Ancient of War
|Abilities:||Choose One, Taunt|
Choose One - +5 Attack; or +5 Health and Taunt.
Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
 How to get
|Ancient of War||400||100|
|Golden Ancient of War||1600||400|
The Ancient of War's Choose One mechanic makes it a versatile defender and finisher alike. It is most commonly played as a defensive option, as the combination of Taunt, 10 Health and a respectable 5 Attack makes it a solid wall which can decimate an opponent's minions. Alternatively, an Ancient with 10 Attack can quickly end the game if not dealt with.
Embodied in this ancient guardian are the spirits of courage and determination that are necessary to propel the will of the night elves. Calling upon the long forgotten energies of conflicts from ages past, this guardian provides a link to the brutal side of nature and the cycle of life and death that rules all creation.Ancients of War train night elves in the arts of weaponry. Their tutelage creates the highly skilled archers and huntresses for which the night elf armies were famous during the Third War. An Ancient of War charges into melee, beginning combat by trampling smaller creatures (if it faces many of them) or with an awesome blow (if it faces few). It then pummels its opponents with its slams.One of the toughest ancients, the Ancient of War is in charge of training Archers and Huntresses and the assembling of Ballista and Glaive Throwers. The Ancients of War also assist in research regarding the ability of those groups.