Stealth. At the end of your turn, give another random friendly minion +1 Health.
Imps are content to hide and viciously taunt everyone nearby.
- "Do I have to?"
How to get
|Golden Blood Imp||400||50|
Blood Imp is an excellent early drop, as it keeps reinforcing whatever other minions you play. Its Stealth allows it to stay out of reach of targeted attacks while steadily reinforcing your other minions. It is of little to no value without a friendly minion to buff, but with the right targets can quickly turn weaklings into solid defenders, and buff minions' Health just high enough to survive planned attacks, thwarting the opponent.
Blood Imps cannot be targeted by enemy attacks or effects, but can be hit with random target and AoE attacks, such as Arcane Missiles, Cleave and Hellfire. Enemy players will generally want to remove Blood Imps as soon as possible, and when playing against warlocks may save such abilities for this purpose.
- Do I have to?
- Sure, send the little guy!
The imps are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a warlock can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.
- Patch 126.96.36.19958 (2014-1-16): Now a 0/1 (down from 1/1) and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health.
- Patch 188.8.131.5217 (2013-12-10): Flavor text typo fixed: now states 'viciously' instead of 'viscously'.
- Previously: Stealth. Your other minions have +1 Health. [1 mana, 1 attack, 1 health, Common]