From Hearthstone: Heroes of Warcraft Wiki
Jump to: navigation, search

Combo is an ability where the stated effect occurs if the card is not the first one played during the turn. Cards with this ability are limited to the rogue class.

The term "combo" is also often used to refer to a sequence of cards or actions which are unleashed in quick succession, with or without Combo effects.

Notes[edit | edit source]

  • If the player has already played a card that turn, any cards in the player's hand with Combo effects will be highlighted yellow, to indicate that playing those cards will also trigger their Combo effects.
  • While similar to Battlecries, Combo effects function separately, and are not affected by related effects such as Nerub'ar Weblord.

Strategy[edit | edit source]

If you use a deck with a lot of cards with Combo effects, cheap cards work really great since they can allow you to use a Combo effect easily. Backstab, for example, can be used to kill a weak minion, while you don't lose any mana playing it, which allows you to use a Combo effect for your whole mana pool. If you have too many Combo cards, you might have to waste a Combo effect to then be able to use other Combo effects.

The Coin can be used as a card to build up for a potential use of a card with a Combo effect. A common tactic is to use The Coin on your first round, and then play Defias Ringleader. This will most likely give you a strong board advantage on your first turn since its Combo effect summons a Defias Bandit, a 2/1 minion. To improve this play, you can then use Shadowstep on your Defias Ringleader, and play it again, which gives you another Defias Bandit, therefore giving you two 2/1 minions and one 2/2 minion on your first turn. This play is one reason why playing second as the rogue is often considered an advantage.

Headcrack is the only card that can be used to combo continuously. Because it returns to your hand and you draw a card each turn, you will always have at least two cards in hand.

The Youthful Brewmaster has a great amount of synergy in Combo decks. It can return a Defias Ringleader or a SI:7 Agent before or after it has attacked, allowing you to re-summon it immediately for another Combo. Even returning a Defias Bandit can be useful to start a Combo on a further turn.

Cards with Combo[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Bladed Cultist Common Minion General Rogue 1 1 2 Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Cold Blood Common Spell Rogue 1 Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Defias Ringleader Common Minion General Rogue 2 2 2 Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Eviscerate Common Spell Rogue 2 Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Jade Shuriken Common Spell Rogue 2 Deal 2 damage. Combo: Summon a Jade GolemGood news is, after you remove it from your wound, you can use it to pay your medical bills!
Shado-Pan Rider Common Minion General Rogue 5 3 7 Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters.
Undercity Valiant Common Minion General Rogue 2 3 2 Combo: Deal 1 damage. Almost went to play for Stormwind before signing with Undercity.
Gadgetzan Ferryman Rare Minion General Rogue 2 2 3 Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?
Headcrack Rare Spell Rogue 3 Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Perdition's Blade Rare Weapon Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
SI:7 Agent Rare Minion General Rogue 3 3 3 Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Kidnapper Epic Minion General Rogue 6 5 3 Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Edwin VanCleef Legendary Minion General Rogue 3 2 2 Combo: Gain +2/+2 for each card played earlier this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Showing all 13 cards
Bladed Cultist(35198).png
Cold Blood(92).png
Defias Ringleader(417).png
Jade Shuriken(49711).png
Shado-Pan Rider(22305).png
Undercity Valiant(22371).png
Gadgetzan Ferryman(49722).png
Perdition's Blade(82).png
SI-7 Agent(286).png
Edwin VanCleef(3).png

Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Vilespine Slayer Epic Minion General Rogue 5 3 4 Combo: Destroy a minion. 
Showing the only card
Vilespine Slayer(55490).png

Wild format

Click to view Wild format cards
Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Tinker's Sharpsword Oil Common Spell Rogue 4 Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Sabotage Epic Spell Rogue 4 Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Showing all 2 cards
Tinker's Sharpsword Oil(12276).png