With the arrival of Whispers of the Old Gods and game formats, the wiki has switched over to Standard format.
The preferred format for new and advanced players alike, most card lists will from now on only show cards valid in Standard format, making it easier for readers to find the information they're looking for.
For those interested in Wild format, Wild listings can now be found on subpages, such as Deathrattle/Wild format, linked just above main card listings, and Wild strategy and tips are still featured in our articles.
Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, weapon cards and minion cards. Cards can be selected for use in a game by including them in a custom deck. Each deck is composed of 30 cards. As of Whispers of the Old Gods, Hearthstone features 1053 fully playable cards, of which 877 can be collected by players. The game also features myriad special cards available only in specific boss encounters or Tavern Brawl events, which cannot be collected by players.
Each card features a mana cost in the top-left corner, which indicates the amount of mana that must be expended to play that card, typically ranging from 0 to 10 mana. (A few cards such as Molten Giant cost more, with the cost being reduced depending on the state of the game.) Each card also features a portrait, a title, and a main card text pane below that. For minion and weapon cards, the text describes any special effects or abilities possessed, while for spells the text describes the effect of playing that card. Card text on minions can be removed with Silence effects. Minion cards feature an Attack value in the bottom-left corner, and a Health value in the bottom-right corner. Equipment cards similarly feature an Attack value in the bottom-left corner, with a Durability value in the bottom-right corner. Spell cards feature only a mana cost.
Categories[edit | edit source]
Cards are categorised by rarity, class and set. Five rarities exist - free, common, rare, epic and legendary - with higher rarities typically being more powerful, but being harder to find and more expensive to craft. Most cards are also available in a golden version, a purely aesthetic enhancement. While most cards are available to heroes of all classes, many are exclusive to a specific class.
Cards which can be obtained by players are also divided into several sets - Basic, Classic, Reward, Promo, and several expansion and adventure sets - reflecting how the card can be obtained, and determining whether it is valid in Standard format play. Most Basic cards are automatically included in players' collection, while half of all class-specific Basic cards can be obtained through levelling a hero of that class to level 10. Classic cards, and cards from expansion sets such as Goblins vs Gnomes and The Grand Tournament, are available primarily through crafting or opening corresponding card packs. Cards from adventure sets such as Naxxramas and League of Explorers are acquired through defeating bosses in the corresponding adventure. Promo cards can only be obtained through participating in the related promotion. The hypothetical boss set and Tavern Brawl set are used to categorise cards used by bosses and cards provided for players during Tavern Brawls, neither of which are collectible, and feature only in their respective areas of play.
Collecting cards[edit | edit source]
Each player's collection can be viewed and inspected through the My Collection screen. Each player starts the game with a substantial collection of basic cards, including a large range of neutral minion cards, and 5 basic cards specific to each class.
Players can receive new cards in a number of ways:
- by leveling heroes
- from card packs, which may be bought with real money or with gold, or rewarded from Arena wins or certain unique quests
- by crafting a new card from Arcane Dust
- by defeating bosses and completing wings in adventures
- a few specific cards can be obtained as rewards for completing unique quests, or as part of promotions
Players can include up to 2 of any individual card in a single deck, with the exception of legendary cards, which can only be included once in each deck. Extra cards can be disenchanted for Arcane Dust, a resource used in the creation of cards, with rarer cards costing much more than the more common cards to craft. Players are not able to trade cards with other players.
Card backs[edit | edit source]
- Main article: Card back
Card backs are a Hearthstone feature which allows players to replace the standard design on the reverse of their cards with alternate designs. Players can earn alternate card backs through fulfilling various criteria, such as reaching Rank 20 in a season of Ranked play, or completing certain quests. Several different card backs are available to collect, with each offering a distinct animated design. Players can choose which available card back to use, with the selected design displayed in-game on the backs of the player's cards, visible to both the player and their opponent. Card backs are purely decorative and do not affect gameplay in any way.
Card art[edit | edit source]
- Main article: Card art
The art used on Hearthstone's cards is one of the most striking and memorable aspects of the game's artistic design. These small yet detailed images are usually taken from far larger pieces of art, with only a small section used in the game. The majority of card art for Hearthstone was previously used for the World of Warcraft Trading Card Game, but some pieces were specially commissioned for the game, such as that for Anduin Wrynn.
Original cards[edit | edit source]
- Main article: Original cards in Hearthstone
While the majority of the characters, abilities and weapons in Hearthstone come from World of Warcraft, or the Warcraft universe in general, some have made their debut with Hearthstone itself. Hearthstone has also introduced numerous new character types, and titles for existing types.
