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A video explaining cards in Hearthstone made by the Curse Gamepedia YouTube Channel.

Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, weapon cards and minion cards. Cards can be selected for use in a game by including them in a custom deck. Each deck is composed of 30 cards. Hearthstone currently features 643 playable cards, of which 535 can be collected by players.

Each card features a mana cost in the top-left corner, which indicates the amount of mana that must be expended to play that card, typically ranging from 0 to 10 mana. (A few cards such as Molten Giant cost more, with the cost being reduced depending on the state of the game.) Each card also features a portrait, and a main card text below that. For minion and weapon cards, the text describes any special effects or abilities possessed, while for spells the text describes the effect of playing that card. Card text on minions can be removed with silence effects. Minion cards feature an Attack value in the bottom-left corner, and a Health value in the bottom-right corner. Equipment cards similarly feature an Attack value in the bottom-left corner, with a Durability value in the bottom-right corner. Spell cards possess none of these features.

Categories[edit]

Hearthstone Gems.jpg

Cards are categorised by rarity, class and set. Five rarities exist - free, common, rare, epic and legendary - with higher rarities typically being more powerful, but being harder to find and more expensive to craft. Most cards are also available in a golden version, a purely aesthetic enhancement. While most cards are available to heroes of all classes, many are exclusive to a specific class.

Cards which can be obtained by players are also divided into five sets - basic, expert, Naxxramas, reward and promo - reflecting how the card can be obtained. Most basic cards are automatically included in players' collection, while half of all class-specific basic cards can be obtained through levelling a hero of that class to level 10. Expert cards are available through crafting or card packs, while reward cards are obtained as special quest rewards, such as for collecting certain other cards. Naxxramas cards are acquired through defeating bosses in the Curse of Naxxramas adventure. Promo cards can only be obtained through participating in the related promotion. A hypothetical sixth set, boss cards, is used to categorise cards used by bosses, which while not obtainable by players can still be encountered during play.

Collecting cards[edit]

Each player's collection can be viewed and inspected through the My Collection screen. Each player starts the game with a substantial collection of basic cards, including a large range of neutral minion cards, and 5 basic cards specific to each class.

Players can receive new cards in a number of ways:

Players can include up to 2 of any individual card in a single deck, with the exception of legendary cards, which can only be included once in each deck. Extra cards can be disenchanted for Arcane Dust, a resource used in the creation of cards, with rarer cards costing much more than the more common cards to craft. Players are not able to trade cards with other players.

Card backs[edit]

The current selection of alternate card backs available to collect
Main article: Card back

Card backs are a Hearthstone feature which allows players to replace the standard design on the reverse of their cards with alternate designs. Players can earn alternate card backs through fulfilling various criteria, such as reaching Rank 20 in a season of Ranked play, or completing certain quests. Several different card backs are available to collect, with each offering a distinct animated design. Players can choose which available card back to use, with the selected design displayed in-game on the backs of the player's cards, visible to both the player and their opponent. Card backs are purely decorative and do not affect gameplay in any way.

Card art[edit]

Main article: Card art

The art used on Hearthstone's cards is one of the most striking and memorable aspects of the game's artistic design. These small yet detailed images are usually taken from far larger pieces of art, with only a small section used in the game. The majority of card art for Hearthstone was previously used for the World of Warcraft Trading Card Game, but some pieces were specially commissioned for the game, such as that for Anduin Wrynn.

Minion cards[edit]

Main article: Minion

Minions are permanent creatures on the battlefield that will fight for their hero. Minion cards can be recognized by their Attack (a number displayed on a yellow sword, in the bottom left corner) and Health (a number displayed on a red blood drop, in the bottom right corner). Minions are controlled by the player who summoned them, and can be commanded to attack their opponent's minions, or the opposing hero, while minions with Taunt can act as tanks, preventing the opponent's forces from attacking the hero directly with melee attacks until that minion is destroyed. Minions are a major element in battles between heroes, and are usually responsible for the majority of all damage dealt in a game. Minions are the most common type of card.

For a full list of minion cards, see Minion.

