With the arrival of Whispers of the Old Gods and game formats, the wiki has switched over to Standard format.
The preferred format for new and advanced players alike, most card lists will from now on only show cards valid in Standard format, making it easier for readers to find the information they're looking for.
For those interested in Wild format, Wild listings can now be found on subpages, such as Deathrattle/Wild format, linked just above main card listings, and Wild strategy and tips are still featured in our articles.
He just wants a hug. A sloppy... slimy... hug.
How to get[edit | edit source]
Bluegill Warrior x 2 are automatically included in all players' collections.
Strategy[edit | edit source]
Bluegill Warrior is essentially a Murloc Raider with Charge, for a cost of 1 additional mana. The Murlocs' strength mostly comes from synergy with other Murlocs, so if you are going to use it outside of a Murloc deck you will lose a significant part of its potential value. By itself it is 2 points of instant directed damage for 2 mana. If the Bluegill Warrior removes an enemy minion before dying, this can usually be considered a fair trade, and if the Bluegill Warrior survives, it can be even more useful. However, its 1 Health means it is usually unlikely to survive too long without a Taunt or Health buff.
Overall, this card is most useful in Murloc decks (which usually include all available Murlocs anyway) and has limited value in other decks. However, it can serve as a handy form of almost guaranteed damage, especially for decks lacking in removal.
Synergy[edit | edit source]
These cards can be used to buff other minions of the same subtype OR gain buffs from Murlocs on the field:
- Grimscale Oracle - ALL other Murlocs gain +1 Attack
- Coldlight Seer - (Battlecry) Give ALL other Murlocs +2 Health
- Murloc Warleader - ALL other Murlocs have +2/+1
- Murloc Tidecaller - Whenever a Murloc is summoned, gain +1 attack
- Old Murk-Eye - Charge. Has +1 Attack for each other Murloc on the battlefield