Deal 8 damage randomly split among enemy characters.
Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
 How to get
|Golden Avenging Wrath||1600||400|
This card has several points in common with the mage's Arcane Missiles:
- Each missile strike is resolved before the next launches
- Minions which have been destroyed by earlier missiles will not be selected as targets for subsequent missiles
- Each missile counts as a separate strike for the purpose of triggered effects such as that of Acolyte of Pain
- Each point of Spell Damage will grant 1 extra missile, but will not increase the damage done by the missiles
- The missiles can hit any enemy, including Stealthed and non-targetable minions and the enemy hero
A card that deals 8 damage for 6 mana is a card that should not be taken lightly. Whether facing an opponent that has a full board of creatures, or a caster that relies on spell damage or their hero alone, having an empowered version of the mage card Arcane Missiles is powerful.
For a full stacked board against you, Avenging Wrath is best paired with Equality to ensure all their minions are cleared. Also, with spell power minions Avenging Wrath can shoot additional missiles to hit the enemy even harder.
Be careful when using this spell against a board featuring minions with on-damage triggered effects such as Acolyte of Pain, Frothing Berserker and Armorsmith. With minions such as these in play, this spell has the potential to grant the opponent far more utility than it deals damage to them, potentially sealing the paladin's fate.
This spell can be very effective for clearing boards of 1 or 2 Health minions, with a good chance of striking each minion at least once. It is less reliable against large minions, although it can still be effective for softening up or finishing off higher Health threats.
Given the potential for each missile to hit the enemy hero, the spell can be used as an effective burst attack when the board is empty, or close to empty. Remember that since the enemy hero is the one target that is always present, the smaller the number of minions on the board, the greater amount of missiles on average that will end up hitting the enemy hero.
Due to its unpredictability, the card is normally subbed out for Holy Wrath in a mana intensive deck, but each has their merits.
Avenging Wrath originated in World of Warcraft as a paladin ability. It grants +20% damage and healing for 20 seconds and visually shows golden wings and an ambient glow on the paladin. While this card's name is taken from that ability, the effects themselves do not seem to have any connection.