Al'Akir the Windlord

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Al'Akir the Windlord
Al'Akir the Windlord(335).png
Al'Akir the Windlord(335) Gold.png
Set: Classic
Type: Minion
Class: Shaman
Rarity: Legendary
Cost: 8
Attack: 3
Health: 5
Abilities: Charge, Divine Shield, Taunt, Windfury

Windfury, Charge, Divine Shield, Taunt

He is the weakest of the four Elemental Lords. And the other three don't let him forget it.

See this card on Hearthpwn

Al'Akir the Windlord is a legendary Shaman minion card, from the Classic set.

How to get[edit | edit source]

Al'Akir the Windlord can be obtained through Classic card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Al'Akir the Windlord 1600 400
Golden Al'Akir the Windlord 3200 1600

Strategy[edit | edit source]

Playing this minion will be useful at almost any time, due to the many abilities he has. However, since he has Taunt it's very possible for him to die the turn after summoning, stopping you from gaining too much advantage from his Windfury.

However, thanks to Charge, Al'Akir is especially effective for dealing large amounts of burst damage on the turn he is played. His Windfury makes him a perfect target for Attack buffs such as Rockbiter Weapon and Flametongue Totem. With no Taunts on the table, Al'Akir + Rockbiter Weapon x 2 can allow the shaman to deal 18 damage in a single turn. This combo is commonly used by shamans as a closer. In case it is not enough damage to end the game, the combo also leaves Al'Akir on the board as a Divine Shield Taunt, helping to prevent direct reprisals.

When defeating the opponent using Al'Akir is not possible, he can also be used to quickly remove dangerous or valuable enemy minions. With sufficient Attack he can remove two minions on the turn he is summoned, ideally without being destroyed himself.

Whatever the strategy, Al'Akir's Windfury makes him an excellent target for Attack buffs, while his Taunt makes him a good target for Health buffs. Health buffs can also help him survive for an extra turn, especially if used to attack other minions.

Quotes[edit | edit source]

Winds! Obey my command!
Like swatting insects!

Lore[edit | edit source]

From Wowpedia:

Al'Akir the Windlord was the Elemental Lord of air. He ruled over his domain of Skywall from his seat at the Throne of the Four Winds. He was once the foremost tactician in the Old Gods' horrific armies. Aligned with the corrupted Dragon Aspect Deathwing and his fellow Elemental Lord Ragnaros the Firelord in their efforts to usher in the end of days, Al'Akir was defeated by the mortal champions of Azeroth, who were able to enter Skywall from the breach in Uldum and destroy the Windlord within his own sanctum.

From Warcraft: The Roleplaying Game:

Al'Akir the Windlord is absolute ruler over the skies, air and storms. He is the weakest of the four Elemental Lords of the Old Gods. His domain is the sky over the Elemental Plane, which touches all of the other elements. Consequently, it "...interacts with them more than any other, and yet he is the most capricious and aloof of all the Lords. He is as likely to stir up trouble one day as he is to casually ignore incursions the next." His mood can quickly change, much like the weather. He is revered by all air elementals and creatures that fly. It is said that he is aware of all air spells that are cast anywhere throughout the multiverse - although this might be true, he rarely becomes personally involved in their resolution unless they affect him directly.

Trivia[edit | edit source]

  • Al'Akir ("الأخير" in Arabic, more correctly transliterated as al-’akhīr) means "The Last One".
  • During the game's alpha and beta phases, Al'Akir was generally considered to be an extremely underpowered and undesirable card, widely named one of the worst legendaries in the game. However, as with the value of any card, over time a shifting meta game and new deck types has led players to discover the potential of the card.
  • Ben Brode states that during the game's alpha he was receiving so much negative feedback regarding Al'Akir card that the team very nearly buffed the card, with even top players within Blizzard asking him "How come you made him so bad?!" and asking him to "make this guy good".[1] With Brode having originally pitched the card as a 3/3, Eric Dodds later increased the minion's stats to 3/5, but this was not enough to counter the negative feedback about the card, with the developers eventually scheduling a further buff to 3/7.[2]
However, when the developers examined the alpha's backend stats, Al'Akir was found to in fact have the highest win rate of any legendary in the game at that time. The developers therefore realised that the card was simply under-appreciated, and quickly reverted the planned changes to the card, avoiding making "a pretty terrible mistake".[1] This was the first time the developers used "hard data" to inform balance changes.[2]

Artist[edit | edit source]

Raymond Swanland

Gallery[edit | edit source]

Al'Akir the Windlord, full art

Patch changes[edit | edit source]

  • Patch (2013-12-10): Visual effect: Al'Akir the Windlord now rides into battle on the tempest itself!
  • Previous: Windfury, Charge, Divine Shield, Taunt. [3 attack, 5 health, 8 mana, Legendary]

References[edit | edit source]

  1. 1.0 1.1 ChanManV (2014-04-24). Value Town #27 w/ ChanManV, Trump, Gnimsh, and Ben Brode Pt. 2
  2. 2.0 2.1 Ben Brode on Twitter. (2015-06-01).