Grimscale Oracle(510).png Gadgetzan Auctioneer(131).png Sylvanas Windrunner(33).png

Name Name / Desc Rarity Subtype Class Cost Atk HP Description
Bloodmage Thalnos Bloodmage Thalnos {5Legendary General Any icon.png Any 2 Mana icon.png 1 Attack icon.png 1 Health icon.png Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Finkle Einhorn Finkle Einhorn {5Legendary General Any icon.png Any 2 Mana icon.png 3 Attack icon.png 3 Health icon.png
Lorewalker Cho Lorewalker Cho {5Legendary General Any icon.png Any 2 Mana icon.png 0 Attack icon.png 4 Health icon.png Whenever a player casts a spell, put a copy into the other player’s hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Whenever a player casts a spell, put a copy into the other player’s hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Millhouse Manastorm Millhouse Manastorm {5Legendary General Any icon.png Any 2 Mana icon.png 4 Attack icon.png 4 Health icon.png Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Nat Pagle Nat Pagle {5Legendary General Any icon.png Any 2 Mana icon.png 0 Attack icon.png 4 Health icon.png At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
Edwin VanCleef Edwin VanCleef {5Legendary General Rogue icon.png Rogue 3 Mana icon.png 2 Attack icon.png 2 Health icon.png Combo: Gain +2/+2 for each card played earlier this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Combo: Gain +2/+2 for each card played earlier this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
King Mukla King Mukla {5Legendary Beast Any icon.png Any 3 Mana icon.png 5 Attack icon.png 5 Health icon.png Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Tinkmaster Overspark Tinkmaster Overspark {5Legendary General Any icon.png Any 3 Mana icon.png 3 Attack icon.png 3 Health icon.png Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Baine Bloodhoof Baine Bloodhoof {5Legendary General Any icon.png Any 4 Mana icon.png 4 Attack icon.png 5 Health icon.png
Baron Rivendare Baron Rivendare {5Legendary General Any icon.png Any 4 Mana icon.png 1 Attack icon.png 7 Health icon.png Your minions trigger their Deathrattles twice. There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.
Your minions trigger their Deathrattles twice. There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.
Old Murk-Eye Old Murk-Eye {5Legendary Murloc Any icon.png Any 4 Mana icon.png 2 Attack icon.png 4 Health icon.png Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Blingtron 3000 Blingtron 3000 {5Legendary Mech Any icon.png Any 5 Mana icon.png 3 Attack icon.png 4 Health icon.png Battlecry: Equip a random weapon for each player PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
Battlecry: Equip a random weapon for each player PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
Bolvar Fordragon Bolvar Fordragon {5Legendary General Paladin icon.png Paladin 5 Mana icon.png 1 Attack icon.png 7 Health icon.png Whenever a friendly minion dies while this in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
Whenever a friendly minion dies while this in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
Captain Greenskin Captain Greenskin {5Legendary Pirate Any icon.png Any 5 Mana icon.png 5 Attack icon.png 4 Health icon.png Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Elite Tauren Chieftain Elite Tauren Chieftain {5Legendary General Any icon.png Any 5 Mana icon.png 5 Attack icon.png 5 Health icon.png Battlecry: Give both players the power to ROCK! (with a Power Chord card) He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
Battlecry: Give both players the power to ROCK! (with a Power Chord card) He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
Feugen Feugen {5Legendary General Any icon.png Any 5 Mana icon.png 4 Attack icon.png 7 Health icon.png Deathrattle: If Stalagg also died this game, summon Thaddius. Feugen is sad because everyone likes Stalagg better.
