Bane of Doom
|Abilities:||Deal damage, Summon|
|Tags:||Demon-related, Destroy-related, Random|
Deal 2 damage to a character. If that kills it, summon a random Demon.
My advice to you is to avoid Doom, if possible.
How to get
|Bane of Doom||400||100|
|Golden Bane of Doom||1600||400|
Battlecry effects are only activated when a minion is played from the hand, and will not be activated through Bane of Doom.
If a player is killed by Bane of Doom, a Demon will be summoned just as when a minion is killed. This is of course irrelevant to the outcome of the game.
Unlike a number of other "random minion" cards such as Webspinner and Piloted Shredder, Bane of Doom does not pick from among all collectible cards of the stated type. This discrepancy has been noted by the developers, but no plans to change the card have been announced.
One reason for this may be the power of Demons such as Lord Jaraxxus and Mal'Ganis, the inclusion of which could result in Bane of Doom becoming far more powerful. Additionally, by adding a larger range of minions, the card would come to involve a far larger element of RNG, with increased potential to swing matches based on which minion was summoned. Allowing the spell to summon any Demon would also act to limit the developers' "design space", restricting their freedom in creating new Demon cards due to any such minions potentially being summoned by Bane of Doom.
This spell's first incarnation was as 'Doom' in Warcraft III, where it was the ultimate ability of the pit lord neutral hero. It would curse a target to take damage and when it died it would summon a doomguard. It was later reinvented in World of Warcraft as the infamous warlock spell 'Curse of Doom', later renamed 'Bane of Doom'. It applied a damage over time effect to a character, and each time it dealt damage had a chance to summon a Demon Guardian. While Cataclysm saw the spell deal damage every fifteen seconds, with a chance to summon an Ebon Imp who would automatically assist the warlock, the original spell had a duration of 60 seconds and dealt damage only once, at the completion of the effect, with a chance to summon a Doomguard. Unlike the Ebon Imp, the summoned Doomguard was not under the warlock's control, and would immediately attack the warlock upon spawning. The Doomguard was quite capable of killing the warlock and his allies, and had to be enslaved via the warlock's Enslave Demon spell in order to control him, although he could resist enslavement, or break free later on and begin attacking the warlock again. Ironically, in Hearthstone, the Doomguard is not one of the demons that can be summoned by Bane of Doom.