Minion cards[edit | edit source]
- Main article: Minion
Minions are permanent creatures on the battlefield that will fight for their hero. Minion cards can be recognized by their Attack (a number displayed on a yellow sword, in the bottom left corner) and Health (a number displayed on a red blood drop, in the bottom right corner). Minions are controlled by the player who summoned them, and can be commanded to attack their opponent's minions, or the opposing hero, while minions with Taunt can act as tanks, preventing the opponent's forces from attacking the hero directly with melee attacks until that minion is destroyed. Minions are a major element in battles between heroes, and are usually responsible for the majority of all damage dealt in a game. Minions are the most common type of card.
For a full list of minion cards, see Minion.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Shifter Zerus||Legendary||General||Any||1||1||1||Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!|
|Sir Finley Mrrgglton||Legendary||Murloc||Any||1||1||3||Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.|
|Bloodmage Thalnos||Legendary||General||Any||2||1||1||Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!|
|Lorewalker Cho||Legendary||General||Any||2||0||4||Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.|
|Millhouse Manastorm||Legendary||General||Any||2||4||4||Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"|
|Nat Pagle||Legendary||General||Any||2||0||4||At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).|
|Nat, the Darkfisher||Legendary||General||Any||2||2||4||At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.|
|Dreadscale||Legendary||Beast||Hunter||3||4||2||At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.|
|Edwin VanCleef||Legendary||General||Rogue||3||2||2||Combo: Gain +2/+2 for each card played earlier this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.|
|Eydis Darkbane||Legendary||General||Any||3||3||4||Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".|
|Fjola Lightbane||Legendary||General||Any||3||3||4||Whenever you target this minion with a spell, gain Divine Shield. LOVES being called "the wonder twins".|
|King Mukla||Legendary||Beast||Any||3||5||5||Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.|
|Tinkmaster Overspark||Legendary||General||Any||3||3||3||Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.|
|Baron Rivendare||Legendary||General||Any||4||1||7||Your minions trigger their Deathrattles twice. There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.|
|Elise Starseeker||Legendary||General||Any||4||3||5||Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck. A large part of her job entails not mixing up the Map to the Golden Monkey with the Map to Monkey Island.|
|Fandral Staghelm||Legendary||General||Druid||4||3||5||Your Choose One cards have both effects combine. Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.|
|Gormok the Impaler||Legendary||General||Any||4||4||4||Battlecry: If you have at least 4 other minions, deal 4 damage. Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!|
|Old Murk-Eye||Legendary||Murloc||Any||4||2||4||Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.|
|Xaril, Poisoned Mind||Legendary||General||Rogue||4||3||2||Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.|
|Blingtron 3000||Legendary||Mech||Any||5||3||4||Battlecry: Equip a random weapon for each player. PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.|
|Captain Greenskin||Legendary||Pirate||Any||5||5||4||Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!|
|Elite Tauren Chieftain||Legendary||General||Any||5||5||5||Battlecry: Give both players the power to ROCK! (with a Power Chord card) He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.|
|Feugen||Legendary||General||Any||5||4||7||Deathrattle: If Stalagg also died this game, summon Thaddius. Feugen is sad because everyone likes Stalagg better.|
|Hallazeal the Ascended||Legendary||General||Shaman||5||4||6||Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.|
|Harrison Jones||Legendary||General||Any||5||5||4||Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”|
|Hemet Nesingwary||Legendary||General||Any||5||6||3||Battlecry: Destroy a Beast. It's hard to make a living as a hunter in a world where beasts instantly reappear minutes after you kill them.|
|Leeroy Jenkins||Legendary||General||Any||5||6||2||Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.|
|Loatheb||Legendary||General||Any||5||5||5||Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.|
|Showing 30 of 687 cards|
Spell cards[edit | edit source]
- Main article: Spell
Spell cards are cards that can be played to trigger a one time effect or ability, described in the card's text. In contrast to a minion or weapon card, a spell card will expire immediately after it has been used. Spell cards do not have an Attack or Health value, and are the second most common type of card.
For a full list of spell cards, see Spell.
|Name / Desc||Rarity||Class||Cost||Description|
|Forbidden Flame||Epic||Mage||0||Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.|
|Forbidden Healing||Epic||Paladin||0||Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.|
|Forbidden Shaping||Epic||Priest||0||Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.|
|Preparation||Epic||Rogue||0||The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto|
|Arcane Blast||Epic||Mage||1||Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. Now with 100% more blast!|
|Bestial Wrath||Epic||Hunter||1||Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.|
|Shield Slam||Epic||Warrior||1||Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9|
|Confuse||Epic||Priest||2||Swap the Attack and Health of all minions. This minion is really powerful!|
|Embrace the Shadow||Epic||Priest||2||This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.|
|Feign Death||Epic||Hunter||2||Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.|
|Lock and Load||Epic||Hunter||2||Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."|
This card pays homage to that special moment.