Deathrattle: If Stalagg also died this game, summon Thaddius. Feugen is sad because everyone likes Stalagg better.
Harrison Jones Harrison Jones {5Legendary General Any icon.png Any 5 Mana icon.png 5 Attack icon.png 4 Health icon.png Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Hemet Nesingwary Hemet Nesingwary {5Legendary General Any icon.png Any 5 Mana icon.png 6 Attack icon.png 3 Health icon.png Battlecry: Destroy a Beast. It's hard to make a living as a hunter in a world where beasts instantly reappear minutes after you kill them.
Battlecry: Destroy a Beast. It's hard to make a living as a hunter in a world where beasts instantly reappear minutes after you kill them.
Leeroy Jenkins Leeroy Jenkins {5Legendary General Any icon.png Any 5 Mana icon.png 6 Attack icon.png 2 Health icon.png Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Loatheb Loatheb {5Legendary General Any icon.png Any 5 Mana icon.png 5 Attack icon.png 5 Health icon.png Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
Mimiron's Head Mimiron's Head {5Legendary Mech Any icon.png Any 5 Mana icon.png 4 Attack icon.png 5 Health icon.png At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Stalagg Stalagg {5Legendary General Any icon.png Any 5 Mana icon.png 7 Attack icon.png 4 Health icon.png Deathrattle: If Feugen also died this game, summon Thaddius. Stalagg want to write own flavor text. "STALAGG AWESOME!"
Deathrattle: If Feugen also died this game, summon Thaddius. Stalagg want to write own flavor text. "STALAGG AWESOME!"
Vol'jin Vol'jin {5Legendary General Priest icon.png Priest 5 Mana icon.png 6 Attack icon.png 2 Health icon.png Battlecry: Swap Health with another minion. Vol'jin is a shadow hunter, which is like a shadow priest except more voodoo.
Battlecry: Swap Health with another minion. Vol'jin is a shadow hunter, which is like a shadow priest except more voodoo.
Cairne Bloodhoof Cairne Bloodhoof {5Legendary General Any icon.png Any 6 Mana icon.png 4 Attack icon.png 5 Health icon.png Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Gazlowe Gazlowe {5Legendary General Any icon.png Any 6 Mana icon.png 3 Attack icon.png 6 Health icon.png Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.
Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.
Gelbin Mekkatorque Gelbin Mekkatorque {5Legendary General Any icon.png Any 6 Mana icon.png 6 Attack icon.png 6 Health icon.png Battlecry: Summon an AWESOME invention. He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to.
Battlecry: Summon an AWESOME invention. He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to.
Hogger Hogger {5Legendary General Any icon.png Any 6 Mana icon.png 4 Attack icon.png 4 Health icon.png At the end of your turn, summon a 2/2 Gnoll with Taunt. Hogger is super powerful. If you kill him, it's because he let you.
At the end of your turn, summon a 2/2 Gnoll with Taunt. Hogger is super powerful. If you kill him, it's because he let you.
Illidan Stormrage Illidan Stormrage {5Legendary Demon Any icon.png Any 6 Mana icon.png 7 Attack icon.png 5 Health icon.png Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
Iron Juggernaut Iron Juggernaut {5Legendary Mech Warrior icon.png Warrior 6 Mana icon.png 6 Attack icon.png 5 Health icon.png Battlecry: Shuffle a Mine into your opponent's deck. When draw, it explodes for 10 damage. The Iron Juggernaut guards Orgrimmar and has just earned the "Employee of the Month" award!
Battlecry: Shuffle a Mine into your opponent's deck. When draw, it explodes for 10 damage. The Iron Juggernaut guards Orgrimmar and has just earned the "Employee of the Month" award!
Maexxna Maexxna {5Legendary Beast Any icon.png Any 6 Mana icon.png 2 Attack icon.png 8 Health icon.png Destroy any minion damaged by this minion. Maexxna gets super mad when people introduce her as "Maxina" or "Maxxy".
Destroy any minion damaged by this minion. Maexxna gets super mad when people introduce her as "Maxina" or "Maxxy".
Showing 30 of 410 cards


