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A video explaining cards in Hearthstone made by the Curse Gamepedia YouTube Channel.

Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, weapon cards and minion cards. Cards can be selected for use in a game by including them in a custom deck. Each deck is composed of 30 cards. As of The Grand Tournament, Hearthstone features 829 fully playable cards, of which 698 can be collected by players. The game also features numerous special cards available only in specific boss encounters or Tavern Brawl events, which cannot be collected by players.

Each card features a mana cost in the top-left corner, which indicates the amount of mana that must be expended to play that card, typically ranging from 0 to 10 mana. (A few cards such as Molten Giant cost more, with the cost being reduced depending on the state of the game.) Each card also features a portrait, and a main card text below that. For minion and weapon cards, the text describes any special effects or abilities possessed, while for spells the text describes the effect of playing that card. Card text on minions can be removed with silence effects. Minion cards feature an Attack value in the bottom-left corner, and a Health value in the bottom-right corner. Equipment cards similarly feature an Attack value in the bottom-left corner, with a Durability value in the bottom-right corner. Spell cards possess none of these features.

Categories[edit | edit source]

Hearthstone Gems.jpg

Cards are categorised by rarity, class and set. Five rarities exist - free, common, rare, epic and legendary - with higher rarities typically being more powerful, but being harder to find and more expensive to craft. Most cards are also available in a golden version, a purely aesthetic enhancement. While most cards are available to heroes of all classes, many are exclusive to a specific class.

Cards which can be obtained by players are also divided into eight sets - basic, Classic, Goblins vs. Gnomes, The Grand Tournament, Naxxramas, Blackrock Mountain, reward and promo - reflecting how the card can be obtained. Most basic cards are automatically included in players' collection, while half of all class-specific basic cards can be obtained through levelling a hero of that class to level 10. Classic, Goblins vs Gnomes, and The Grand Tournament cards are available through crafting or opening corresponding card packs, while reward cards are obtained as special quest rewards, such as for collecting certain other cards. Naxxramas and Blackrock Mountain cards are acquired through defeating bosses in the Curse of Naxxramas and Blackrock Mountain adventures, respectively. Promo cards can only be obtained through participating in the related promotion. Hypothetical ninth and tenth sets, boss cards and Tavern Brawl cards, are used to categorise cards used by bosses and cards provided for players during Tavern Brawls, neither of which are collectible, and feature only in their respective areas of play.

Collecting cards[edit | edit source]

Each player's collection can be viewed and inspected through the My Collection screen. Each player starts the game with a substantial collection of basic cards, including a large range of neutral minion cards, and 5 basic cards specific to each class.

Players can receive new cards in a number of ways:

Players can include up to 2 of any individual card in a single deck, with the exception of legendary cards, which can only be included once in each deck. Extra cards can be disenchanted for Arcane Dust, a resource used in the creation of cards, with rarer cards costing much more than the more common cards to craft. Players are not able to trade cards with other players.

Card backs[edit | edit source]

An example of alternate card backs that can or could have been collected
Main article: Card back

Card backs are a Hearthstone feature which allows players to replace the standard design on the reverse of their cards with alternate designs. Players can earn alternate card backs through fulfilling various criteria, such as reaching Rank 20 in a season of Ranked play, or completing certain quests. Several different card backs are available to collect, with each offering a distinct animated design. Players can choose which available card back to use, with the selected design displayed in-game on the backs of the player's cards, visible to both the player and their opponent. Card backs are purely decorative and do not affect gameplay in any way.

Card art[edit | edit source]

Main article: Card art

The art used on Hearthstone's cards is one of the most striking and memorable aspects of the game's artistic design. These small yet detailed images are usually taken from far larger pieces of art, with only a small section used in the game. The majority of card art for Hearthstone was previously used for the World of Warcraft Trading Card Game, but some pieces were specially commissioned for the game, such as that for Anduin Wrynn.

Original cards[edit | edit source]

Main article: Original cards in Hearthstone

While the majority of the characters, abilities and weapons in Hearthstone come from World of Warcraft, or the Warcraft universe in general, some have made their debut with Hearthstone itself. Hearthstone has also introduced numerous new character types, and titles for existing types.

