Bloodsail Raider

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Bloodsail Raider
Bloodsail Raider(637).png
Bloodsail Raider(637) Gold.png
Set: Classic
Type: Minion
Subtype: Pirate
Rarity: Common
Cost: 2 Mana icon.png
Attack: 2 Attack icon.png
Health: 3 Health icon.png
Abilities: Battlecry
Tags: Weapon-related

Battlecry: Gain Attack equal to the Attack of your weapon.

"I only plunder on days that end in 'y'."

See this card on Hearthpwn

Bloodsail Raider (full art)

Bloodsail Raider is a common neutral minion card, from the Classic set.

How to get[edit]

Bloodsail Raider can be obtained through Classic card packs, through crafting, or as an arena reward.

Card Crafting cost Disenchanting
Bloodsail Raider 40 5
Golden Bloodsail Raider 400 50


Bloodsail Raider's Battlecry makes her an effective card for any deck that has a lot of weapons.

A rogue deck is particularly good due to their hero power, which essentially makes her a cheap 3/3 minion. Deadly Poison, Perdition's Blade and Assassin's Blade can help make the Bloodsail Raider a threat even when played later.

Warriors will also find the Bloodsail Raider a very good choice. Their variety of high damage weapons, such as Fiery War Axe, Arcanite Reaper and Gorehowl add a lot of Attack. In addition the Raider can gain Charge from Warsong Commander, even if its Attack is boosted by a weapon; this can result in a devastating and unexpected burst of damage.

Bloodsail Raider is also a Pirate, which means she can benefit from Southsea Captain and Captain's Parrot.

Known bugs[edit]

While Bloodsail Raider does not currently exhibit any common bugs, a bug with the Warsong Commander substantially impacts the Raider's use in play. As of Patch, playing a minion that gains an Attack buff to over 3 Attack (e.g. Bloodsail Raider, or a minion played adjacent to Dire Wolf Alpha) may sometimes fail to gain Charge from Warsong Commander (but at other times, may still gain Charge properly).


X marks the spot!
Die, landlubber!


From Wowpedia:

During the events leading up to and following the Third War, several criminal organizations appeared around Azeroth. The neutral evil Bloodsail Buccaneers appear to be one of these organizations, originating from Bloodsail Hold on Plunder Isle, which is where their ruler, Duke Falrevere, holds court. They now plot to plunder and cripple the Steamwheedle Cartel-controlled port city of Booty Bay, currently under the protection of the Blackwater Raiders. It is likely the Bloodsail Buccaneers have come to take advantage of the city’s current loss of its fleet off the coast of the Arathi Highlands, in which two of its ships were destroyed and the remaining ship forced to find shelter in a cove where its crew currently fights to survive skirmishes against the Daggerspine naga.

In preparation for the attack, the Bloodsail Buccaneers have taken up positions in key locations near the city. Currently, they have three ships anchored along the coastline south of Booty Bay, clear of the town’s defensive cannons, with camps also being built along the same coast in preparation for the attack. In addition, a scouting party has landed just west of the entrance to the city, reporting all activities, and a compound is being constructed along the road leading towards the city and will likely be able to stop any re-enforcements from coming to aid Booty Bay.

Both the Bloodsail Buccaneers and Blackwater Raiders seek to achieve their goals without having their forces engaged in battle; to this end each side now seeks the aid of adventurers sympathetic to its cause.


Jim Nelson