Astral Communion

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Astral Communion
Astral Communion(22334).png
Astral Communion(22334) Gold.png
Set: The Grand Tournament
Type: Spell
Class: Druid
Rarity: Epic
Cost: 4
Abilities: Discard
Tags: Mana-related

Gain 10 Mana Crystals. Discard your hand.

Hey! Moon! Can I have some mana crystals?

See this card on Hearthpwn

Astral Communion is an epic druid spell card, from the Grand Tournament set.

How to get[edit | edit source]

Astral Communion can be obtained through The Grand Tournament card packs, through crafting, or as an Arena reward. Golden Astral Communion can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.

Card Crafting cost Disenchanting
Astral Communion 400 100
Golden Astral Communion 1600 400

Generated cards[edit | edit source]

If the player already has 10 Mana Crystals (regardless if they are filled or empty), after discarding their hand they will gain an Excess Mana card instead of going to 10/10 Mana Crystals.[1][2]

Excess Mana(520).png

Notes[edit | edit source]

  • This spell grants its caster 10 filled Mana Crystals, which can be used that turn. Any empty Mana Crystals will be replaced by new filled ones, including those emptied in order to cast Astral Communion.[3][4]
  • Astral Communion will no longer be offered for selection in Arena, since the 15th of September 2016.[5] However, it is still obtainable in Arena matches through random effects, such as Spellslinger.

Strategy[edit | edit source]

10 Mana Crystals are not going to be useful if you do not have any cards to play. Playing Astral Communion followed by triggering e.g. Acolyte of Pain, Cult Master or trading the Loot Hoarder you already have on the board is going to draw some cards. Astral Communion also triggers Gadgetzan Auctioneer. It is obviously best to empty your hand of any valuable cards before playing Astral Communion. If you add Maiden of the Lake and Justicar Trueheart into the mix, the combination is extremely powerful - and extremely unlikely.

Aim to get this in your starting hand with Innervates and the Coin, for a turn one play to get 10 mana. After that you can follow up with big minions and card draw to ramp your game in one or two moves, although this combo is very unlikely and will hardly see play.

While building a deck with Astral Communion can tempt including a lot of high-cost cards, a good idea would be to build a deck that can still keep up in case you don't pull this card early enough or if you're not willing to lose the cards in your hand. Making the right decision between playing Astral Communion or not can be a game-deciding factor.

Since playing this card will always result in having 10 mana to spend, it is probably wise to spend any spare mana available beforehand on playing as many cards as possible, and save Hero Power usage until after Astral Communion.

Lore[edit | edit source]

In World of Warcraft, Astral Communion is a Balance druid ability available at level 20.

Artist[edit | edit source]

Christopher Moeller

Gallery[edit | edit source]

Astral Communion, full art

Patch changes[edit | edit source]

References[edit | edit source]

  1. Whirthun on Twitter. (2015-08-10). 
  2. Whirthun on Twitter. (2015-08-10). 
  3. Whirthun on Twitter. (2015-08-20). 
  4. Whirthun on Twitter. (2015-08-12). 
  5. Hearthside Chat: Upcoming Arena Changes with Dean Ayala. (2016-09-08).