Minion cards[edit | edit source]

Main article: Minion

Minions are permanent creatures on the battlefield that will fight for their hero. Minion cards can be recognized by their Attack (a number displayed on a yellow sword, in the bottom left corner) and Health (a number displayed on a red blood drop, in the bottom right corner). Minions are controlled by the player who summoned them, and can be commanded to attack their opponent's minions, or the opposing hero, while minions with Taunt can act as tanks, preventing the opponent's forces from attacking the hero directly with melee attacks until that minion is destroyed. Minions are a major element in battles between heroes, and are usually responsible for the majority of all damage dealt in a game. Minions are the most common type of card.

For a full list of minion cards, see Minion.

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Name / Desc Rarity Subtype Class Cost Atk HP Description
Bloodmage Thalnos Legendary General Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card.He's in charge of the Annual Scarlet Monastery Blood Drive!
Finkle Einhorn Legendary General Any 2 3 3
Lorewalker Cho Legendary General Any 2 0 4 Whenever a player casts a spell, put a copy into the other player's hand.Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Millhouse Manastorm Legendary General Any 2 4 4 Battlecry: Enemy spells cost (0) next turn."I'm gonna light you up, sweetcheeks!"
Nat Pagle Legendary General Any 2 0 4 At the start of your turn, you have a 50% chance to draw an extra card.Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
Dreadscale Legendary Beast Hunter 3 4 2 At the end of your turn, deal 1 damage to all other minions.Let's be clear about this: ACIDMAW is the sidekick.
Edwin VanCleef Legendary General Rogue 3 2 2 Combo: Gain +2/+2 for each card played earlier this turn.He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, <i>deconstruct Stormwind.</i>
Eydis Darkbane Legendary General Any 3 3 4 Whenever you target this minion with a spell, deal 3 damage to a random enemy.HATES being called "the wonder twins".
Fjola Lightbane Legendary General Any 3 3 4 Whenever you target this minion with a spell, gain Divine Shield.LOVES being called "the wonder twins".
King Mukla Legendary Beast Any 3 5 5 Battlecry: Give your opponent 2 Bananas.King Mukla wanders Jaguero Isle, searching for love.
Tinkmaster Overspark Legendary General Any 3 3 3 Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Baine Bloodhoof Legendary General Any 4 4 5
Baron Rivendare Legendary General Any 4 1 7 Your minions trigger their Deathrattles twice.There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.
Gormok the Impaler Legendary General Any 4 4 4 Battlecry: If you have at least 4 other minions, deal 4 damage.Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!
Old Murk-Eye Legendary Murloc Any 4 2 4 Charge. Has +1 Attack for each other Murloc on the battlefield.He's a legend among murlocs. "Mrghllghghllghg!", they say.
Blingtron 3000 Legendary Mech Any 5 3 4 Battlecry: Equip a random weapon for each player.PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
Bolvar Fordragon Legendary General Paladin 5 1 7 Whenever a friendly minion dies while this is in your hand, gain +1 Attack.Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
Captain Greenskin Legendary Pirate Any 5 5 4 Battlecry: Give your weapon +1/+1.He was <i>this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!</i>
Elite Tauren Chieftain Legendary General Any 5 5 5 Battlecry: Give both players the power to ROCK! (with a Power Chord card)He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
Feugen Legendary General Any 5 4 7 Deathrattle: If Stalagg also died this game, summon Thaddius.Feugen is sad because everyone likes Stalagg better.
Harrison Jones Legendary General Any 5 5 4 Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability.“That belongs in the Hall of Explorers!”
Hemet Nesingwary Legendary General Any 5 6 3 Battlecry: Destroy a Beast.It's hard to make a living as a hunter in a world where beasts instantly reappear minutes after you kill them.
Leeroy Jenkins Legendary General Any 5 6 2 Charge. Battlecry: Summon two 1/1 Whelps for your opponent.At least he has Angry Chicken.
Loatheb Legendary General Any 5 5 5 Battlecry: Enemy spells cost (5) more next turn.Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
Mimiron's Head Legendary Mech Any 5 4 5 At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N.Do not push the big red button!
Nexus-Champion Saraad Legendary General Any 5 4 5 Inspire: Add a random spell to your hand.The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
Stalagg Legendary General Any 5 7 4 Deathrattle: If Feugen also died this game, summon Thaddius.Stalagg want to write own flavor text. "STALAGG AWESOME!"
Vol'jin Legendary General Priest 5 6 2 Battlecry: Swap Health with another minion.Vol'jin is a shadow hunter, which is like a shadow priest except more voodoo.
Bolf Ramshield Legendary General Any 6 3 9 Whenever your hero takes damage, this minion takes it instead.Bolf keeps coming in 2nd at the Grand Tournament. It might be his year this year, if Lebron doesn't enter.
Cairne Bloodhoof Legendary General Any 6 4 5 Deathrattle: Summon a 4/5 Baine Bloodhoof.Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Showing 30 of 531 cards

Spell cards[edit | edit source]

Main article: Spell

Spell cards are cards that can be played to trigger a one time effect or ability, described in the card's text. In contrast to a minion or weapon card, a spell card will expire immediately after it has been used. Spell cards do not have an Attack or Health value, and are the second most common type of card.

