Adapt

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Journey to Un'Goro logo.png The subject of this article is part of the
Journey to Un'Goro expansion, planned for release early April, 2017.

Adapt is an ability that allows the player to Discover an adaptation for a minion from a total of 10 choice cards, listed below. These adaptations give a small enhancement to the minion, allowing the minion to "adapt" to situations on the field.

If specified in the text, Adapt can affect multiple minions.

Notes[edit | edit source]

  • Each Adapt has the same pool of 10 possible adaptations.[1]
  • Each Adapt choice is individual. Multiple Adapts from the same minion, such as through Brann Bronzebeard, are processed separately and have a chance to produce the same options, regardless of the player's previous choice.[2]

Strategy[edit | edit source]

Please add any available information to this section.

Adaptations[edit | edit source]

There are a total of 10 possible choice cards for the Adapt keyword.

Crackling Shield(52590).png
Flaming Claws(52589).png
Living Spores(52591).png
Lightning Speed(52593).png
Liquid Membrane(52587).png
Massive(52592).png
Volcanic Might(52599).png
Rocky Carapace(52597).png
Shrouding Mist(52598).png
Poison Spit(52596).png
Related cards
Plant(52594).png

Cards with Adapt[edit | edit source]


Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Verdant Longneck Common Minion Beast Druid 5 5 4 Battlecry: Adapt. 
Gentle Megasaur Epic Minion Beast Any 4 5 4 Battlecry: Adapt your Murlocs. 
Showing all 2 cards
Verdant Longneck(52583).png
Gentle Megasaur(52595).png

Patch changes[edit | edit source]

  • Journey to Un'Goro logo.png Not yet implemented, planned April 2017: Added.

References[edit | edit source]

  1. Yong Woo on Twitter. (2017-03-01). 
  2. Peter Whalen on Twitter. (2017-03-01).