ruin the Grand Tournament, and she would've done it too, if it weren't for those dang kids!
Cho'gall Legendary Minion General Warlock 7 7 7 Battlecry: The next spell you cast this turn costs Health instead of Mana. Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.
Dreadscale Legendary Minion Beast Hunter 3 4 2 At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.
Eydis Darkbane Legendary Minion General Any 3 3 4 Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".
Gormok the Impaler Legendary Minion General Any 4 4 4 Battlecry: If you have at least 4 other minions, deal 4 damage. Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!
Knuckles Legendary Minion Beast Hunter 5 3 7 After this attacks a minion, it also hits the enemy hero. When confronted with accusations of performance-enhancing bananas, Knuckles replied, "I get my fruit from trees I knock down with my bare hands like everyone else."
Ragnaros the Firelord Legendary Minion General Any 8 8 8 Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
Sergeant Sally Legendary Minion General Any 3 1 1 Deathrattle: Deal damage equal to the minion's Attack to all enemy minions. "Who is she? Where did she come from? We don't even have a police force here in Gadgetzan!!" - Mayor Noggenfogger
Showing all 168 cards


Related cards[edit | edit source]

For Wild format listings, see Damage/Wild format

The following cards have effects that trigger from damage being dealt (for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Acolyte of Pain Common Minion General Any 3 1 3 Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Axe Flinger Common Minion General Warrior 4 2 5 Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Eye for an Eye Common Spell Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Gurubashi Berserker Common Minion General Any 5 2 7 Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Imp Gang Boss Common Minion Demon Warlock 3 2 4 Whenever this minion takes damage, summon a 1/1 Imp. His imp gang likes to sneak into Stormwind to spraypaint "Ragnaros Rulez" on the Mage Tower.
Pit Snake Common Minion Beast Rogue 1 2 1 Destroy any minion damaged by this minion. It could be worse. It could be a Snake Pit.
Water Elemental Common Minion General Mage 4 3 6 Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Wrathguard Common Minion Demon Warlock 2 4 3 Whenever this minion takes damage, also deal that amount to your hero. After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard.
Alley Armorsmith Rare Minion General Warrior 5 2 7 Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Animated Armor Rare Minion General Mage 4 4 4 Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Auchenai Soulpriest Rare Minion General Priest 4 3 5 Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Commanding Shout Rare Spell Warrior 2 Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Cursed Blade Rare Weapon Warrior 1 2 3 Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Dragon Egg Rare Minion General Any 1 0 2 Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
Emperor Cobra Rare Minion Beast Any 3 2 3 Destroy any minion damaged by this minion. The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Fallen Hero Rare Minion General Mage 2 3 2 Your Hero Power deals 1 extra damage. And he can't get up.
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Grim Patron Rare Minion General Any 5 3 3 Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
Crazed Worshipper Epic Minion General Any 5 3 6 Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Embrace the Shadow Epic Spell Priest 2 This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Ice Block Epic Spell Mage 3 Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Patient Assassin Epic Minion General Rogue 2 1 1 Stealth. Destroy any minion damaged by this minion. He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Acidmaw Legendary Minion Beast Hunter 7 4 2 Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Bolf Ramshield Legendary Minion General Any 6 3 9 Whenever your hero takes damage, this minion takes it instead. Bolf keeps coming in 2nd at the Grand Tournament. It might be his year this year, if Lebron doesn't enter.
Hallazeal the Ascended Legendary Minion General Shaman 5 4 6 Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Hogger, Doom of Elwynn Legendary Minion General Any 7 6 6 Whenever this minion takes damage, summon a 2/2 Gnoll with TauntWhen C'thun went to sleep, he checked under his bed for Hogger.
Prophet Velen Legendary Minion General Priest 7 7 7 Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Wickerflame Burnbristle Legendary Minion General Paladin 3 2 2 Taunt. Divine Shield. Damage dealt by this minion also heals your hero. Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
Showing all 29 cards
Acolyte of Pain(428).png
Axe Flinger(14439).png
Eye for an Eye(206).png
Gurubashi Berserker(624).png
Imp Gang Boss(14443).png
Pit Snake(27221).png
Water Elemental(274).png
Wrathguard(22304).png
Alley Armorsmith(49663).png
Animated Armor(27252).png
Armorsmith(644).png
Auchenai Soulpriest(656).png
Commanding Shout(166).png
Cursed Blade(27248).png
Dragon Egg(14442).png
Emperor Cobra(625).png
Fallen Hero(22268).png
Frothing Berserker(69).png
Grim Patron(14435).png
Crazed Worshipper(35212).png
Embrace the Shadow(33176).png
Ice Block(28).png
Patient Assassin(14).png
Acidmaw(22393).png
Bolf Ramshield(22346).png
Hallazeal the Ascended(33131).png
Hogger, Doom of Elwynn(31117).png
Prophet Velen(228).png
Wickerflame Burnbristle(49633).png


See also[edit | edit source]

References[edit | edit source]

  1. https://www.youtube.com/watch?v=8GbKPLvUHZk&t=0m45s Tested in Patch 3.1.0.10357 (2015-09-29)