For a full list of spell cards, see Spell.

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Name / Desc Rarity Class Cost Description
Preparation Epic Rogue 0 The next spell you cast this turn costs (3) less."Be Prepared" - Rogue Motto
Arcane Blast Epic Mage 1 Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.Now with 100% more blast!
Bestial Wrath Epic Hunter 1 Give a friendly Beast +2 Attack and Immune this turn.The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Shield Slam Epic Warrior 1 Deal 1 damage to a minion for each Armor you have."What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Confuse Epic Priest 2 Swap the Attack and Health of all minions.This minion is really powerful!
Feign Death Epic Hunter 2 Trigger all Deathrattles on your minions.The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
Lock and Load Epic Hunter 2 Each time you cast a spell this turn, add a random Hunter card to your hand.Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."

This card pays homage to that special moment.

Snake Trap Epic Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.Why did it have to be snakes?
Beneath the Grounds Epic Rogue 3 Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian.Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
Bouncing Blade Epic Warrior 3 Deal 1 damage to a random minion. Repeat until a minion dies.Only goblins would think this was a good idea. Even they are starting to have their doubts.
Elemental Destruction Epic Shaman 3 Deal 4-5 damage to all minions. Overload: (5)I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Far Sight Epic Shaman 3 Draw a card. That card costs (3) less.Drek'thar can't see, but he can <i>see. You know what I mean? It's ok if you don't.</i>
Ice Block Epic Mage 3 Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, and will suffice!
Mulch Epic Druid 3 Destroy a minion.
Add a random minion to your opponent's hand.Is this a noun or a verb? We will never know.
Shadowform Epic Priest 3 Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage.If a bright light shines on a priest in Shadowform… do they cast a shadow?
Spellbender Epic Mage 3 Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Ancestor's Call Epic Shaman 4 Put a random minion from each player's hand into the battlefield."Hey! Ancestors!" - Ancestor's call
Astral Communion Epic Druid 4 Gain 10 Mana Crystals. Discard your hand.Hey! Moon! Can I have some mana crystals?
Echo of Medivh Epic Mage 4 Put a copy of each friendly minion into your hand.Medivh's echo haunts Karazhan, eternally cheating at chess and <i>Hearthstone.</i>
Mindgames Epic Priest 4 Put a copy of a random minion from your opponent's deck into the battlefield.Sometimes it feels like this is all a game.
Sabotage Epic Rogue 4 Destroy a random enemy minion. Combo: And your opponent's weapon.Rogues can't stand it. They know you planned it! They are going to set you straight!
Bane of Doom Epic Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon.My advice to you is to avoid Doom, if possible.
Brawl Epic Warrior 5 Destroy all minions except one. (chosen randomly)Do you know the first rule of Brawl Club?
Demonheart Epic Warlock 5 Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead.Virtually every member of the pro demon lobby is a warlock. Weird.
Avenging Wrath Epic Paladin 6 Deal 8 damage randomly split among all enemies.Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Dark Bargain Epic Warlock 6 Destroy 2 random enemy minions. Discard 2 random cards.A prime example of lose-lose negotiating.
Dark Wispers Epic Druid 6 Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.Don't worry; we fired the person who named this card.
Enter the Coliseum Epic Paladin 6 Destroy all minions except each player's highest Attack minion.You have to get past the vendors first. So many are lost to shopping...
Force of Nature Epic Druid 6 Summon three 2/2 Treants with Charge that die at the end of the turn."I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Lightbomb Epic Priest 6 Deal damage to each minion equal to its Attack.This is what happens when you allow goblins to be priests.
Showing 30 of 234 cards

Weapon cards[edit | edit source]

Main article: Weapon

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Attacking using a weapon deals damage equal to its Attack, and reduces its Durability by 1. When a weapon's Durability is reduced to zero, the weapon will be destroyed. All classes except druids, priests and mages have weapons available to them, with rogues, paladins and warriors generally considered to have the greatest synergy with weapons. Weapons are the least common type of card.

