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Give your minions Stealth until your next turn.
Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
How to get
- If a minion already has stealth when you cast conceal, the minion will not lose stealth on the next turn (assuming it has not attacked or otherwise had the effect removed).
Conceal is most commonly used as a way to protect your minions by preventing your opponent from trading for them. Conceal's stealth effect disables any taunt on the selected minions, and does not protect your minions from area of effect (AoE) spells.
Conceal has great synergy with Doomsayer, together they make for a very cheap board wipe.
Conceal's Stealth effect is removed by attacking. This has two major consequences:
- If you want to attack with certain minions, but still have them stealthed through your opponent's next turn, you need to attack with them first, then use Conceal.
- If you want to stealth all of your minions except for certain ones (such as taunt minions, which you wish to continue taunting), use Conceal to stealth them first, then attack with them, removing the stealth effect and allowing to act as taunts next turn.
This card is named for the WoW rogue ability Shroud of Concealment, which is used to stealth nearby party members.
- Alpha patch 2 (2013-08-12): Wording changed to "Give your minions Stealth until your next turn." Now costs 0 mana, down from 1.
- Patch 126.96.36.19988 (2013-06-22): Now costs 1 mana, up from 0.
- Previously: Give a friendly minion Stealth. [0 mana, Common]
- Hearthstone: Heroes of Warcraft - Building the Fire (UK). (2013-03-19).