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Blood Imp

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Blood Imp
Blood Imp(196).png
Blood Imp(196) Gold.png
Type: Minion
Subtype: Demon
Class: Warlock
Rarity: Common
Cost: 1 Mana icon.png
Attack: 0 Attack icon.png
HP/Durability: 1 Health icon.png
Abilities: Stealth

Stealth. At the end of your turn, give another random friendly minion +1 Health.

Imps are content to hide and viciously taunt everyone nearby.

See this card on Hearthpwn

"Do I have to?"

Blood Imp is a common expert warlock minion card.

Contents

[edit] How to get

Blood Imp can be obtained through card packs, through crafting, or as an arena reward.

Card Crafting cost Disenchanting
Blood Imp 40 5
Golden Blood Imp 400 50

[edit] Strategy

Blood Imp is an excellent early drop, as it keeps reinforcing whatever other minions you play. Its Stealth allows it to stay out of reach of targeted attacks while steadily reinforcing your other minions. It is of little to no value without a friendly minion to buff, but with the right targets can quickly turn weaklings into solid defenders, and buff minions' Health just high enough to survive planned attacks, thwarting the opponent.

Blood Imps cannot be targeted by enemy attacks or effects, but can be hit with random target and AoE attacks, such as Arcane Missiles, Cleave and Hellfire. Enemy players will generally want to remove Blood Imps as soon as possible, and when playing against warlocks may save such abilities for this purpose.

[edit] Quotes

Summon
Do I have to?
Attack
Sure, send the little guy.

[edit] Lore

From Wowpedia:

The imps are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a warlock can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.

[edit] Artist

Bernie Kang

[edit] Patch changes

  • Patch 1.0.0.4458 (2014-1-16): Now a 0/1 (down from 1/1) and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health.
  • Patch 1.0.0.4217 (2013-12-10): Flavor text typo fixed: now states 'viciously' instead of 'viscously'.
  • Previously: Stealth. Your other minions have +1 Health. [1 mana, 1 attack, 1 health, Common]