Spell cards[edit]

Main article: Spell

Spell cards are cards that can be played to trigger a one time effect or ability, described in the card's text. In contrast to a minion or weapon card, a spell card will expire immediately after it has been used. Spell cards do not have an Attack or Health value, and are the second most common type of card.

For a full list of spell cards, see Spell.

Mortal Coil(43).png Pyroblast(496).png Feral Spirit(214).png

Name Rarity Class Cost Description
Preparation {4Epic Rogue icon.png Rogue 0 Mana icon.png The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Bestial Wrath {4Epic Hunter icon.png Hunter 1 Mana icon.png Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Shield Slam {4Epic Warrior icon.png Warrior 1 Mana icon.png Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Feign Death {4Epic Hunter icon.png Hunter 2 Mana icon.png Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
Snake Trap {4Epic Hunter icon.png Hunter 2 Mana icon.png Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Bouncing Blade {4Epic Warrior icon.png Warrior 3 Mana icon.png Deals 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Far Sight {4Epic Shaman icon.png Shaman 3 Mana icon.png Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Ice Block {4Epic Mage icon.png Mage 3 Mana icon.png Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Shadowform {4Epic Priest icon.png Priest 3 Mana icon.png Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Spellbender {4Epic Mage icon.png Mage 3 Mana icon.png Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Ancestor's Call {4Epic Shaman icon.png Shaman 4 Mana icon.png Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
Echo of Medivh {4Epic Mage icon.png Mage 4 Mana icon.png Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.
Mindgames {4Epic Priest icon.png Priest 4 Mana icon.png Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Sabotage {4Epic Rogue icon.png Rogue 4 Mana icon.png Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Bane of Doom {4Epic Warlock icon.png Warlock 5 Mana icon.png Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Brawl {4Epic Warrior icon.png Warrior 5 Mana icon.png Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Demonheart {4Epic Warlock icon.png Warlock 5 Mana icon.png Deal 5 damage to a minion. If it’s a friendly Demon, give it +5/+5 instead. Virtually every member of the pro demon lobby is a warlock. Weird.
Avenging Wrath {4Epic Paladin icon.png Paladin 6 Mana icon.png Deal 8 damage randomly split among enemy characters. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Dark Wispers {4Epic Druid icon.png Druid 6 Mana icon.png Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Force of Nature {4Epic Druid icon.png Druid 6 Mana icon.png Summon three 2/2 Treants with Charge that die at the end of the turn. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Lightbomb {4Epic Priest icon.png Priest 6 Mana icon.png Deal damage to each minion equal to its Attack. This is what happens when you allow goblins to be priests.
Crush {4Epic Warrior icon.png Warrior 7 Mana icon.png Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Lay on Hands {4Epic Paladin icon.png Paladin 8 Mana icon.png Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Twisting Nether {4Epic Warlock icon.png Warlock 8 Mana icon.png Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Tree of Life {4Epic Druid icon.png Druid 9 Mana icon.png Restore all characters to full Health. Healing: It grows on trees!
Pyroblast {4Epic Mage icon.png Mage 10 Mana icon.png Deal 10 damage. Take the time for an evil laugh after you draw this card.
Light of the Naaru {3Rare Priest icon.png Priest 1 Mana icon.png Restore 3 Health. if the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.
Savagery {3Rare Druid icon.png Druid 1 Mana icon.png Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Upgrade! {3Rare Warrior icon.png Warrior 1 Mana icon.png If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Ancestral Spirit {3Rare Shaman icon.png Shaman 2 Mana icon.png Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Showing 30 of 209 cards


Weapon cards[edit]

Main article: Weapon

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Attacking using a weapon deals damage equal to its Attack, and reduces its Durability by 1. When a weapon's Durability is reduced to zero, the weapon will be destroyed. All classes except druids, priests and mages have weapons available to them, with rogues, paladins and warriors generally considered to have the greatest synergy with weapons. Weapons are the least common type of card.


