Give a friendly minion +2 Attack and Charge.
"Guys! Guys! Slow down!" - some kind of non-warrior minion
- This article is about the card. For the ability see Charge (ability).
How to get[edit | edit source]
Charge x 2 are automatically included in all players' collections.
Notes[edit | edit source]
Strategy[edit | edit source]
For 3 mana this card may seem expensive, but with the right target it can be very useful. Windfury minions such as Thrallmar Farseer and Windfury Harpy work well for this purpose, allowing you to deal massive instant damage to the enemy hero - provided they don't have any Taunts on the board. Minions with high Attack and a low cost are very effective, such as a 0 mana Molten Giant.
History[edit | edit source]
Charge saw various incarnations over the course of the game's alpha and beta. Its earliest known form had the text "Give your minions Charge this turn." and cost 0 mana. This version saw many players using it as a one turn kill combo on later turns: they would play several high-Attack minions from the hand, followed by a 0-mana Charge, allowing for huge amounts of face damage in a single turn. In this respect it was similar to the version of Unleash the Hounds in play at that time (1 mana, "Give your Beasts +1 Attack and Charge."), which was changed around a month before Charge.
This version of the card not only proved highly frustrating for opponents but ran contrary to the developers' intentions for interactive gameplay, and was changed shortly before the game's full release to read "Give a friendly minion +2 Attack and Charge", and its cost increased to 3. Despite its potential for finisher combos, this new version saw very little play in most game modes. In October 2016 the card was changed again, reducing its cost to 1 and giving it the new text "Give a friendly minion Charge. It can't attack heroes this turn." This change finally provided a solution to the developers' concerns around the card's ability to grant Charge, and was one of the last stages of their previously announced plan to reduce the presence of effects that granted Charge, as seen with the earlier nerf to Warsong Commander (previously granting Charge to any friendly minion with 3 or less Attack). The new version's restrictions prevented it from being used for finishing combos, thus opening design space for future cards, while still retaining the card's core design.
Lore[edit | edit source]
- "A charge is one of those things that always ends badly for someone."
Artist[edit | edit source]
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 6.1.3 (Not yet implemented): Cost reduced from 3 to 1. Text changed from "Give a friendly minion +2 Attack and Charge." to "Give a friendly minion Charge. It can't attack heroes this turn."
- Commentary: While we enjoy seeing players explore combo styles of play and will continue to support it in the future, we’ve seen in the past that the ability to give Charge to minions that don’t normally have it has been particularly problematic and also heavily restricts future cards. We’ve redesigned the card Charge in a way that provides opportunities for minion combat, but does not enable strategies that intend to win without allowing opponents to interact.
- Patch 18.104.22.16858 (2014-1-16): Has been reworked and now costs 3 mana. The card’s new power reads: Give a friendly minion +2 Attack and Charge.
- Patch 22.214.171.12440 (April or May 2013): Text changed from "Give your minions Charge this turn" to "Give a friendly minion Charge".
- Previously: Give your minions Charge this turn. [0 mana, Spell, Free]
References[edit | edit source]
- Hearthside Chat: Upcoming Arena Changes with Dean Ayala. (2016-09-08).
- Hearthstone: Heroes of Warcraft - Building the Fire (UK). (2013-03-19).