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Name / Desc Rarity Class Cost Atk HP Description
Ashbringer Legendary Paladin 5 3 5
Coghammer Epic Paladin 3 3 2 Battlecry: Give a random friendly minion Divine Shield and Taunt.So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Cogmaster's Wrench Epic Rogue 3 3 1 Has +2 Attack while you have a Mech.For tightening cogs and smashin' troggs!
Sword of Justice Epic Paladin 3 5 1 Whenever you summon a minion, give it +1/+1 and this loses 1 Durability.I dub you Sir Loin of Beef!
Charged Hammer Epic Shaman 4 4 2 Deathrattle: Your Hero Power becomes 'Deal 2 damage.'You can only pick it up if you are worthy.
Poisoned Blade Epic Rogue 4 3 1 Your Hero Power gives this weapon +1 Attack instead of replacing it.How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Doomhammer Epic Shaman 5 8 2 Windfury, Overload: (2)Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Gladiator's Longbow Epic Hunter 7 2 5 Your hero is Immune while attacking.The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 1 7 Attacking a minion costs 1 Attack instead of 1 Durability.Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Argent Lance Rare Paladin 2 2 2 Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.The stripes make it look like a candy cane, but we recommend against licking it.
Eaglehorn Bow Rare Hunter 3 2 3 Whenever a friendly Secret is revealed, gain +1 Durability.First Lesson: Put the pointy end in the other guy.
King's Defender Rare Warrior 3 2 3 Battlecry: If you have a minion with Taunt, gain +1 Durability."King's Attacker" is a shield. Funny, huh?
Perdition's Blade Rare Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead.Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Powermace Rare Shaman 3 2 3 Deathrattle: Give a random friendly Mech +2/+2.People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Battle Axe Common Warrior 1 2 2
Heavy Axe Common Warrior 1 3 1
Glaivezooka Common Hunter 2 2 2 Battlecry: Give a random friendly minion +1 Attack.For the times when a regular bazooka just isn't enough.
Stormforged Axe Common Shaman 2 3 2 Overload: (1)Yo, that's a nice axe.
Blood Fury Common Warlock 3 8 3
Ogre Warmaul Common Warrior 3 2 4 50% chance to attack the wrong enemy.Simple, misguided, and incredibly dangerous. You know, like most things ogre.
Death's Bite Common Warrior 4 2 4 Deathrattle: Deal 1 damage to all minions."Take a bite outta Death." - McScruff the Deathlord
Truesilver Champion Common Paladin 4 2 4 Whenever your hero attacks, restore 2 Health to it.It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Arcanite Reaper Common Warrior 5 2 5 No… actually you should fear the Reaper.
Assassin's Blade Common Rogue 5 4 3 Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Light's Justice Free Paladin 1 4 1 Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Wicked Knife Free Rogue 1 2 1
Fiery War Axe Free Warrior 2 2 3 During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Poisoned Dagger None Rogue 1 2 2
Showing all 28 cards

Uncollectible cards[edit | edit source]

Main article: Uncollectible

Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players' collections or permanently acquired. Most uncollectible cards are produced by other cards.

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Boss cards[edit | edit source]

Main article: Boss card

Boss cards are cards used by bosses in adventures such as Curse of Naxxramas and during the game's tutorial. They are not available in normal play.

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Removed cards[edit | edit source]

Main article: Removed card

Removed cards are valid Hearthstone cards which have been removed from play. These cards can no longer be collected or found in-game. All of the current list of removed cards were removed during the game's alpha or closed beta test phases.

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Unavailable cards[edit | edit source]

Unavailable cards are cards which although appearing in the game in some way are never available for players to use.

Credits cards[edit | edit source]

Main article: Credits card

Credits cards are non-playable cards that depict members of the Hearthstone development team. These cards are not found in play, but are displayed during the game's credits, accessed through the options button from the game's main menu. There are 17 credits cards, depicting the 15 members of Team 5, and the game's two executive producers.

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Debug and system cards[edit | edit source]

Main article: Debug card

Debug cards are cards designed for testing and debugging Hearthstone. Designed for use in a specific testing environment, these cards often feature outlandish powers, and are not available to players. System cards are very similar non-available cards used by the game system.

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