Truesilver Champion(293).png Wicked Knife(183).png Gorehowl(96).png

Name Name / Desc Rarity Class Cost Atk HP Description
Ashbringer Ashbringer {5Legendary Paladin icon.png Paladin 5 Mana icon.png 3 Attack icon.png 5 Health icon.png
Coghammer Coghammer {4Epic Paladin icon.png Paladin 3 Mana icon.png 3 Attack icon.png 2 Health icon.png Battlecry: Give a random friendly minion Divine Shield and Taunt. So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Battlecry: Give a random friendly minion Divine Shield and Taunt. So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Cogmaster's Wrench Cogmaster's Wrench {4Epic Rogue icon.png Rogue 3 Mana icon.png 3 Attack icon.png 1 Health icon.png Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Sword of Justice Sword of Justice {4Epic Paladin icon.png Paladin 3 Mana icon.png 5 Attack icon.png 1 Health icon.png Whenever you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Whenever you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Doomhammer Doomhammer {4Epic Shaman icon.png Shaman 5 Mana icon.png 8 Attack icon.png 2 Health icon.png Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Gladiator's Longbow Gladiator's Longbow {4Epic Hunter icon.png Hunter 7 Mana icon.png 2 Attack icon.png 5 Health icon.png Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Gorehowl {4Epic Warrior icon.png Warrior 7 Mana icon.png 1 Attack icon.png 7 Health icon.png Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Eaglehorn Bow Eaglehorn Bow {3Rare Hunter icon.png Hunter 3 Mana icon.png 2 Attack icon.png 3 Health icon.png Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Perdition's Blade Perdition's Blade {3Rare Rogue icon.png Rogue 3 Mana icon.png 2 Attack icon.png 2 Health icon.png Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Powermace Powermace {3Rare Shaman icon.png Shaman 3 Mana icon.png 2 Attack icon.png 3 Health icon.png Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Battle Axe Battle Axe {2Common Warrior icon.png Warrior 1 Mana icon.png 2 Attack icon.png 2 Health icon.png
Heavy Axe Heavy Axe {2Common Warrior icon.png Warrior 1 Mana icon.png 3 Attack icon.png 1 Health icon.png
Jaws Jaws {2Common Any icon.png Any 1 Mana icon.png 5 Attack icon.png 3 Health icon.png Whenever a minion with Deathrattle dies, gain +2 Attack.
Whenever a minion with Deathrattle dies, gain +2 Attack.
Glaivezooka Glaivezooka {2Common Hunter icon.png Hunter 2 Mana icon.png 2 Attack icon.png 2 Health icon.png Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Stormforged Axe Stormforged Axe {2Common Shaman icon.png Shaman 2 Mana icon.png 3 Attack icon.png 2 Health icon.png Overload: (1) Yo, that's a nice axe.
Overload: (1) Yo, that's a nice axe.
Blood Fury Blood Fury {2Common Warlock icon.png Warlock 3 Mana icon.png 8 Attack icon.png 3 Health icon.png
Hook Hook {2Common Any icon.png Any 3 Mana icon.png 8 Attack icon.png 4 Health icon.png Windfury, Deathrattle: Put this weapon into your hand.
Windfury, Deathrattle: Put this weapon into your hand.
Ogre Warmaul Ogre Warmaul {2Common Warrior icon.png Warrior 3 Mana icon.png 2 Attack icon.png 4 Health icon.png 50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
Runeblade Runeblade {2Common Any icon.png Any 3 Mana icon.png 3 Attack icon.png 2 Health icon.png Has +6 Attack if the other Horsemen are dead.
Has +6 Attack if the other Horsemen are dead.
Death's Bite Death's Bite {2Common Warrior icon.png Warrior 4 Mana icon.png 2 Attack icon.png 4 Health icon.png Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Truesilver Champion Truesilver Champion {2Common Paladin icon.png Paladin 4 Mana icon.png 2 Attack icon.png 4 Health icon.png Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Arcanite Reaper Arcanite Reaper {2Common Warrior icon.png Warrior 5 Mana icon.png 2 Attack icon.png 5 Health icon.png No… actually you should fear the Reaper.
No… actually you should fear the Reaper.
Assassin's Blade Assassin's Blade {2Common Rogue icon.png Rogue 5 Mana icon.png 4 Attack icon.png 3 Health icon.png Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Massive Runeblade Massive Runeblade {2Common Any icon.png Any 5 Mana icon.png 2 Attack icon.png 10 Health icon.png Deals double damage to heroes.
Deals double damage to heroes.
Light's Justice Light's Justice {0Free Paladin icon.png Paladin 1 Mana icon.png 4 Attack icon.png 1 Health icon.png Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Wicked Knife Wicked Knife {0Free Rogue icon.png Rogue 1 Mana icon.png 2 Attack icon.png 1 Health icon.png
Fiery War Axe Fiery War Axe {0Free Warrior icon.png Warrior 2 Mana icon.png 2 Attack icon.png 3 Health icon.png During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
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Uncollectible cards[edit]

Main article: Uncollectible

Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players' collections or permanently acquired. Most uncollectible cards are produced by other cards.

Sheep(218).png Emboldener 3000(240).png Ashbringer(53).png

Boss cards[edit]

Main article: Boss card

Boss cards are cards used by bosses in adventures such as Curse of Naxxramas and during the game's tutorial. They are not available in normal play.

Mr. Bigglesworth.png Hogger SMASH!(443).png Worshipper(7831).png Hidden Gnome(387).png

Removed cards[edit]

Main article: Removed card

Removed cards are valid Hearthstone cards which have been removed from play. These cards can no longer be collected or found in-game. All of the current list of removed cards were removed during the game's alpha or closed beta test phases.

Fade.png Mana Spring Totem.png Mental Collapse.png

Unavailable cards[edit]

Unavailable cards are cards which although appearing in the game in some way are never available for players to use.

Credits cards[edit]

Main article: Credits card

Credits cards are non-playable cards that depict members of the Hearthstone development team. These cards are not found in play, but are displayed during the game's credits, accessed through the options button from the game's main menu. There are 17 credits cards, depicting the 15 members of Team 5, and the game's two executive producers.

Ben Brode(701).png Ben Thompson(702).png Bob Fitch(696).png

Debug and system cards[edit]

Main article: Debug card

Debug cards are cards designed for testing and debugging Hearthstone. Designed for use in a specific testing environment, these cards often feature outlandish powers, and are not available to players. System cards are very similar non-available cards used by the game system.

Server Crash(294).png Placeholder Card(102).png NOOOOOOOOOOOO(687).png