|Renounce Darkness||Epic||Warlock||2||Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!|
|Snake Trap||Epic||Hunter||2||Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?|
|Beneath the Grounds||Epic||Rogue||3||Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.|
|Blood Warriors||Epic||Warrior||3||Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.|
|Bouncing Blade||Epic||Warrior||3||Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.|
|Elemental Destruction||Epic||Shaman||3||Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?|
|Far Sight||Epic||Shaman||3||Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.|
|Ice Block||Epic||Mage||3||Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!|
|Mulch||Epic||Druid||3||Destroy a minion.|
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
|Shadowform||Epic||Priest||3||Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?|
|Spellbender||Epic||Mage||3||Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.|
|Ancestor's Call||Epic||Shaman||4||Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call|
|Astral Communion||Epic||Druid||4||Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?|
|Echo of Medivh||Epic||Mage||4||Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.|
|Mindgames||Epic||Priest||4||Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.|
|Sabotage||Epic||Rogue||4||Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!|
|Bane of Doom||Epic||Warlock||5||Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.|
|Brawl||Epic||Warrior||5||Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?|
|Cabalist's Tome||Epic||Mage||5||Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!|
|Showing 30 of 285 cards|
Weapon cards[edit | edit source]
- Main article: Weapon
Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Attacking using a weapon deals damage equal to its Attack, and reduces its Durability by 1. When a weapon's Durability is reduced to zero, the weapon will be destroyed. All classes except druids, priests and mages have weapons available to them, with rogues, paladins and warriors generally considered to have the greatest synergy with weapons. Weapons are the least common type of card.
For a full list of weapon cards, see Weapon.
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Coghammer||Epic||Paladin||3||2||3||Battlecry: Give a random friendly minion Divine Shield and Taunt. So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.|
|Cogmaster's Wrench||Epic||Rogue||3||1||3||Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!|
|Sword of Justice||Epic||Paladin||3||1||5||After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!|
|Charged Hammer||Epic||Shaman||4||2||4||Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.|
|Poisoned Blade||Epic||Rogue||4||1||3||Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.|
|Doomhammer||Epic||Shaman||5||2||8||Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.|
|Hammer of Twilight||Epic||Shaman||5||4||2||Deathrattle: Summon a 4/2 Elemental. Stop! It's Twlight Hammer time.|
|Tentacles for Arms||Epic||Warrior||5||2||2||Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.|
|Gladiator's Longbow||Epic||Hunter||7||5||2||Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.|
|Gorehowl||Epic||Warrior||7||7||1||Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!|
|Cursed Blade||Rare||Warrior||1||2||3||Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.|
|Argent Lance||Rare||Paladin||2||2||2||Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.|
|Eaglehorn Bow||Rare||Hunter||3||3||2||Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.|
|King's Defender||Rare||Warrior||3||3||2||Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?|
|Perdition's Blade||Rare||Rogue||3||2||2||Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.|
|Powermace||Rare||Shaman||3||3||2||Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."|
|Rallying Blade||Rare||Paladin||3||3||2||Battlecry: Give +1/+1 to your minions with Divine Shield. As far as blades go, this one is pretty great in the motivation department.|
|Glaivezooka||Common||Hunter||2||2||2||Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.|
|Stormforged Axe||Common||Shaman||2||2||3||Overload: (1) Yo, that's a nice axe.|
|Ogre Warmaul||Common||Warrior||3||4||2||50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.|
|Death's Bite||Common||Warrior||4||4||2||Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord|
|Truesilver Champion||Common||Paladin||4||4||2||Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)|
|Arcanite Reaper||Common||Warrior||5||5||2||No… actually you should fear the Reaper.|
|Assassin's Blade||Common||Rogue||5||3||4||Guaranteed to have been owned by a real assassin. Certificate of authenticity included.|
|Light's Justice||Free||Paladin||1||1||4||Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.|
|Showing 30 of 33 cards|
Uncollectible cards[edit | edit source]
- Main article: Uncollectible
Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players' collections or permanently acquired. Most uncollectible cards are produced by other cards.
Boss cards[edit | edit source]
- Main article: Boss card
Removed cards[edit | edit source]
- Main article: Removed card
Removed cards are valid Hearthstone cards which have been removed from play. These cards can no longer be collected or found in-game. All of the current list of removed cards were removed during the game's alpha or closed beta test phases.
[edit | edit source]
Unavailable cards are cards which although appearing in the game in some way are never available for players to use.
Credits cards[edit | edit source]
- Main article: Credits card
Credits cards are non-playable cards that depict members of the Hearthstone development team. These cards are not found in play, but are displayed during the game's credits, accessed through the options button from the game's main menu. There are 17 credits cards, depicting the 15 members of Team 5, and the game's two executive producers.
Debug and system cards[edit | edit source]
- Main article: Debug card
Debug cards are cards designed for testing and debugging Hearthstone. Designed for use in a specific testing environment, these cards often feature outlandish powers, and are not available to players. System cards are very similar non-available cards used by the game system.
|By minion type|
|By effect type|
|By card set|